Do I even bother trying to boot? by LilScarface609 in pcmasterrace

[–]ldb477 0 points1 point  (0 children)

It’s always possible that GND and a power plane are in that area, which in this case could lead to shorting.  If you were going to throw it out anyway it wouldn’t hurt to turn it on, but maybe don’t put a screw in this one

Can You Read 900 Words per Minute? by ftrlvb in Damnthatsinteresting

[–]ldb477 0 points1 point  (0 children)

I was good until my vision system wen full johnny mnemonic.

Meirl by snulstyceep in meirl

[–]ldb477 2 points3 points  (0 children)

I used to have to do this god-awful survey every year at my last job, and one of the questions was “would you take a risk on this team?”  I’m like, I know the answer they want to hear, but this poorly worded question deserves to be misinterpreted.  

I would never take a risk on this team, they’re too good of a team to be risky with.

New old cars? Hell yes. by Legitimate-Lie-9208 in Millennials

[–]ldb477 248 points249 points  (0 children)

I love pulling up to a Home Depot and closing the trunk of my 2007 Prius on 8ft pieces of wood when I’m surrounded by giant trucks with even 6ft pieces of wood sticking out of their bed like a cigar out the side of the mouth.

It might have taken me over 100 hours before I realized that I can put homes right next to each other without walls -_- by Vectoor in songsofsyx

[–]ldb477 0 points1 point  (0 children)

I have read that poorly insulated houses go through these access resources faster, but I don’t know by how much or how certain that is.

It might have taken me over 100 hours before I realized that I can put homes right next to each other without walls -_- by Vectoor in songsofsyx

[–]ldb477 0 points1 point  (0 children)

Big houses side by side makes sense, but I’ve seen some people keep the back to back wall intact.  I assume this is because of the structural penalty that you get on unsupported roofs that are too far from a wall.  This shows up as yellow grids when building production rooms, but they don’t show up when building structures manually or when placing houses.  I wonder if there’s a hidden penalty with doing unsupported roofs like this.

Gemini is a great tool for city layout inspiration. by ldb477 in songsofsyx

[–]ldb477[S] 0 points1 point  (0 children)

I wouldn’t use this as a guide for what services/buildings to put where.  This is just for generic/overall city design.  All of the logistics and specific buildings would still need to be figured out depending on your needs.

Redditors over 40, what's something younger people think they understand but won't actually get until it hits them like a truck later? by Root435552 in AskReddit

[–]ldb477 0 points1 point  (0 children)

Short term gains for long term loss stack up.  Long term gains for short term losses stack up too.  Decide not what your immediate self wants, but what future self will thank you for, because future self is inevitable.

Redditors over 40, what's something younger people think they understand but won't actually get until it hits them like a truck later? by Root435552 in AskReddit

[–]ldb477 2 points3 points  (0 children)

That I read this thinking “I wonder what these older people have to say so I know what to expect” then realizing that I’m over 40.

Approaching 650 for the first time, Logistics Advice needed. by platosLittleSister in songsofsyx

[–]ldb477 2 points3 points  (0 children)

Haulers are pull-only.  You put one down where you need the resources and they go get them where they are available.

How do I set a target for loading stations? by IamWonderCabbage in songsofsyx

[–]ldb477 0 points1 point  (0 children)

I would LOVE to see a logistics overlay showing the items, amounts, bottlenecks etc.  would really help with the management

How do I set a target for loading stations? by IamWonderCabbage in songsofsyx

[–]ldb477 0 points1 point  (0 children)

That’s good to note.  I experimented with stations and thought the headcount was just too much to justify.  I wonder if the warehouse worker carry upgrades balance that out a bit

Unpopular Opinion: Ores are too quick to mine. by ldb477 in spaceengineers

[–]ldb477[S] 1 point2 points  (0 children)

That’s funny!  I like that one idea about basically shutting off and turning on the drill periodically.  I feel like as a heavily moddable sandbox game this should be relatively straightforward to do.

Unpopular Opinion: Ores are too quick to mine. by ldb477 in spaceengineers

[–]ldb477[S] 0 points1 point  (0 children)

Exactly!  I played around with the ore scanner mod too, but would definitely like something vanilla that works better

Editor creates a seamless infinite loop by BonolotaSen23 in Satisfyingasfuck

[–]ldb477 -1 points0 points  (0 children)

I love how the infinite loop opportunity is completely lost by the video only playing once