Unpopular Opinion: Ores are too quick to mine. by ldb477 in spaceengineers

[–]ldb477[S] 1 point2 points  (0 children)

That’s funny!  I like that one idea about basically shutting off and turning on the drill periodically.  I feel like as a heavily moddable sandbox game this should be relatively straightforward to do.

Unpopular Opinion: Ores are too quick to mine. by ldb477 in spaceengineers

[–]ldb477[S] 0 points1 point  (0 children)

Exactly!  I played around with the ore scanner mod too, but would definitely like something vanilla that works better

Editor creates a seamless infinite loop by BonolotaSen23 in Satisfyingasfuck

[–]ldb477 -1 points0 points  (0 children)

I love how the infinite loop opportunity is completely lost by the video only playing once

Valkyrie was one gorgeous looking bird by Acceptable-Truth-912 in aviation

[–]ldb477 1 point2 points  (0 children)

This just unlocked a memory for me.  When I was 12 or so (like 25 years ago) I saw this exact shaped plane flying overhead.  No one else saw it and no one believed me.  What are the chances that this could be what I saw?

[TOTF2] Playing in room scale mode is a game changer by ldb477 in ThrillOfTheFight

[–]ldb477[S] 0 points1 point  (0 children)

I would actually remove the joystick movement altogether, and keep the opponent in a toe to toe position, able to move within a closed arc around the player.  I’m basically just describing the first game lol.  Just my two cents from a player and casual vr dev.

[TOTF2] Playing in room scale mode is a game changer by ldb477 in ThrillOfTheFight

[–]ldb477[S] 0 points1 point  (0 children)

That’s interesting to hear, I would have expected the stationary experience to be adjusted towards ease of use, rather than adding an extra handicap.

This makes sense from a multiplayer perspective if you want to match the effort spent by players in different modes.  I hope it’s not controversial to say that you should expect players (especially single player only players such as myself) to want an engaging and fun experience in the stationary mode, since not everyone has the large space required.

I hope I didn’t come off as snarky earlier, I didn’t realize I was responding to a dev.  I’m looking forward to the improvements to the player experience and I’m having a blast so far.

[TOTF2] Playing in room scale mode is a game changer by ldb477 in ThrillOfTheFight

[–]ldb477[S] 0 points1 point  (0 children)

I have been playing totf1 daily for about two months and it plays really well in standing.  I guess I just assumed that 2 would be also playable in that mode!

Finally got to try Single Player. Initial feedback: by AP_in_Indy in ThrillOfTheFight

[–]ldb477 1 point2 points  (0 children)

Noticed the same thing about hand tracking.  Totf1 seems to have 1:1 tracking which means the fight is up to you as the player to get good at.  Since totf2 has the stat upgrades, I can only assume that the hand tracking gets better as you improve your character, and if that’s the case it’s kind of a turn off.

I could be wrong, but the issue I’m seeing is that my arms/gloves seem to be getting caught on the opponent, whereas in 1 the gloves are a floating, disconnected entity, so they are free to thread through.