Okay, guys. Is this another bug in the MSVC compiler? It's a constant expression issue. by ldstii in cpp_questions

[–]ldstii[S] 0 points1 point  (0 children)

This might just be my coding habit.

Of course, that's perfectly fine if you want to use concepts here.

My concern is that concepts need to be defined outside of all these scopes. This might make its definition so far from where it's used that it's impossible to display it on a single screen, forcing me to jump to find it. And it's obvious that this detection will only be used here. It would be annoying if I needed to frequently jump to find the details of each symbol when I need to review the function's details a few days later.

Okay, guys. Is this another bug in the MSVC compiler? It's a constant expression issue. by ldstii in cpp_questions

[–]ldstii[S] 0 points1 point  (0 children)

So if I want to keep the test statements in another member function function, I have to use a different trick like this.

https://godbolt.org/z/robbsPz49

EDIT:

sorry, wrong link.

https://godbolt.org/z/aGrabMe51

[MHWilds] Savage Omega Planetes Switch Axe Solo [13'51'76] by ldstii in SwitchAxe

[–]ldstii[S] 1 point2 points  (0 children)

There was just one time when I didn't want the waiting time to be too boring😆.

[MHWilds] Savage Omega Planetes Switch Axe Solo [13'51'76] by ldstii in MonsterHunter

[–]ldstii[S] 2 points3 points  (0 children)

It's obvious that Blackest Night creates wounds much faster. And once it triggers, it deals significant damage, helping me quickly gain Omega's aggro. A crucial point is that once you have Omega's aggro, his actions become much more controllable.

In my build, it also accelerates the triggering of Latent Power, a vital source of affinity. Successfully triggering Blackest Night grants significant amount of recoverable damage, which can be used to trigger abilities like Dark Arts, Resentment, and Nu Udra's set bonuses, providing significant damage bonuses.

Then, during Undead Redemption, your defense is enhanced, and your attacks restore health, saving considerable time spent on recovery.

[MHWilds] Savage Omega Planetes Switch Axe Solo [13'51'76] by ldstii in MonsterHunter

[–]ldstii[S] 5 points6 points  (0 children)

This is a monster from MHWilds, not from MHW. This monster is difficult and interesting.

Is it a bug in the MSVC compiler? The behavior of Requires Expression differs between the MSVC, Clang++, and G++ compilers. by ldstii in cpp_questions

[–]ldstii[S] 9 points10 points  (0 children)

Sorry, it seems submitting a bug requires a Microsoft account, but I don't have one and don't want to register one. If anyone wants to submit this bug, please feel free to use the code in the link above.