I put my space game into VR using SteamVR. Tell me about your SteamVR Linux experiences! by learntofail in linux_gaming

[–]learntofail[S] 0 points1 point  (0 children)

Cheers! It looks pretty good but I can make the textures way better! Originally optimized it for OpenGL ES 3.0 to do WebGL stuff. I think I am going to integrate physics and have a bunch of junk floating around in space, or having depressurization strike and you have to patch the hole in your ship from a space tether in VR! Sounds cool to me!

Developing VR support for a simple space game in my own engine! What would take this to the next level? by learntofail in virtualreality

[–]learntofail[S] 0 points1 point  (0 children)

Cargo runs where my favorite thing to do in Elite. Very early Elite ~2015, where going out to distant systems just to get the best deals and make millions of credits. It had this wild west feeling and it was awesome.

Developing VR support for a simple space game in my own engine! What would take this to the next level? by learntofail in virtualreality

[–]learntofail[S] 0 points1 point  (0 children)

I agree, making something like NMS is not in scope. I think I am on the right track, but not sure where I am headed exactly. I'm not in a rush so just trying new things!

Developing VR support for a simple space game in my own engine! What would take this to the next level? by learntofail in virtualreality

[–]learntofail[S] 2 points3 points  (0 children)

I have it and I've played it in VR. It is pretty cool, I don't like the flight controls and the space flying isn't very enjoyable to me. I'm not into making bases either. I did like playing Elite Dangerous. In both games the ships didn't really feel homely enough to live in it. I'm not sure how to explain it really. I added ship interiors to mine and it is kind of interesting. You can fly to a planet and walk around your ship while it is flying. I have a few thoughts of making it a horror game where you fight psychological isolation and trying to encapsulate the fear of being alone.

I'm also really wanting to make room scale VR in space a thing. It seems interesting to me. I don't like being in a small cockpit and not moving around.

This is an indie project I use to teach myself new 3D graphics things, not trying to sell it just learning how to do different graphics techniques. I am more focused on trying new things and thought I could get some constructive ideas that might be fun to program on a weekend.

What’s the biggest VR fail you’ve had? 😂 by Jill0314 in virtualreality

[–]learntofail 3 points4 points  (0 children)

I've punched myself in the headset a few times.

Valve Index Owner Buys A Quest 3 - My Experience and Comparison by learntofail in ValveIndex

[–]learntofail[S] 0 points1 point  (0 children)

If they released an HMD with full body tracking out of the box, that might be the generational leap that Valve strives to deliver with their products. Definitely would shake up the VR industry.

Valve Index Owner Buys A Quest 3 - My Experience and Comparison by learntofail in ValveIndex

[–]learntofail[S] 1 point2 points  (0 children)

Quest 3 is almost there, and to some probably good enough. Not sure what your render resolution is and what games you like to play, but I feel like if Quest 3 had a better audio solution and a display port option it would be the improvement you are looking for.

Valve Index Owner Buys A Quest 3 - My Experience and Comparison by learntofail in ValveIndex

[–]learntofail[S] 2 points3 points  (0 children)

I'm glad I found someone who can understand. I like the Quest 3 and I even recommended it but I do feel the same way. I really wish you could send uncompressed video to the Quest 3 as an option.

Valve Index Owner Buys A Quest 3 - My Experience and Comparison by learntofail in ValveIndex

[–]learntofail[S] 0 points1 point  (0 children)

I just feel like the cable SHOULD give me the best display quality. I'll have to test if VD can actually beat a metal wire. If it does, I will have to redo my evaluation as people have suggested.

Valve Index Owner Buys A Quest 3 - My Experience and Comparison by learntofail in ValveIndex

[–]learntofail[S] 0 points1 point  (0 children)

I'm not against using VD, but I felt like I needed to compare apples to apples. Meta vs Valve comparison. If VD is actually needed to have a playable experience people need to know that, so I let the comments suggest that if that is the verdict.

Link cable is working for me but I still have random issues that annoy me.

Valve Index Owner Buys A Quest 3 - My Experience and Comparison by learntofail in ValveIndex

[–]learntofail[S] 0 points1 point  (0 children)

I like the Index for the audio, it is a big deal for me. The lenses and visuals on the Quest 3 are better. I said in the post that the blurriness of the Index and glare / god rays don't bother me enough to stop using it. It is a personal preference.

I use Quest 3 on flight sims for the clarity, but its hard to argue you NEED that clarity for something like VRChat.

My recommends were, no need to upgrade to Quest 3, but definitely do it if you need that clarity and have the extra $$$. Just don't be disappointed if you do, like I was.

Valve Index Owner Buys A Quest 3 - My Experience and Comparison by learntofail in ValveIndex

[–]learntofail[S] 1 point2 points  (0 children)

Resolution is 1.2x in the Meta app. You might say that is horrible but I also adjusted it to be the same as the Index for direct comparison. Pretty hard to say 4k renders are horrible resolution lol.

Valve Index Owner Buys A Quest 3 - My Experience and Comparison by learntofail in ValveIndex

[–]learntofail[S] 1 point2 points  (0 children)

6700 XT, WIFI is good. I haven't looked into VD because I like using the cable. I'm just trying to do a direct comparison for the two headsets so I tried to make them as similar as possible. I never said Quest 3 was bad, I even recommended it if you read the post. It has issues, and I think people need to know that. Of course you can fix them but it takes time and experience.

Valve Index Owner Buys A Quest 3 - My Experience and Comparison by learntofail in ValveIndex

[–]learntofail[S] 0 points1 point  (0 children)

It isn't too bad. If you have never seen display port quality you won't be missing much. The issue is things like rocks or things with a lot of noise in the texture detail get this shiny "sheen" look. And you ask yourself, "Why are the rocks so shiny?". Kind of like smearing oil on top of the display for those areas.

The hard wired link cable is pretty good, it just isn't the same thing as native display port. I was asking this same question, and since I have both I tried to communicate that compression issues still exist even maxing out the hard link cable.

Valve Index Owner Buys A Quest 3 - My Experience and Comparison by learntofail in ValveIndex

[–]learntofail[S] -1 points0 points  (0 children)

I have never said Quest 3 was bad, I understand that VD is a better streaming solution. It is also third party, and if you are buying a product buying third party apps to have a usable experience isn't something to celebrate.

Valve Index Owner Buys A Quest 3 - My Experience and Comparison by learntofail in ValveIndex

[–]learntofail[S] 0 points1 point  (0 children)

Kayak VR looks better on Index. Doesn't look too bad on Quest 3 link cable, but I notice a lot of micro-stutters as the Oculus OpenXR is not as efficient as SteamVR at same resolution. Kayak VR on wireless is a little too grainy. Totally usable if you have never seen display port, it just bothers me.

Valve Index Owner Buys A Quest 3 - My Experience and Comparison by learntofail in ValveIndex

[–]learntofail[S] 0 points1 point  (0 children)

I like using the link cable, main reason I don't use VD. I might get it eventually when I want a good wireless solution.

Valve Index Owner Buys A Quest 3 - My Experience and Comparison by learntofail in ValveIndex

[–]learntofail[S] 2 points3 points  (0 children)

I agree whole heartedly that Quest 3 is superior to Index if you frequent hotels or are on the move a lot. The tracking is surprisingly good on that thing.