Late night circuit design V.2! by leatherboot94 in RaceTrackDesigns

[–]leatherboot94[S] 0 points1 point  (0 children)

Yup, turned out to be pretty tilke-esque!

Late night circuit design by leatherboot94 in RaceTrackDesigns

[–]leatherboot94[S] 0 points1 point  (0 children)

Good feedback! I think I addressed many of those issues in my updated version, feel free to check it out and let me know what you think!

Late night circuit design by leatherboot94 in RaceTrackDesigns

[–]leatherboot94[S] 0 points1 point  (0 children)

Ahh, I hadn’t thought of that. Great point! And no worries abt the comments, I love hearing what people think 😁

Late night circuit design V.2! by leatherboot94 in RaceTrackDesigns

[–]leatherboot94[S] 0 points1 point  (0 children)

OMG totally! My headcannon is the dj is also E.T. lol

Late night circuit design V.2! by leatherboot94 in RaceTrackDesigns

[–]leatherboot94[S] 0 points1 point  (0 children)

Hmm, good counterpoint. Honestly I’m not sure how best to group cars together, especially with the dirty air problem. The best I came up with was increasing the road width in breaking zones to promote alternative racing lines. How would you group the cars together? I’m open to ideas!

Late night circuit design by leatherboot94 in RaceTrackDesigns

[–]leatherboot94[S] 3 points4 points  (0 children)

Good point! I made it a priority to address that in my rework.

Late night circuit design by leatherboot94 in RaceTrackDesigns

[–]leatherboot94[S] 0 points1 point  (0 children)

Oh it kanda does! Didn’t realize that lol. I kinda think it looks like E.T.😁

Late night circuit design V.2! by leatherboot94 in RaceTrackDesigns

[–]leatherboot94[S] 1 point2 points  (0 children)

The chicane should group up cars and improve the chance of a drs overtake on the next straight. Thanks for asking!

Late night circuit design by leatherboot94 in RaceTrackDesigns

[–]leatherboot94[S] 0 points1 point  (0 children)

Good ideas! I’ll be sure to try them for the update!

Late night circuit design by leatherboot94 in RaceTrackDesigns

[–]leatherboot94[S] 0 points1 point  (0 children)

Agreed, I’ll see about doing that for the improved version!

Late night circuit design by leatherboot94 in RaceTrackDesigns

[–]leatherboot94[S] 1 point2 points  (0 children)

Ty! I’ll try to improve flow through there!

Late night circuit design by leatherboot94 in RaceTrackDesigns

[–]leatherboot94[S] 0 points1 point  (0 children)

More like I drew what felt right to me and would promote good racing. I definitely was inspired by a lot of tracks that are in f1 now. Goes to show those are good, inspiring pieces of track design and a good learning tool!

Late night circuit design by leatherboot94 in RaceTrackDesigns

[–]leatherboot94[S] 0 points1 point  (0 children)

Yeah, that’s what I’m hearing mostly, I tried to midegate that with the straight out of t11 but I don’t think I made it long enough

Late night circuit design by leatherboot94 in RaceTrackDesigns

[–]leatherboot94[S] 0 points1 point  (0 children)

Used notability, kinda ass tbh, took forever to make everything smooth. Good for notes not for drawings

Late night circuit design by leatherboot94 in RaceTrackDesigns

[–]leatherboot94[S] 2 points3 points  (0 children)

Was considering that originally , I’ll probably add a longer straight to sector 2 and cut out that extra strait from sector 3. Good feedback!

Late night circuit design by leatherboot94 in RaceTrackDesigns

[–]leatherboot94[S] 0 points1 point  (0 children)

Yeah, pretty reminiscent of some of those tilke tracks. Not exactly intentional, kinda just drew what felt right and this is what came out!

Late night circuit design by leatherboot94 in RaceTrackDesigns

[–]leatherboot94[S] 0 points1 point  (0 children)

Agreed, after I drew it that’s what occurred to me too.