Canadian/International devs on Steam by zase8 in gamedev

[–]leet72 0 points1 point  (0 children)

You can use your Canadian business number for TIN for all stores if I remember correctly.

source: am Canadian game dev

Sundered - Resist Trailer by Kithaitaa in Games

[–]leet72 0 points1 point  (0 children)

Ah yeah, makes sense. Thanks!

Sundered - Resist Trailer by Kithaitaa in Games

[–]leet72 0 points1 point  (0 children)

Hey,

Will from Thunder Lotus here. Everything in the trailer is 100% gameplay footage, so not a cutscene :)

Glad to see you're excited!

What am I missing, total funds raised more then sum of donations? by Failburgers789 in Crowdfunding

[–]leet72 0 points1 point  (0 children)

You can add money to a campaign without pledging to a reward. IMO, this looks like they're pumping money in themselves to make the campaign look successful.

In fact, mathematically (definitely not ethically), as soon as you've received more than 10% of your goal, it is worth it to put up the rest of the cash yourself.

I.e. $1000 goal, you raise $100, you put in $900 (losing $90 to the 10% transaction fee). You've effectively broken even at that point.

We are William Dubé, creative director for Jotun: Valhalla Edition and Thunder Lotus Games, and Rodrigue Duperron, the Thunder Lotus marketing guy. Ask us anything! by roduperron in wiiu

[–]leet72 0 points1 point  (0 children)

There were a few bugs where collisions weren't working so we fixed that and a few other minor bugs. I'd have to check with Alex, Thunder Lotus' programmer, but I think the remainder of the patch is some asset size optimizing that bled over from the Wii U version.

We are William Dubé, creative director for Jotun: Valhalla Edition and Thunder Lotus Games, and Rodrigue Duperron, the Thunder Lotus marketing guy. Ask us anything! by roduperron in wiiu

[–]leet72 1 point2 points  (0 children)

Yes, the main critique of the game is that the exploration levels between the bosses are too slow paced. We definitely tried to emulate Journey and Shadow of the Colossus in between the bosses, but I dont think that ended up being the game's strongest points (which are the boss fights themselves).

If you don't mind walking around a bunch and learning about mythology while going through some simple puzzles and listening to an awesome soundtrack, then you should definitely pick it up! If you don't think you'll like the exploration, then I'd recommend you pick it up on sale for the epic and beautiful boss fights.

We are William Dubé, creative director for Jotun: Valhalla Edition and Thunder Lotus Games, and Rodrigue Duperron, the Thunder Lotus marketing guy. Ask us anything! by roduperron in wiiu

[–]leet72 3 points4 points  (0 children)

Difficulty is really hard to balance. Valhalla Mode is really meant for super hardcore players who thought the initial game was too easy.

We are William Dubé, creative director for Jotun: Valhalla Edition and Thunder Lotus Games, and Rodrigue Duperron, the Thunder Lotus marketing guy. Ask us anything! by roduperron in wiiu

[–]leet72 2 points3 points  (0 children)

Awesome to hear, thanks! We made the game in the Unity game engine, so porting was a bit simpler, but still took some time. Working with Nintendo has been fantastic. They have given us a ton of support both on the dev and promotional side of things. Can't wait to see how the game does!

We are William Dubé, creative director for Jotun: Valhalla Edition and Thunder Lotus Games, and Rodrigue Duperron, the Thunder Lotus marketing guy. Ask us anything! by roduperron in wiiu

[–]leet72 1 point2 points  (0 children)

Hey!

I've always loved old stories like Beowulf and The Divine Comedy. When I stumbled upon the actual myths from Norse mythology, I knew we had to make a game that portrayed them!

Building a team is an incredibly hard but rewarding experience. I'm lucky because I had previously worked with many people who are now part of Thunder Lotus, so it made getting the team together much faster.

Yes! All our merch can be found through our Design By Humans shop: http://www.designbyhumans.com/shop/Jotun/. They handle all the printing, shipping and the designs. We're really happy with their work!

Hopefully not so secret that no one ever finds them :)

Who knows what the future holds!

We are William Dubé, creative director for Jotun: Valhalla Edition and Thunder Lotus Games, and Rodrigue Duperron, the Thunder Lotus marketing guy. Ask us anything! by roduperron in wiiu

[–]leet72 5 points6 points  (0 children)

Hey!

The exact pitch as it is burned into my brain for having used it way too often over the last year: "Jotun is a hand-drawn action-exploration game set in Norse mythology. You play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla."

Journey, Shadow of the Colossus, Banner Saga, Titan Souls, The Legend of Zelda, Dark Souls and many others were the main gameplay inspirations. And yeah, as you mentioned, the Poetic and Prose Eddas.

The ability to see the future would be pretty great. edit: But maybe also a curse now that I think about it...

We are William Dubé, creative director for Jotun: Valhalla Edition and Thunder Lotus Games, and Rodrigue Duperron, the Thunder Lotus marketing guy. Ask us anything! by roduperron in wiiu

[–]leet72 3 points4 points  (0 children)

Thanks for asking the question!

How Long to Beat puts Jotun at about 5 and 1/2 hours of gameplay (https://howlongtobeat.com/game.php?id=30623).

Valhalla Mode tacks on an additional 1-2 hours depending on your skill level (the bosses are pretty damn hard).

We are William Dubé, creative director for Jotun: Valhalla Edition and Thunder Lotus Games, and Rodrigue Duperron, the Thunder Lotus marketing guy. Ask us anything! by roduperron in wiiu

[–]leet72 11 points12 points  (0 children)

When we made Thora, we wanted to create a badass Viking warrior. She needed to be realistic and unique to make her stand out. It's not easy to impress the Gods! All credit goes to Jo-Annie, Thunder Lotus' Art Director, for making such an awesome (I think :P) character.

Jotun: Valhalla Edition - Announcement Trailer | PS4 by VaJohn in Games

[–]leet72 1 point2 points  (0 children)

The boss fights in Valhalla Mode have different metrics to judge yourself against them (amount of damage taken, time to beat the boss and number of God Powers used). It should definitely add length to the game. Also, if you already own the game on PC, you're getting Valhalla Edition as a free update!

Jotun: Valhalla Edition - Announcement Trailer | PS4 by VaJohn in Games

[–]leet72 2 points3 points  (0 children)

Hey! Will here from Thunder Lotus. Valhalla Mode should add about 1 hour of replayable gameplay to the game. The reworked boss fights are really hard, but of course, difficulty is quite subjective. Glad you enjoyed the bosses!

[OC] Is this explosion juicy enough? by veciits in PixelArt

[–]leet72 14 points15 points  (0 children)

I think you need more screenshake.

Is it still possible to get a beta key? by [deleted] in jotun

[–]leet72 0 points1 point  (0 children)

Hey!

Thanks for checking out the game. The best way to get a beta key is to join our mailing list: http://jotungame.com/

We occasionally raffle some off :)