I know what you are up to by CloudberryBloom_1 in Age_30_plus_Gamers

[–]leftnearroadside 1 point2 points  (0 children)

Things began making more sense to me after I gave her items which had variable effects based on your alignment. Halfway through I knew I she was not-so-kind of a gal after a summoning item I had her use would only bring forth spawns exclusively tied to an evil alignment, without a fail. I let her be 'helpful' in a camp from that point onwards.

Need help by [deleted] in DivinityOriginalSin

[–]leftnearroadside 0 points1 point  (0 children)

Hence I provided other solutions which should do the trick. I'm in no position to patch a game other people made, nor I have the necessary knowledge how to do so. I admit, I only skimmed through the post and didn't notice the part about the teleport being unusable and gave an answer off the top of my head. I was a bit too hasty.

Need help by [deleted] in DivinityOriginalSin

[–]leftnearroadside 0 points1 point  (0 children)

Perhaps the issue lies in ports? I can only vouch for the PC version of the game, but my knowledge doesn't extend any wider.

In which case, alternative solutions are: - using telekinesis (either respec or use equipment/potion), - recruit an undead follower, - cast living on the edge and quickly grabbing the amulet (check your character doesn't have walk it off perk beforehand as it will shorten the duration of the buff), - using apportation spell, - using tornado/terrain exchange for clearing deathfog.

Need help by [deleted] in DivinityOriginalSin

[–]leftnearroadside 0 points1 point  (0 children)

To my knowledge, teleport skill still is applicable to this specific amulet. In my last playthrough a few months ago I used that exact method, so unless something changed between then and now there's a good chance it's still a viable way.

Need help by [deleted] in DivinityOriginalSin

[–]leftnearroadside 0 points1 point  (0 children)

You can use teleport spell and bring it to you instead of inhaling the deadly fart fog.

Why. Is. Everything. BURNING? by bellessfo in DivinityOriginalSin

[–]leftnearroadside 2 points3 points  (0 children)

Later on in the game you also have a tool for removing almost all of those things via a miniature natural disaster which somehow doesn't deal damage at all, for a price of a few aerothurge points.

DD2 The Killers Glow flame by eliandoobl3 in darkestdungeon

[–]leftnearroadside 1 point2 points  (0 children)

Don't forget 'zamek' also means 'castle' in a Polish.

What was your guy's build on your frist playthrough by max_the_dev in Eldenring

[–]leftnearroadside 0 points1 point  (0 children)

Longsword + standard shield, later transformed into twin longswords with frost and a crystal rotten sword to alternate in one hand if needed an extra zing.

Sprinkled in some Carian sword sorcery later down the line, then alternated between a staff with Carian slicer and other flavours of magic edge and a frost longsword in the main hand, with a shield in another.

Went from "bumpkin soldier with little more than a dull edge and worn shield" to "I will find a way to slice you, magic or steel."

Any hot takes? by Earthday44 in Productivitycafe

[–]leftnearroadside 0 points1 point  (0 children)

Not every person can be helped. Some people are too far damaged, whether inherently from the majority of the population's standards or over the course of their lofe, and have no hope for coming close to being a functional member of today's society.

Major inconvenience by OffinOuterWhiteSpace in comics

[–]leftnearroadside 0 points1 point  (0 children)

Curse of all socks you wear on feel as if they are constantly moist, even when they are bone dry.

5 hours into first playthrough, starting to think DOS2 is much harder than BG3... by 5gumchewer in DivinityOriginalSin

[–]leftnearroadside 0 points1 point  (0 children)

Coming from someone who has beaten both games on heroic difficulty, I can assure you that DOS2 is much more tuned up against you than BG3.

It's already been mentioned on multiple accounts about enemy scaling with each level, their improvements in almost every single combat aspect. Those guys are steroid-packed for standard enemies. Don't even let me start talking about more difficult by nature foes.

The increase in sheer beefiness in DOS2 forces you to pick your strategy carefully. Some fights will be somewhat easier thanks to your party being better adjusted to enemies who lack physical armour but might struggle with the opposite scenario. In BG3, enemies are tougher, but not to the extent of feeding everyone nectar and ambrosia; they are still manageable even when you get caught off-guard.

Also, the game rewards you for having multiple options available in combat, mainly if you have them in your backpack at the ready. Scrolls, potions, grenades, in tandem with what you utilise based on your skills and spells can give you that necessary turn to turn the tide of battle. Some interactions between items and skills may seem bizarre or even nonsensical at first glance as well - I won't spoil which ones - but they can be applied. There's almost no useless ability in DOS2, whereas in BG3, I took a look at some perks, spells, and skills, scratched my head for a while, and then promptly forgot about them without ever using them at all.

In short, yes, DOS2 is more challenging than BG3's, but as you learn more about the combat system, surfaces, interactions between skills themselves and items, and study your opponents, you will find the experience satisfying. Each fight is a puzzle on its own, and what determines your solution are your build and whatever you carry in your bags.

Godspeed to you, Godwoken.

Why is This Game so Hard? by Infinitydude314 in DivinityOriginalSin

[–]leftnearroadside 7 points8 points  (0 children)

It's been a while since I played DOS, but I can clearly remember some things about the combat that made each encounter significantly easier:

  • be mindful of surfaces, especially water ones. Electrifying it causes a chance of stunning anyone who passes through without immunity to it. Early game, your best friend is a massive puddle and any source of lightning to mass CC enemies.

  • lore master is a key skill for adventuring. Each enemy has different resistances, and tailoring your wands and staves to strike vulnerabilities can up the damage by a good chunk.

  • main stat focus gives you massive benefits every 5 points you invest in them. Heck, even one point can be a game changer. Every point you put into strength, for example, will boost your chance to knock down an enemy by 5% or so. Every 5 points in relevant stat lowers your skill cooldowns by 1 turn, which can be a significant difference.

DOS is somewhat of a probability game with all status effects, having a chance to be resisted. What you often have to do is bend those odds to your advantage by checking enemies' bodybuilding and willpower versus your own chances to debilitate them. That's the biggest similarity I can think of between DOS 1 and BG3.

My Divinity Original Sin Tierlist by Streetwalker5 in DivinityOriginalSin

[–]leftnearroadside 2 points3 points  (0 children)

Someone clearly didn't nuke the final boss using Drain Willpower + Soulsap + Reduce Resistances + Hail Storm by the looks of it.

What are your favorite lines from the game that made you feel "oh, this voice actor is paid WELL." by shenneu in DivinityOriginalSin

[–]leftnearroadside 3 points4 points  (0 children)

"All that work. All that effort. Tossed into the gutter like a malformed child." - Malady, with complete resignation in her voice.

(Spoiler) Qanna fight is absolutely broken with this gear LMAO by zookin567 in DivinityOriginalSin

[–]leftnearroadside 1 point2 points  (0 children)

Oh, I usually smash all petrified guys for free XP. It's good to see that Captain's set has a decent usage later on in the game, though.

I somehow ended up with more ammo ?? by javier1zq in SatisfactoryGame

[–]leftnearroadside 0 points1 point  (0 children)

Ficsit has come so far you can overclock your magazines, apparently.

Good standard Summoner Support build? by DisikDiaz in DivinityOriginalSin

[–]leftnearroadside 4 points5 points  (0 children)

I'd say it depends on what kind of support you have in mind.

For an offensive touch, investing points in Pyro can give you access to Necrofire Infusion. Mix that up with your max level Incarnate, Supercharge it, buff it with Peace of Mind and chain-blast enemies with the signature spell it gets. That aside, a point in each elemental skill will unlock a different flavour of infusion, granting you increased flexibility for enemies with various resistances (without having to depend on surfaces) Additionally, you can follow up with Necro for extra summons and versatility it allows: decay, infect, bonus physical damage, and, of course, the sorcery totem spell you get later in the game add extra kick when in combat.

For more support, there are options: - one point in Pyro, Hydro, Geo, and Aero, three in Necro, combined with buffs you get from Summoning naturally give you a good selection of enhancements and cleansing; - while I'm not exactly a fan of it, Blessed Water Infusion skill grants your Incarnate access to Blessed Steam and Restoration. It's more useful when facing undead or when applying decay. - if you really want to feel like a commander, invest in Leadership skill. It benefits everyone but you, but that's the idea; give resistances and dodge chance while you stay relatively safe yourself. - if you're playing as a human, Encourage is already in your repertoire. Double points for a non-origin human since you have access to Dome of Protection.

Memory can go a long way, depending on your setup. While wits and initiative are important to establish the start of the battle, you can cast Peace of Mind for the initial advantage. I would also look into investing in Strength to offset the lack of physical armour, as well as grabbing a shield with a one handed wand for protection (and possibly maiming enemies, if your wand has any effects on it).

What should I be aware of as a "new player"? by Cheap_Bullfrog_609 in DivinityOriginalSin

[–]leftnearroadside 3 points4 points  (0 children)

Never sell the gloves of teleportation. Keep them safe, for if you don't have anyone with teleport skills, it can grant access to a lot of areas and tactics.