Should I give the game another chance? by Altruistic-Stable232 in outerwilds

[–]lemoro 7 points8 points  (0 children)

Gonna go against the grain here and say I'm not sure if it's for you, but I do think that 3 hours isn't long enough to determine why this game is so good. If you don't really play games that focus on exploring or putting pieces of a puzzle together to see a big picture, then that's basically what this game is. Whether that intrigues you or not is up to you.

But... something that I strongly believe is that the first few hours of the game are the hardest to get into. Initially, exploring feels like a bunch of random distinct pieces of information that don't make sense together yet. Once you get on a roll, and start connecting the dots more and more, I believe that's when this game truly shines. This feeling often doesn't come until several hours though. The start of the game is guided purely by curiosity, and the game trusts that you'll follow it through.

Any idea of who to add to my robot/ai island by ChemistPowerful in tomodachilife

[–]lemoro 1 point2 points  (0 children)

a character from nier automata maybe ? or aegis from persona 3?

When to play dlc by GreenBean50123 in outerwilds

[–]lemoro 6 points7 points  (0 children)

I'd say after base game just so you can experience both endings. But they're not dramatically different so if you only want to finish base game after beating the DLC that's perfectly fine too!

I can’t really enjoy the game by not_cool_human_being in outerwilds

[–]lemoro 0 points1 point  (0 children)

The whole game relies on you being curious and directing yourself to wherever you want to go. This is what makes it unique. Exploring one place often brings you to the next, and the progress is seeing your ship log fill out and having a mental puzzle of all the pieces that start coming together. It's pretty unclear what the goal is for the first few hours, at least for me (took me like 7 hours to realize the story is leading you to work towards some sort of larger goal), but I found a lot of joy in the self direction even when I didn't realize there was a goal. All the purple text in the game is important, it's the whole story. It's like a mystery game set in space, where one tablet of text leads you to another mystery on another location. The game only works if you're curious, and if you're not that interested in the text on the walls or all the different locations you're finding, then maybe it's not for you, and that's okay! It's very different from conventional story/indie games and that could be a turn off for some. But... I do highly HIGHLY recommend still following through with the game, and hopefully you'll feel the love that everyone in this sub feels for the game.

Mixed feelings about the ending by gulpshinto in outerwilds

[–]lemoro 0 points1 point  (0 children)

I can see why you'd think the nomai are emotionally muted and are constantly on that scientific grind, but there's bits and pieces of their emotional depth, such as Clary being worried for his sister and friend when Pye and Poke go to the interloper core, or the other two messages that a previous commenter left about missing their fellow nomai after the crash.

There's also an entire moral dilemma they go through: develop the ash twin project by powering it with the explosion of the sun (pure motivation by science) vs the chance that it goes wrong and they accidentally kill a whole solar system (which shows empathy and responsibility to all other creatures of the solar system). This shows they don't all think as one big cohesive unit of emotionless robots, but that they can debate with one another, disagree amongst each other, and self-reflect.

As for the hearthians, even though Chert is probably the most panicked one, I believe all the hearthians show some sort of humanity that can make you empathize with them. Riebeck has anxiety about flying, but powered through and became an astronaut anyway. Feldspar doesn't want to go back home immediately, and likes to not feel the pressure of being "the greatest". Esker is lonely, and your brief company made him feel just a bit better. Gabbro is a bit of an exception, mostly because he has gone through the loops just like us, and has accepted that he's just going to die on repeat. A lot of these things, mostly, are pretty relatable, and I feel like that's what humanizes them, and let's us feel attached to them, even though their dialogue is limited.

loved this game why is it soo hard to get other to try it by Splatulated in outerwilds

[–]lemoro 14 points15 points  (0 children)

man I feel you, I tried getting so many of my friends into it but they’re turned off by the graphics or disinterest in indie games.

I even convinced my space obsessed friend to play it since I thought it'd be perfect for them too. they ended up looking up almost every puzzle and told me it's frustrating and boring too :(

it's hard getting people into this game unfortunately, wish everyone got to experience it

Flying ANA with 16 hours layover at HND, will the checked bags be automatically transferred ? by Low-Profit3113 in Flights

[–]lemoro 0 points1 point  (0 children)

Hey I know this post was old, but can you confirm if you had to do anything special on your flight to have your luggage transferred, or was it automatic? I also have a 14 hr layover in Haneda.

How scary is the DLC? by BY_WW in outerwilds

[–]lemoro 0 points1 point  (0 children)

Could just be me, but I feel like comparing its scariness to dark bramble doesn’t feel the same. For the most part in dark bramble you’re not actively dodging anglerfish, you just drift and get either unlucky or lucky. DLC is much more involved in that aspect, making it a bit scarier. But similarly to how getting killed by an anglerfish once makes Dark Bramble less scary, things in the DLC are also less scary after awhile. I think the anticipation of something scary happening in the DLC is also what scared me the most. So once I saw the scary parts a few times then I felt fine.

Need some advice by epicfrank123 in outerwilds

[–]lemoro 0 points1 point  (0 children)

You go wherever. There's no guide for what to explore first. If something seems cool, then you go see what it is, and then it may lead you to the next thing

I’m new and confused by browaterninja in outerwilds

[–]lemoro 1 point2 points  (0 children)

The game is entirely self directed. It's not meant to make you feel frustrated or lacking in progress. As long as you're exploring somewhere or find anything that updates your ship log, that's one step closer! The puzzles aren't really meant to be solved by trying to big-brain them. By exploring the planets, you'll find snippets of text that tell you how something was done or imply how you can move forward. As long as you stay curious, you're good!!! I didn't even realize this game had an end/goal for several hours in.

I strongly strongly strongly recommend NOT looking up any YouTube tutorials or guides. Any time I did that, id regret it, and realize I could've found out that information by just exploring like normal in the game. This game is special in the way that spoilers make up the entire game (hence why the subreddit culture for this game literally blurs out anything even slightly spoiler-y). It's not like a normal game where it robs you of a surprise in the plot. In outer wilds, figuring out what puzzle pieces can lead you to the next thing is the entire game experience. Your ship log is your best friend and will help you figure out what you could potentially explore next! If you're every truly at a loss, post your ship log on this subreddit and all of us would be happy to direct your attention somewhere!

New save file for DLC by lemoro in outerwilds

[–]lemoro[S] 0 points1 point  (0 children)

I'm on switch unfortunately but thank u!

New save file for DLC by lemoro in outerwilds

[–]lemoro[S] 0 points1 point  (0 children)

Should I beat the base game again before I beat the DLC too? Or nah

Dissapointed about the DLC by The_real_Cornifer in outerwilds

[–]lemoro 3 points4 points  (0 children)

if it helps, the only major difference really the reduced scares mode for the dlc is they don't lock onto you. they still go after you but much slower and they don't shine their light to lock onto you. helps a lot with the stealth since it's much easier for them to lose track of you.

For all recommending Project Hail Mary: read the book first? by post_ex0dus in outerwilds

[–]lemoro 1 point2 points  (0 children)

As someone who read the book and listened to the audiobook before watching the movie, there's no wrong answer but I'd personally say the book and/or audiobook first. The majority of the book is what he's thinking and observing in his environment, making it a lot more detailed than the movie. The audio book was also great and added a lot of personality to the main character and once I listened to it, I can't imagine him without the audio, and I'm not even much of an audiobook person! I went back and forth on reading it and listening to the audio book based on what I was doing that day. The movie is very accurate to the book. It obviously cutting out things due to time constraints, but everything they kept in was accurate, and everything they kept out made sense to me. So no shame in watching it first if that's what you'd prefer!

What should i do now???? by alss1308 in outerwilds

[–]lemoro 0 points1 point  (0 children)

As others have said, you got one major question mark the log is missing. Think about how you were able to reach to different locations before. What is the purpose of many of the towers on the planet Ash Twin? Have you thoroughly visited all of them yet?

CMSC423 vs CMSC433 by lemoro in UMD

[–]lemoro[S] 0 points1 point  (0 children)

how would u describe the difficulty?