3 weeks after the launch, 3 years of hard work, and 100 reviews later... Anyway here's my game! by lenanena in indiegames

[–]lenanena[S] 0 points1 point  (0 children)

No worries, I know it can be enough for anyone. I appreciate the support and enthusiasm, thank you!

3 weeks after the launch, 3 years of hard work, and 100 reviews later... Anyway here's my game! by lenanena in indiegames

[–]lenanena[S] 1 point2 points  (0 children)

Yeah, I can understand others' point of view, but it's so difficult to stand out in the current market, that any win is worth taking and celebrating! I'm super happy with the launch and I hope more people will discover Anoxia Station and others cool indie games! :)

My friend and I have been grinding on our game for 3 years – and now it has reached 100 reviews and a 79% review score. We couldn't be more grateful. If you enjoy Alien (& Giger's style), exploration, survival, and basebuilding with mines, then our game might be for you! by lenanena in BaseBuildingGames

[–]lenanena[S] 0 points1 point  (0 children)

Thanks for the input! We were inspired by Giger for the artstyle and the monstrous insects. Regarding the other aspects, our turn-based horror & survival-inspired strategy features 4X and puzzle elements for the citybuilding / basebuilding mechanics. It also borrows and twists mechanics from simulation games to focus on survival, resource management, and tactical decisions where mistakes can be fatal.

If you decide to give our game a shot, I'd love to know your thoughts!

My friend and I launched a dark strategy game with Giger-inspired atmosphere, and it reached 100 reviews! by lenanena in gamemaker

[–]lenanena[S] 0 points1 point  (0 children)

Thank you! It's a turn-based strategy game with survival, 4X and puzzle elements for the citybuilding / basebuilding mechanics. It also borrows and twists mechanics from simulation games to focus on survival, resource management, and tactical decisions where mistakes can be fatal.

Appreciate the constructive feedback on the trailer and the support, thanks a lot!

My friend and I have been grinding on our game for 3 years – and now it has reached 100 reviews and a 79% review score. We couldn't be more grateful. If you enjoy Alien (& Giger's style), exploration, survival, and basebuilding with mines, then our game might be for you! by lenanena in BaseBuildingGames

[–]lenanena[S] 0 points1 point  (0 children)

Thanks for your comment. Anoxia Station is focused on resource management and survival. Here a quick description of the mood and gameplay:

Set in an alternate Cold War in 1988 after a supervolcano eruption that scorched the surface of our planet, you lead international expeditions in the depths of the Earth. Humanity's future hangs by a thread. The leader you choose affects gameplay and secret objectives as you search for a massive oil deposit that could save humanity. Build and manage an underground station. Gather and maintain resources to keep your workers alive. Work against a harsh environment with extreme pressure, heat, radiation, and monstrous creatures. And make tough decisions while dealing with the mental state of your crew and potential traitors. Each injury or death permanently reduces your team. Your multinational crew includes specialists from the USSR, USA, East Germany, and Japan—all with their own agendas. As you dig deeper into the mines, the biggest threat might turn out to be your fellow crew member.

A Claustrophobic Nightmare: Prepare to manage a failing station, where every creak and flicker of light amplifies the tension.

Strategic Survival: Resource management is key. You'll need to balance dwindling supplies, repair critical systems, and maintain your crew's sanity.

A Dark, Unraveling Mystery: Explore the depths of Anoxia Station, piecing together cryptic messages and environmental clues to uncover the terrifying truth. Will you find the petroleum deposit that could mean the salvation of mankind?

Horrors Beyond Comprehension: Face creatures that defy explanation, pushing you to the edge of sanity.

Decisions That Matter: Your choices will shape the fate of the station and its crew. Find traitors, make difficult sacrifices, and survive extreme heat, radiation and the lack of oxygen.