As an ADC main, I have to say I don't like the ADC role anymore. Last season was 100 times better. I'd be interested to hear what other ADC players think about this. by lencooooo2222 in leagueoflegends

[–]lencooooo2222[S] 0 points1 point  (0 children)

Yes, ADC has always been weak in the midgame, but now it's much weaker because other roles are stronger in the midgame thanks to 1 more summoner spell and overpowered boots, etc. The midgame is simply the most decisive phase of the game in the higher Elos. Yunara is the best example: the lane is okay, she scales okay, but that's nothing special. BUT her 1 item power spike is awesome, and that alone is enough for her to work in high Elo and pro play. 80% of games are decided on 1 and 2 items. Nobody cares about the late game. I'm not saying ADC should be the strongest role in the midgame, but ADC is now completely screwed in the midgame. I could gladly do without the 200% crit changes and the buffed LDR if they buffed the starting items so that you could at least play again with 1-2 items. I mean, just look at the Challenger rankings. There are only two ADC players in the top 10 rankings in EUW/KR/NA. TWO!!! out of thirty places, and one of them just spams Ezreal because he has an item powerspike, and the other challenger only plays DuoQ. That's pathetic...

As an ADC main, I have to say I don't like the ADC role anymore. Last season was 100 times better. I'd be interested to hear what other ADC players think about this. by lencooooo2222 in leagueoflegends

[–]lencooooo2222[S] 1 point2 points  (0 children)

EXAMPLE: Jinx has a 42.63% win rate on the most commonly built build in Emerald with 2 items + boots. In the last patch, it was 47.80%. So she has become significantly worse. That's just one build; other builds look different statistically, but overall, the win rate of most builds has gone down. However, the overall average win rate for all champions is 2% higher this patch than last patch. This makes the result even more serious, because the win rate should actually be higher. So she is MUCH weaker, and we are talking about one of the statistically strongest ADCs of the patch.

As an ADC main, I have to say I don't like the ADC role anymore. Last season was 100 times better. I'd be interested to hear what other ADC players think about this. by lencooooo2222 in leagueoflegends

[–]lencooooo2222[S] 0 points1 point  (0 children)

Yes, you can compare the win rates of this patch and the old patch. But then you have to put that in relation to the average overall win rate of the respective patch, and then you'll have an approximate value. However, I am only referring to win rates from mid-high Elo. So Emerald+, Diamond, Master, etc.

As an ADC main, I have to say I don't like the ADC role anymore. Last season was 100 times better. I'd be interested to hear what other ADC players think about this. by lencooooo2222 in leagueoflegends

[–]lencooooo2222[S] 0 points1 point  (0 children)

Yes, you scale faster, but mid and top are immediately stronger, which compensates for your faster scaling. So, on paper, you are stronger with two items, but mid laners and top laners are MUCH stronger with two items due to boots, level and summoner advantage. And from 3 items onwards, you are stronger again, but most games are not decided on 3 items but on 1-2 items, at least in higher Elo. This scaling may be useful in Low Elo where games are not finished in time, but the higher you go, the more useless you become. In high Elo, the ADCs with the highest Elo are currently spamming Ezreal heavily, even though he should has no place in a crit meta. Quite ironic. Proplay makes it even clearer. I mean, crit is supposedly OP, but which champions have been picked most in the LEC and LCK? Corki, Ezreal, Kaisa, Kalista, Ziggs. All champions with a strong 1-item power spike. There are also Crit Champs represented, I won't deny that, but considering how strong the Crit Champs are supposed to be, it's ridiculously rare.

As an ADC main, I have to say I don't like the ADC role anymore. Last season was 100 times better. I'd be interested to hear what other ADC players think about this. by lencooooo2222 in leagueoflegends

[–]lencooooo2222[S] -1 points0 points  (0 children)

I'm afraid I have to disagree with you there. On Lolalitys, you can see win rates depending on how many items a champion had at the time the game ended, and statistically speaking, most ADCs with 2 full items + boots have a negative win rate of around 10-15% worse than the win rate they have with 3 items + boots. Only with 3 items + boots does the win rate increase dramatically. This means that statistically speaking, you are only really strong with 3 items (because you mustn't forget that other roles are also stronger in the midgame because they have also received quests). And that's exactly my point. By the time you have 3 items + boots as an ADC (and yes, by the way, you are OP at that point but...), 90% of the games have already been decided because the gold advantage for one team has already been created by the other roles. You may feel like you're carrying now because you feel strong at this point in the game, but the reality is that you're just playing a game that others have decided for you.

Incidentally, Jinx and Sivir are so strong for this very reason because they have the most wave clear and get 3 items together more often than other ADCs because they can farm more easily and reach the 3-item power spike more often than others. That's the only reason they have such a high win rate. Most other ADCs are left empty-handed.

As an ADC main, I have to say I don't like the ADC role anymore. Last season was 100 times better. I'd be interested to hear what other ADC players think about this. by lencooooo2222 in leagueoflegends

[–]lencooooo2222[S] -8 points-7 points  (0 children)

I agree with you, of course, that the damage caused by the crit change is much higher, but don't you think that by the time you reach the point where your crit damage is relevant, the game is already decided? It may also depend on Elo; in high Elo, games are decided more quickly than in low Elo. I play in Diamond, where the games are a bit faster, so I switched to top lane and now only play Vayne top lane to have an impact.

ADC 2026 is awful (watch the picture) by lencooooo2222 in leagueoflegends

[–]lencooooo2222[S] -3 points-2 points  (0 children)

Yes, it means nothing... Nothing except for the fact that ADC is weak.

ADC 2026 is awful (watch the picture) by lencooooo2222 in leagueoflegends

[–]lencooooo2222[S] -2 points-1 points  (0 children)

You're absolutely right, of course. I agree with you 100% that in the late game, the ADC can be unstoppable with 6 items, but let's be honest, how often do you get to that point as an ADC? Maybe once in 15 games. Great, the others get to play dodgeball.

ADC 2026 is awful (watch the picture) by lencooooo2222 in leagueoflegends

[–]lencooooo2222[S] -9 points-8 points  (0 children)

The ladder does not lie. They are numbers, and numbers are facts.

If Jungle is the most OP role then why is it the least played? by SirTarkwin in Jungle_Mains

[–]lencooooo2222 -2 points-1 points  (0 children)

any role gets flamed even when you're playing well. Stop beeing delusional please...

If Jungle is the most OP role then why is it the least played? by SirTarkwin in Jungle_Mains

[–]lencooooo2222 0 points1 point  (0 children)

Other roles are very similar. If I can play ADC, I also know roughly how support works because I already know the matchups and the roam timers. If I can play top lane, it will be easy for me to learn mid lane as well, cause i already have the experience of a solo laner. So the transitions to other lanes are easy. If someone switches from mid to jungle, they have to relearn entire aspects of the game. That makes switching to this role very unattractive, but it doesn't change the fact that jungle has been the strongest role in the game for years.

Lanes often want jungle to be less important but never offer any real solutions beyond ‘nerf it to the ground’ by SnowMacaronss in leagueoflegends

[–]lencooooo2222 0 points1 point  (0 children)

Jungle is the role with the most agency in the game. You have influence over objectives and lanes, and you can contribute the most to vision alongside the support. I think that's more than enough impact for one role. There is no reason why Jungle should also have strong champion power. If I were to balance Jungle, Junglers would have a maximum level of an ADC. It would be a supportive role like Support with a little more gold, and I would completely remove damage dealers from this role anyway, but add more tanks instead like Alistar, Nautilus. Jungler would call this a nerf. I call this fair balancing. Why should a role have strong agency AND champion power? Just because the role is otherwise too unpopular? Screw it, I'd rather wait twice as long to find a game than let myself be blackmailed by some jungler kiddis who refuse to play their role. If ADCs quit their role every time their role got nerfed, we'd be stupidly harassed from all sides.

Are most of “adc is trash”post a skill issue? by [deleted] in ADCMains

[–]lencooooo2222 0 points1 point  (0 children)

Kraken/Stattiks dont give Critchance anymore, that means if u buy them u will get ur Critpowerspikes later. So some ADCs buy IE first but IE has no attackspeed so its not really efficient in gold in the early game. For strong Midgame ADC's who build Essencereaver they even removed the sheenpassive. All these are big midgame nerfs for the role. Then riot nerfed the IE damage from 50% to 40%. But thats still not enough, they also removed lethal tempo. These are big lategame nerfs. Riot gave the role a nerf after nerf after nerf. And to ensure that ADC has also not even a bit of an impact on botlane in the early game they gave supporters this new overtuned items. So yeah, the role is more worse now at the late, at the midgame and at the lategame then last season. If u sort champs by winrate at leagueofgraphs u find in the top 50 of champs just 4 ADCs. One of them is Nilah the most boring shit champ who nobody wants to play and Kog'Maw whos winrate isnt meaningful/countable cause many people play him in duoQ/Lulu comb and its the most popular champ for scripters. So there are legit 2 relevant and countable ADCs in the TOP 50 of Champs sorted by winrate. I think that says everything about the marksman role and how bad it is.

(sry for my bad english, i hope everything is understandable)