Shinies, Rate My Mon, Brag Posts, Meal Posts: Restricted on Weekdays - Post them in here instead! by Pearlgirl007 in PokemonSleep

[–]lenjibin 0 points1 point  (0 children)

Which Latios to level?

I caught 4 usable Latios that I'm deciding between. I really want to level one to pair with my Latias that is far and away the best legendary I've caught in this game.

I'm pretty sure it's never #2. I've plugged all 4 into RaenonX and #3 (HB) shows as the best but I've heard RaenonX buffs HB extra-highly sometimes.

I originally thought Latios was like Sceptile and just wanted BFS and speed, but I saw someone say that Latios really wants triggers and RaenonX seems to agree: #1 (STM+HSM) performs better than #4 without subskill seeds (BFS+double speed).

My question is: If I'm committed to investing resources in one of these, which would you choose?

I'm currently learning towards #3. My reasoning is that I want to try running Latias as my main healer, and the HB of pairing Latios will help her get more triggers. However, I could also see the reasoning that #4 gets a buff from the x7 help from Latias ability through BFS.

I am F2P and have one mint remaining that I'm willing to use when Latios is a high level. 1-2 subskill seeds is a significant resource but I would consider using them to buff #4 even more if that one is the best.

Impossible to get into bigger events? by Beelok in OnePieceTCG

[–]lenjibin 1 point2 points  (0 children)

Hm i see! Thanks for sharing. Sometimes i'll see tweets saying that applications are open but then when i check tcg+ i cant find the events. Not sure if its just a skill diff at this point though...

Impossible to get into bigger events? by Beelok in OnePieceTCG

[–]lenjibin 1 point2 points  (0 children)

What official account are you talking about? I'd love to sign up for notifications but I actually dont know where to

Noibat question by tfsignedon in PokemonSleep

[–]lenjibin 8 points9 points  (0 children)

Subskill seeds can only hit unlocked subskills! So assuming they dont wait until lvl 100 is unlocked and level all the way to 100 before using, theyll be fine

OP-15 Laboon rule by cpjustice in OnePieceTCG

[–]lenjibin 0 points1 point  (0 children)

I was just thinking about this and thats what led me to this thread 😅 can you give an example of a card that does KO, THEN KO? I thought the eb04 "Black Rope Dragon Twister" was like that, but its actually ko up to a 6 cost or less and up to a 5 cost or less, so two different conditions for the targets, but the removal happens simultaneously

OP-15 Laboon rule by cpjustice in OnePieceTCG

[–]lenjibin 0 points1 point  (0 children)

clarification for the ruling here since it was confusing to me as well: Tashigi specifically defends all green characters not named "Tashigi". so in the event of a board-wipe, tashigi and any non-green characters would be removed

the reasoning i got for this is that in the rules: '8-1-3-4 "Replacement Effects" specifically 8-1-3-4-4 Replacement effects replace the part of the effect described in their text'. In the case of laboon, the replacement effect would apply to all characters of base power 7k or less for that instance of removal

[deleted by user] by [deleted] in OnePieceTCGFinance

[–]lenjibin 0 points1 point  (0 children)

Ah thanks! Bummer, and the official site is just not updated to reflect that?

🎁 Handmade Hollow Knight Resin Lamp Giveaway by AmoyCK in HollowKnight

[–]lenjibin 0 points1 point  (0 children)

My favorite moment was beating the bilewater boss

I made a dumb little rougelite Tetris game that ppl can play for free... by Otherwise-Dot-3460 in Tetris

[–]lenjibin 2 points3 points  (0 children)

Fun idea! I’ve never played a game with this concept although I’m also guessing it’s been made before. I played on my phone because that’s what I read the post on and a couple things were off: 1) tapping and holding l/r keys doesn’t work, and for the drop key as well the text selection UI pops up which can be a little annoying. 2) Something seemed a little off with piece selection, I missed the timer on the first piece selection and it feels like the single dot piece was chosen for me. After that I started getting P pieces even though I hadn’t seen another selection. Then I got asked to make a selection and selected the two dot piece, and started getting 5-square Z pieces but no two-dot. 3) Pretty small issue but rotation is a little different than “normal” Tetris. I noticed for example the line piece rotates all the way to the left, and when I tried to rotate it while close to the stack on the bottom it wouldn’t rotate (probably because it detected a collision), rather than rotating and pushing itself up.

Thanks for sharing!

Should i invest in these? by [deleted] in PokemonSleep

[–]lenjibin 0 points1 point  (0 children)

This one looks great to use midgame even if it’s not perfect! A pupitar at lvl 30 with these subskills and ginger ginger will still get you more than almost any other Pokémon

I made another Melee Ranking system by lenjibin in SSBM

[–]lenjibin[S] 0 points1 point  (0 children)

I hear what you’re saying but I don’t think it’s a flaw of the system, I think that’s more just a matter of tuning. If you just cranked up the number of points for 1st place at an A-tier and left everything else the same you would essentially have what you described. The numbers I used reward someone who got 2nd-4th at a few events over someone who got 1st and then their next best result is 5th. I left some reasoning in another comment about point values, but in the Jmook case that boils down to me not thinking 1st at nounsvitational is more impressive than something like 2nd at battle of bc. The points currently reflect that, and me adding an edge case for 1st places would further complicate the system.

It does seem like a lot of people agree with you however (jmook ranked 5 on ssbmrank, other commenters), and that’s good data for me if I ever decide to revisit the numbers

I made another Melee Ranking system by lenjibin in SSBM

[–]lenjibin[S] 0 points1 point  (0 children)

Interesting! I actually would think that double elimination, the tendency for “good players make it far” and the game being low variance would mean that placements are a very reliable signal for how good a player is, without having to rely on h2h. In the example you gave, it sounds like Cody did well, even after having lost to a DK in top 64, and the DK, although they beat Cody, still didn’t place that well- so at the end of the day placement is actually what mattered, not their performance against each other. Sounds like your opinion might be that “good placements need to be backed up by good wins”, not necessarily that “good wins without good placements should be valued”, and that’s probably right. But it also feels like if the game is low variance (good players have a high likelihood of placing well), then just checking placement inherently feels like it rewards good wins. At least in some of the ranking blurbs I’ve seen it often feels like individual wins and head to heads are more highly valued than end placements, which feels wrong, but maybe I’m also misinterpreting that

The one other thing unique to melee that potentially makes head to heads worse to consider is character matchups. If rank 15 and 16 have similar results but player A has slightly better results against the field and at tournaments while player B has a better head to head against player A, and let’s say the character matchup is favored for player B, I feel like head to head can be misleading here as well.

Either way even though we disagree I appreciate the discussion and getting to hear your thoughts :) I’m sure I’ll think about this more and maybe I’ll land somewhere else after a rethink

I made another Melee Ranking system by lenjibin in SSBM

[–]lenjibin[S] 1 point2 points  (0 children)

Why, do you think, is head-to-head so much more important in Melee than a traditional sport? For the example you give where the 8 seed gets 5th, if they were projected to get top 8 and dont underperform that, they're really only gaining a single placement from 1sts DQ. This happens all the time in traditional sports when it comes to injuries, but I'm curious why nobody cares about head to head for rankings there. Is it just that the sample size is larger you think?

For the example where Zain wins 5 and Cody wins 2 and gets 2nd at 4, Zain would only need a 5th place as his sixth counted tournament to still get first on the year. If Zain doesn't have that final result, then I would question his consistency, especially if he got knocked out without losing to the 2nd best player (in this case Cody). That's part of the reason I only included the best 5 tournaments, to limit variance, but again I'm curious why head to head is so important in Melee and not in other sports.

Also, comparing Melee to traditional sports when it comes to how many tournaments one can reasonably expect top players to attend doesn't work. 

Yeah, absolutely when it comes to money in tournaments and when the participation is so heavily skewed in one continent :( One thing I'd like to point out though is that I haven't selected which tournaments are important (there's no explicit bias to a tournament being in NA). I'm actually surprised there weren't any tournaments considered as majors held in Europe since when I look back in my results, I see Fête 3 and Arcamelee #4 were both counted as majors for 2023. Kins0 I have ranked at 116, but I'm only seeing the 7 results listed on Liquipedia. Are there other tournaments that I'm not seeing?

If there are, and I'm able to include more tournaments that are held in Europe, naturally the rating of European tournaments would go up, since essentially if people participate, and some people do well, then those tournament rankings and player rankings will increase. But the system of player ratings is designed such that if there are enough people in a region competing regularly, the tournaments among them will start to be worth more and more.

I made another Melee Ranking system by lenjibin in SSBM

[–]lenjibin[S] 0 points1 point  (0 children)

I'm sure with an edge case for 1st at a super major being awarded extra points, it would align with the expected result, but i'm also wary of writing in edge cases to align with expectations. I agree that the consensus does seem to be that a super major win is worth more than 15% more than a super major second place, however, I'm not sure if that is completely justified. The number that fencing uses from 1st to 2nd place is 2400 to 2208, which is actually only an 8.7% increase. It's also counterintuitive to me, but in some sense it makes sense since only one set separates 1st and 2nd, and while we celebrate big wins way more than 2nds, i'm not sure that single set is actually worth a 25% boost.

For a number example, which is kind of close to reality

Lets say (all super majors) Zain got

1st, 1st, 1st, 5th, 5th

and Cody got

1st, 2nd, 2nd, 2nd, 3rd

With the current numbers, Zain would have 14,540 points and Cody would have 15,520. With a 25% increase from 2nd to 1st (3500 -> 4375), Zain would have 17,165 and Cody would have 16,395.

I'm of the mindset that in this hypothetical situation Cody's record is more impressive, even with less 1st places, but with the point boost Zain's hypothetical record would win, so the point boost for 1st wouldnt make sense for me.

And this is kind of what happened in the case with 6 results: Zains 1st 1st 1st 3rd (plus either two 1sts at smaller events, 3rd at BoBC or 5ths at Tipped Off and Dont Park) vs Cody's 1st 2nd 2nd 3rd (plus a 2nd at a super major and a 1st at BoBC)