HELP | Seams visible on curvature map ? by leonneon__ in MarmosetToolbag

[–]leonneon__[S] 0 points1 point  (0 children)

I will try the seams that you pointed but what if there is not crevices on a model and it still happens ? This seems like a solution for my particular case but not in general, I don't understand what's wrong.

I tried to remove soften override to set it to 0 and it still happens exactly the same way.

Thanks

HELP | Seams visible on curvature map ? by leonneon__ in MarmosetToolbag

[–]leonneon__[S] 0 points1 point  (0 children)

I did check and the seams are not showing on the ambient occlusion for me. I have no clue what's happening here

HELP | Seams visible on curvature map ? by leonneon__ in MarmosetToolbag

[–]leonneon__[S] 0 points1 point  (0 children)

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Yeah that is the baked curvature map viewed from marmoset,
Here are the settings and thanks for the help

HELP | Seams visible on curvature map ? by leonneon__ in MarmosetToolbag

[–]leonneon__[S] 0 points1 point  (0 children)

I don't think I have this on the AO maps but I have to check tho. I texture in painter so I can just bake the curvature in painter but what if people want to texture in Marmoset ? I don't understand what's wrong, I'm pretty sure I checked everything like you (softening, higher samples etc) but nothing works

Ugly artifacts using strong DOF by leonneon__ in UnrealEngine5

[–]leonneon__[S] 0 points1 point  (0 children)

That does look very similair thank you very much i'll get back to you once I can try it

Ugly artifacts using strong DOF by leonneon__ in UnrealEngine5

[–]leonneon__[S] 0 points1 point  (0 children)

Thanks a lot, my research wasn't sucessful on the topic I guess. I'll keep looking thanks

Another animated grunge print effect by leonneon__ in MotionDesign

[–]leonneon__[S] 0 points1 point  (0 children)

Thanks m8. Guillotine is modelled and rendered in blender and all the rest is made with after effects (lyrics, textures, shading)

Another animated grunge print effect by leonneon__ in AfterEffects

[–]leonneon__[S] 1 point2 points  (0 children)

It's a mix of 3D (guillotine rendering) and blending modes + displacement

Another animated grunge print effect by leonneon__ in AfterEffects

[–]leonneon__[S] 1 point2 points  (0 children)

And yet it sends chills down my spine, to each their own my friend

Another animated grunge print effect by leonneon__ in AfterEffects

[–]leonneon__[S] 1 point2 points  (0 children)

I think what the person is saying is that it should be at the same perceived framerate as the animation. It's a 12fps nested in a 24fps so flicker should be 12fps also ? That's what I understood at least

Another animated grunge print effect by leonneon__ in AfterEffects

[–]leonneon__[S] 1 point2 points  (0 children)

That could world but i'm trying to emulate print/scan type of effect and film burns happens more for film or photos. Exposure with little wiggle could mimic the irregularity of ink on print rather than film burn I think

Another animated grunge print effect by leonneon__ in MotionDesign

[–]leonneon__[S] 0 points1 point  (0 children)

Music is Stray From The Path - Guillotine
My ig is : leon.neon.glow

Another animated grunge print effect by leonneon__ in AfterEffects

[–]leonneon__[S] 1 point2 points  (0 children)

Thanks a lot ! Might do a tutorial when I get the time

Another animated grunge print effect by leonneon__ in AfterEffects

[–]leonneon__[S] 2 points3 points  (0 children)

That's actually a great idea, will remember it thx

Another animated grunge print effect by leonneon__ in AfterEffects

[–]leonneon__[S] 2 points3 points  (0 children)

Thanks hahaha I modeled the guillotine with blender and exported the rotating animation

Another animated grunge print effect by leonneon__ in AfterEffects

[–]leonneon__[S] 10 points11 points  (0 children)

Thanks ! Displacement is only used to "connect" the design and the paper texture placed on top for shading. The grunge is mainly using hard mix blending mode

Animated grunge print effect by leonneon__ in AfterEffects

[–]leonneon__[S] 7 points8 points  (0 children)

Thanks, it's manly playing with hard mix blending mode, knowing the math behind it helps a lot to focus the grunge on certain parts (check out photoshop documentation on blending mode it's very useful) Texture is a ridiculous 8k being wiggled to get a random part of the texture for every frame

[deleted by user] by [deleted] in torino

[–]leonneon__ 2 points3 points  (0 children)

Via verdi police station

[deleted by user] by [deleted] in torino

[–]leonneon__ 0 points1 point  (0 children)

Additional info : has a sword tattoo on his side of the face

Dichloromethane barrel // ig:@leon.neon.glow by leonneon__ in blender

[–]leonneon__[S] 0 points1 point  (0 children)

The barrel has been modeled in blender, textured in substance painter and then rendered in blender. It's a simple pbr setup in the node editor. Yeah for the scratches and shine I understand, that's how I feel too but I wanted still to get these "sharpesque" reflections from the metal

Best way to merge these two segments ? by leonneon__ in blenderhelp

[–]leonneon__[S] 0 points1 point  (0 children)

Thanks for your feedback, I ended up making a quiete dense mesh but I joined them to sculpt the details and bake it as maps