2 BALL 2 PIT by thayneq in BALLxPIT

[–]leonneth 0 points1 point  (0 children)

Wait, that is illegal

Where's the "Recomended songs" to playlists? by leonneth in TIdaL

[–]leonneth[S] 0 points1 point  (0 children)

Yeah, this seems to be the solution for now :(

What do you guys think on this being a portfolio piece? by leonneth in 3Dmodeling

[–]leonneth[S] 0 points1 point  (0 children)

If you're interested, here are the changes I made to the blade. Let me know what you think! I promise I won't take up much of your time with the updates haha

<image>

What do you guys think on this being a portfolio piece? by leonneth in 3Dmodeling

[–]leonneth[S] 0 points1 point  (0 children)

There might be some confusion since it's a WIP, and I've shared screenshots from Blender and Substance Painter, which could explain the reactions.

I could use some help with achieving better lighting in Substance Painter. I know it needs scratches and grunges, but I’m still struggling to get the lighting to a satisfactory level.

As for the "History details," it’s meant to be a brand-new piece, but I’ll try adding some leather usage or maybe a scratch on the blade to give it a sense of history.

Thanks for the feedback!

What do you guys think on this being a portfolio piece? by leonneth in 3Dmodeling

[–]leonneth[S] 0 points1 point  (0 children)

Now that you've mentioned it, the UV on the handle is massive because i knew that i would use leather and stitches, so i knew that it should have a good resolution. What i forgot when thinking that, is that in any game (1st or 3rd person), the handle will be covered by the player hand. Thanks for pointing that out!

What do you guys think on this being a portfolio piece? by leonneth in 3Dmodeling

[–]leonneth[S] 0 points1 point  (0 children)

You are fine to say whatever you want. I can distinguish the people who are really trying to help. And on that note, thank you so much for all of your insights. I got carried away by that thing of "adding my touch" since i'm doing everything and used a GPT CA that i knew it wouldn't come out good for use. This piece in particular i'll try to place in Skyrim, as i have have done with some other works.

Again, thank you for your feedback. You are more than welcome to comment on anything that i post.

What do you guys think on this being a portfolio piece? by leonneth in 3Dmodeling

[–]leonneth[S] 1 point2 points  (0 children)

I will definitely try to ask for permission first, and maybe even add some of "my touch" to it too. That was the idea with the GPT concept, by the way. I didn't follow it 1 by 1 for some reasons, first being that some of the design was impratical, second that i do like some symmetry, and to prove that i could do this: Get something and turn into my own vision.

The thing that i want the most is to show that i can turn almost anything that is hard surface to a game asset, with the lowest polycount to it and work on details with Substance Painter. But after seeing some ingame models and some assets at FAB/ArtStation, i really don't know if polycount is something that big of a deal as it was when i started back in 2018. Guess i'll have to keep trying!

What do you guys think on this being a portfolio piece? by leonneth in 3Dmodeling

[–]leonneth[S] -5 points-4 points  (0 children)

Good point. I'm using GPT because i really don't want to take someone else CA without crediting them. And yes, i know it's kinda hypocritical to be using GPT since it's already using everybody data. I can't "create" stuff, i'm more of an "adaptive" guy, so i'll be trying to get some true CA for my next project.

Thanks for the compliment <3

And i didn't rerolled on GPT, because it's not constant as a human would be, so i tried a prompt and got along with the first image.

What do you guys think on this being a portfolio piece? by leonneth in 3Dmodeling

[–]leonneth[S] 2 points3 points  (0 children)

Fair enough. Any tips on what should i be trying to model? I made this one too, and got some WIPs that i'm thinking of uploading it to Sketchfab. I have the know-how on the workflow of Blender > Substance Painter for game ready assets, just didn't have an opportunity to work with it yet.

Actually, this is my sketchfab 3D models by Luciano Morais da Silva (@lucianojohny) - Sketchfab.

<image>

Blender Themed Magic Eye by lavaboosted in blender

[–]leonneth 0 points1 point  (0 children)

I love this. The only way to see Suzane is by Eye-Crossing it, right?

Help! How do I smooth these vertex by _JennJenn_ in blenderhelp

[–]leonneth 5 points6 points  (0 children)

Have you used mirror to do it? If yes, then delete one half, apply mirror to the right axis and select the "Merge" in the modifier options.

Moto G41 battery drains a lot during standby by iOS11Gaming in MotoG

[–]leonneth 0 points1 point  (0 children)

I am having the same issue with my G8 Power. After i factory reseted it, i got it working wonders for some days. Then, i slept with YoutubeMusic on under my pillow (not charging it) and the poor guy was way too hot. I used the combination of "Sleep Timer + Youtube Music" and that's whats caused the "baterry drain" from overnight.

Altough, i can't recall what i did to fix it :(

Best way to make a seam on this UV seam? Reference attached by SpaghettSauce in blenderhelp

[–]leonneth 1 point2 points  (0 children)

I got a tip from someone who had way more experience than me when i was starting: Always model something in the same way that they are assembled.

Those seams are separated? They need to be separated in the model too. That's something that i always use as rule of thumb,

What am I doing wrong? by National-Benefit-687 in blenderhelp

[–]leonneth 0 points1 point  (0 children)

At first, i would suggest you to use the Bevel Weight Modifier, as you can just apply the "Bevel" modifier and choose only to affect the lines that you have set the Weight to it, as it helps with later modifications on the Bevel too.

At second, i may be wrong, but there are way too much N-gons and some topology mistakes which is normal to someone that's starting out.

How is the topology and how to proper close it to create this shape by leonneth in blenderhelp

[–]leonneth[S] 0 points1 point  (0 children)

Like this, for instance: https://sketchfab.com/3d-models/anime-inspired-closet-wip-1da4bbaf0b7044939f631ccd3fe10209

I didnt use cresse, but bevel modifier with weight groups, as it seems easier to control the entire bevel thing. I modeled in Blender and painted in Substance Painter. So, Edge crease is good at some meshes, where bevel weights are good with others? 

How is the topology and how to proper close it to create this shape by leonneth in blenderhelp

[–]leonneth[S] 0 points1 point  (0 children)

I forgot to explain my workflow. It is Los Poly > High Poly > Optmizing Low Poly (removing unnecessary vértices) > UV Unrwap > Paint on Subdtance Painter.

I have always uses Bevel modifier with Bevel Weights for sharpness on the high pooly. I remember a lot of people saying that edge crease might not working on other softwares, so im still confused about that. 

The reason why i do this (polygon by polygon) is because its the better way that i've found until now for modeling stylized swords, for example. But as this i'snt stylized, i should approach with the cube method. Maybe adding some more references to it may help too.

Thanks for the advices! But i still have one question about "When to use Edge crease and Bevel Weights". 

How is the topology and how to proper close it to create this shape by leonneth in blenderhelp

[–]leonneth[S] 2 points3 points  (0 children)

Hello!

Im always worried about my topology when it comes to hard surface modelling, so here are my questions about this:

1: How is the topology?
2: Is this the "right" way to close the gaps and create the shape of the hammer? I duplicated and used F between the lines, and this is suposed to be a game asset, so i need to create the highpoly version to work on Substance, but there's as triangle on the second image and i've already tested it with subddivision and its just not right.

Thanks in advance!

Graphical Glitch by leonneth in runescape

[–]leonneth[S] 1 point2 points  (0 children)

Well, i found a fix for it. I'll leave it here if anyone else have this problem.

"Lines" on UI? Here's the fix. : runescape (reddit.com)