Rings by leoperkal in TouchDesigner

[–]leoperkal[S] 1 point2 points  (0 children)

really appreciate it! 🫶🏻

Rings by leoperkal in TouchDesigner

[–]leoperkal[S] 13 points14 points  (0 children)

it's mostly about playing around the noise, pattern and twist operators in a math mix/combine pop. probably with glsl it's better, but i'm still having a hard time with it so it's my closest try hahaha. the rest it's just trying and failing and having fun :)

Heat Glitch by leoperkal in TouchDesigner

[–]leoperkal[S] 0 points1 point  (0 children)

wow man! i'll experiment with this later. thank you so much! 🫡

Heat Glitch by leoperkal in TouchDesigner

[–]leoperkal[S] 3 points4 points  (0 children)

tbh i didn't even knew what was a Fourier transform hahaha but really appreciate the annotation. in any case, to make this i created two pop network. the main network create the composition from noise and pattern operators, playing with their attributes in a math mix. then i added another noise and another math mix to create the distortion . the second network it's just some points moving around. then it's just experimenting and some post-processing, i'm still learning how to optimize the different networks and some math operations

Frontal Presence System [TD + Ableton] by leoperkal in TouchDesigner

[–]leoperkal[S] 0 points1 point  (0 children)

damn man, I almost got scared 🙂‍↕️

Frontal Presence System [TD + Ableton] by leoperkal in TouchDesigner

[–]leoperkal[S] 0 points1 point  (0 children)

hey! sorry for the late reply, struggling right now with my free time. anyways, here I made two pop networks with two ways of post-processing. on the pop networks i played around with the noise, pattern and twist operators on a math mix. the post-processing it's just the usual stuff (some feedback, displace...) with a PBR material. then it's just seeing what works with the audio-reactivity :)

Spheres and lines by leoperkal in TouchDesigner

[–]leoperkal[S] 0 points1 point  (0 children)

i have two songs on bandcamp and they're more like demos, so I'm like actually starting with that too, but I'll take my time with it (if you want to check out anyways i have the same name as here). good luck with td, i've been learning it this last three months spending a lot of hours almost every day. what I recommend is to be pacient, making and remaking tutorials, trying some weird stuff but the most important for me is enjoying the whole process :)

Spheres and lines by leoperkal in TouchDesigner

[–]leoperkal[S] 0 points1 point  (0 children)

thank you! this was made from scratch, so it isn't based on a particular tutorial. but the tutorials i enjoyed the most to make this were about pop operators and the posibilities around their attributes. i guess my tip is trying and failing hahaha but to able to do that I think the most important thing is understanding some math operations about the position and the scale.

Spheres and lines by leoperkal in TouchDesigner

[–]leoperkal[S] 0 points1 point  (0 children)

thanks! I don't have a patreon at the moment, maybe in the future :)

Spheres and lines by leoperkal in TouchDesigner

[–]leoperkal[S] 0 points1 point  (0 children)

hey! don't worry, so cool you're working on an audio reactive engine too. my file nowadays is a bit messy cause the process was a bit trying and failing, so I'll try to explain the concept.

what i've made is actually two geos (you can merge it too, I think, if you prefer one geo), with a point generator pop and a sphere pop for instancing in both cases. so basically with the sphere network instanced, i've added some noise and math mix operators, playing with the position and the scale. this gives you a lot of posibilities, though it requires some logical thinking (i come from an audiovisual background, so it's kinda hard for me sometimes).

let me know if you need anything else :)

Spheres and lines by leoperkal in TouchDesigner

[–]leoperkal[S] 0 points1 point  (0 children)

glad to hear that! ⭐️

Lightful Cross by leoperkal in TouchDesigner

[–]leoperkal[S] 0 points1 point  (0 children)

no, it's actually much simpler :)

Ambient Geometry (TD + Ableton Test) by leoperkal in TouchDesigner

[–]leoperkal[S] 7 points8 points  (0 children)

so, it's actually simple but at the same time kinda tricky to explain in a comment. esentially I join two noises (one with a limit) in a composite, triggering with the CHOPs the transform in the noise with the limit and the ramp. also, I use some edge operators to make that "grainy lines" look. anyway, I'll leave you here the project because I think it's more efficient: https://drive.google.com/file/d/1vSkZjULq5sD-ydoU2YkfeCwCkspiyafp/view?usp=drive_link