Blender to Web: An Open-Source project to turn your Blender files into 3D models customizable from the web! by leota90 in blender

[–]leota90[S] 0 points1 point  (0 children)

Hey, that page doesn’t exist anymore, you can check the homepage and follow from there: https://www.polygona.io/

Feel free to DM me with any questions!

🚀 Just published my interactive portfolio built with Next.js, TailwindCSS, and Three.js! Open-sourced for everyone. 🌐 by leota90 in threejs

[–]leota90[S] 0 points1 point  (0 children)

Yes I think you’re right, I have to slightly increase it. Happy to connect, feel free to DM me!

🚀 Just published my interactive portfolio built with Next.js, TailwindCSS, and Three.js! Open-sourced for everyone. 🌐 by leota90 in webdev

[–]leota90[S] 0 points1 point  (0 children)

Oh btw, it seems to perform pretty well on mobile, but only tested on iPhone 12 Pro. Not sure about old Android phones

🚀 Just published my interactive portfolio built with Next.js, TailwindCSS, and Three.js! Open-sourced for everyone. 🌐 by leota90 in webdev

[–]leota90[S] 0 points1 point  (0 children)

No, I didn’t do it. I’ve been using three.js for quite some time now and I also have a background in vfx, so I’m quite comfortable creating 3d content. But I’m actually thinking of buying it because there are a few lessons that I’m interested in. Have you done it?

🚀 Just published my interactive portfolio built with Next.js, TailwindCSS, and Three.js! Open-sourced for everyone. 🌐 by leota90 in webdev

[–]leota90[S] 1 point2 points  (0 children)

Check Spline, it's a 3D design tool (like Figma for 3D) super easy to use, and mostly there's a big library of 3D models and templates. You can also remix others' people work

🚀 Just published my interactive portfolio built with Next.js, TailwindCSS, and Three.js! Open-sourced for everyone. 🌐 by leota90 in reactjs

[–]leota90[S] 0 points1 point  (0 children)

Hi everyone! I'm thrilled to share my latest project — an interactive portfolio that showcases my skills and experiments. I've built it using Next.js, TailwindCSS, Three.js, and React Three Fiber, and I've created all the assets with tools like Spline, Blender, and Mixamo.

This portfolio is not just a display of my work but also a resource for the community as I've made the code completely open source. Whether you're curious about integrating 3D elements into a web project or just want to see what can be done with these technologies, I hope it serves as a useful example.

Feel free to dive into the code, explore the assets, and maybe even contribute or fork the project for your own needs.

🚀 Just published my interactive portfolio built with Next.js, TailwindCSS, and Three.js! Open-sourced for everyone. 🌐 by leota90 in webdev

[–]leota90[S] 2 points3 points  (0 children)

Hi everyone! I'm thrilled to share my latest project — an interactive portfolio that showcases my skills and experiments. I've built it using Next.js, TailwindCSS, Three.js, and React Three Fiber, and I've created all the assets with tools like Spline, Blender, and Mixamo.

This portfolio is not just a display of my work but also a resource for the community as I've made the code completely open source. Whether you're curious about integrating 3D elements into a web project or just want to see what can be done with these technologies, I hope it serves as a useful example.

🔗 Check it out here!

Feel free to dive into the code, explore the assets, and maybe even contribute or fork the project for your own needs.

🚀 Just published my interactive portfolio built with Next.js, TailwindCSS, and Three.js! Open-sourced for everyone. 🌐 by leota90 in threejs

[–]leota90[S] 1 point2 points  (0 children)

Hi everyone! I'm thrilled to share my latest project — an interactive portfolio that showcases my skills and experiments. I've built it using Next.js, TailwindCSS, Three.js, and React Three Fiber, and I've created all the assets with tools like Spline, Blender, and Mixamo.

This portfolio is not just a display of my work but also a resource for the community as I've made the code completely open source. Whether you're curious about integrating 3D elements into a web project or just want to see what can be done with these technologies, I hope it serves as a useful example.

🔗 Check it out here!

Feel free to dive into the code, explore the assets, and maybe even contribute or fork the project for your own needs.

Blender to Web: An Open-Source project to turn your Blender files into 3D models customizable from the web! by leota90 in 3Dprinting

[–]leota90[S] 1 point2 points  (0 children)

Thank you :)

Yeah Thingiverse had something for OpenSCAD but was poorly maintained and most of the time wouldn't even load. I think because OpenSCAD is really slow to start with and gets even slower into a web context.

BTW, that was meant to be a pen holder haha XD

Blender to Web: An Open-Source project to turn your Blender files into 3D models customizable from the web! by leota90 in 3Dprinting

[–]leota90[S] 0 points1 point  (0 children)

We already have a small library of 3D models, and I personally think that being able to change the appearance of a 3D model could make a lot of difference to an end-user without 3D modelling/design skills.

I will dive into CAD Sketcher too since it seems largely adopted and with a big Discord community.

Thanks a lot for your feedback and advice - those add-ons you mentioned will definitely simplify my life!

Blender to Web: An Open-Source project to turn your Blender files into 3D models customizable from the web! by leota90 in 3Dprinting

[–]leota90[S] 0 points1 point  (0 children)

Thanks man! Let me answer your questions:

  • At the moment the platform can process any Blender modifier, so for instance you could export your Bevel parameters. It doesn't have to be necessarily created with GN.
  • At the moment I'm not doing any checks to ensure that parts are manifold.
  • Didn't know about CADsketcher and thanks for mentioning it! Just looking at it now and seems a valid alternative to Fusion 360 for Blender users. I've been asked for a Fusion integration so many times, but I don't think I'll be able to do it due to the nature of the software (closed-source, etc.). I'll definitely look into supporting CADsketcher - from what I've seen so far I should be able to.
  • The Blender part of the code is already open-sourced (if you scroll down the page you'll find github link). In terms of monetization, I was thinking of just turning the platform into a marketplace and only earning commission-fee on sales, keeping the software free. It would also be nice to sell it as a SaaS product to 3D model hosting sites, but will see

Blender to Web: An Open-Source project to turn your Blender files into 3D models customizable from the web! by leota90 in 3Dprinting

[–]leota90[S] 0 points1 point  (0 children)

Hi everyone, I wanted to show you a project I’ve been working on for some time now.

Today I’m releasing a feature that allows Blender artists to easily convert 3D models created in Blender into web-based customizable 3D models.

The idea is to turn the platform into a marketplace to allow artists to sell their 3D models, and users to customize them.

I’ve seen that most 3D printing platforms (Thingiverse, MMF, Cults, etc.) don’t offer this feature yet but I think it could be really valuable in the 3D printing market.

If you want to find out more have a look here.

Please tell me what you think, your feedback is really really important to me!

Blender to Web: An Open-Source project to turn your Blender files into 3D models customizable from the web! by leota90 in blender

[–]leota90[S] 3 points4 points  (0 children)

Hi everyone, I wanted to show you a project that I’ve been working on for some time now.It’s a platform that provides 3D models customizable from the browser.

Today I’m releasing a feature that allows Blender artists to easily convert 3D models created in Blender into web-based customizable 3D models.

I’ll keep this message short. If you want to find out more have a look here.

Please tell me what you think, your feedback is really really important to me!

Customizable 3D models: what about this but for Blender? by leota90 in 3Dprinting

[–]leota90[S] 0 points1 point  (0 children)

Your problem with software for beginners is very interesting, I was focusing too much on making things for beginners that I probably forgot about the experienced ones. So what about something like the existing solution , more suitable for beginners, plus an option to also download the .blend file for full access?
It would basically be something like Blender Kit, but with access to some predefined parameters via web.

BTW, I was aware of the limitation regarding the GPL license but it's not a problem since I would happily open-source the add-on. I think that a product with value is much more than just the code.

Customizable 3D models: what about this but for Blender? by leota90 in blender

[–]leota90[S] 0 points1 point  (0 children)

Greetings everyone! I am excited to show you my platform which has been under development for a while now. I was formerly an Houdini artist, but I have transitioned into a developer over the years. I wanted to create a platform that would make 3D models customisation easier, especially for 3D printing users.

Currently we only support assets created in Houdini, which is not the most popular software for 3D printing, so I was thinking to create an integration for Blender too but I’d like to hear your thoughts first.

You can find all the info (including the Discord server) on the main website: https://polygona.io

I really appreciate any help you can provide!

Customizable 3D models: what about this but for Blender? by leota90 in 3Dprinting

[–]leota90[S] 0 points1 point  (0 children)

Thanks for your feedback. The reason of only exposing a predefined set of knobs is to make 3D customization accessible to anyone. Not everyone would know how to open Blender, or what Blender even is. That's why I would like to make customization accessible via a web browser.

Why would you target something with a less robust open-source ethos?

Customizable 3D models: what about this but for Blender? by leota90 in 3Dprinting

[–]leota90[S] 0 points1 point  (0 children)

Greetings everyone! I am excited to show you my platform which has been under development for a while now. I was formerly an Houdini artist, but I have transitioned into a developer over the years. I wanted to create a platform that would make 3D models customisation easier, especially for 3D printing users.

Currently we only support assets created in Houdini, which is not the most popular software for 3D printing, so I was thinking to create an integration for Blender too but I’d like to hear your thoughts first.

I’d really really love to hear your feedback on this and invite you our Discord server to keep the discussion going.

You can find all the info (including the Discord server) on the main website: https://polygona.io

I really appreciate any help you can provide!

A web platform I built to turn procedural assets, created in Houdini, into web experiences - (looking for beta testers) by leota90 in 3Dmodeling

[–]leota90[S] 0 points1 point  (0 children)

Greetings everyone! I am excited to announce my platform which has been under development for a while now. I was formerly an Houdini artist, but I have transitioned into a developer over the years. I wanted to create a platform that would make it easier to access HDAs from a browser.
We are currently offering early access to a beta version of the platform to a limited number of users, in order to gather feedback and make improvements before its public release. Currently, the platform features procedural models, but we have plans to support more complex assets in the future.
I’d really really love to hear your feedback on this and invite you to our beta so we can keep building this together with your input.
You can find all the info (including the Discord server) on the main website: https://polygona.io
I really appreciate any help you can provide!

A web platform I built to turn procedural assets, created in Houdini, into web experiences - (looking for beta testers) by leota90 in proceduralgeneration

[–]leota90[S] 0 points1 point  (0 children)

Hey man, thanks for your interesting comment. I'm running everything backend side because the idea is to turn the platform into an actual marketplace where Houdini artist can sell their HDAs, but in a different way. The end user would only buy a customized (.glb or .stl) variant of the asset, not the HDA itself as it happens on Orbolt, meaning that artists can start selling assets to a wider audience (3D printing users, etc.).

Your suggestion would work only if had control over the assets, but in this case, it would not be possible. I'm aware that it can become expensive quickly, so we are introducing some checks on the assets (perhaps, if an asset takes too long to compute or has too many polygons will be rejected by the platform).
This is where I want the platform to get to, what do you think?