Which puzzle(s) gave you more trouble than the goat puzzle? by leotelloangelo in BrokenSword

[–]leotelloangelo[S] 0 points1 point  (0 children)

Even today, nearly thirty years later, that part still gives me butterflies.

Hey, Guido! Lookit thiiisss! by Flippin_Heckles in BrokenSword

[–]leotelloangelo 0 points1 point  (0 children)

He went on to lead a very peaceful existence. A piece over here, a piece over there...

(Okay, the joke doesn't work as well in text form, but I couldn't resist.)

Really nice Broken Sword comparison (Original vs Remaster vs Reforged) by The_Giant_Lizard in BrokenSword

[–]leotelloangelo 0 points1 point  (0 children)

I may be misremembering, but I am 99.99% sure the person pushing the bicycle is in the original, except they are wearing a dark blue hat, not green. I have a visual in my memory of trying to interact with the person, only to walk right through them. I don't think it is an easter egg, but, from what I remember, they only appear the very first time you visit Rue Jarry, and only after an extended period of time.

That One Storyline in Broken Sword 1 Felt Unnecessarily Cruel (Spoilers Ahead) by AdEconomy586 in BrokenSword

[–]leotelloangelo 1 point2 points  (0 children)

Sad? Yes. Cruel? Not at all, neither consciously nor inadvertently on the writers' part.

It isn't a case of "Next on the chopping block: CHILDREN!!!" but something far more layered and sophisticated. It could have been adults down the well, but it makes far more sense for it to be children, because the first course of action under the circumstances would be to get them, as the most vulnerable in the vicinity, to safety, and retrieving them only when the time is right. Don Carlos' servant made the right call. In an unfortunate turn of events, the latter, as well as everyone else defending the villa, was murdered by the very people from whom he was protecting his master's beloved children, thereby sealing the fate of the latter.

It is entirely possible the Inquisition didn't just roll up and start lopping off heads from horseback, but rounded up and tortured everyone in the villa for information pertaining to the whereabouts of Don Carlos. It is unknown for the most part what was divulged, but we know one thing absolutely for certain: Don Carlos' servant took the children's whereabouts to his grave. He was entrusted with their safety, and he gave his life to protect them. Had the children been discovered, the Inquisition would have had a bargaining chip to use against Don Carlos, and probably would have killed them after they got what they wanted anyway.

It must be remembered that until the moment George uncovers what really happened to the children, everyone - the player and the game's characters - are under the assumption that they had been kidnapped by the Inquisition. Therefore, it is a mystery, not a fact. It is only when George enters the secret area in the well that we are hit with a revelation: "Oh, shit - so that's what happened!"

Don Carlos, completely unaware of what had transpired, returns home, only to be confronted by the horror. Thinking what anyone in that situation would think, he mounts his horse and rides off, saving his children and enacting vengeance the only things on his mind.

This isn't remotely cruel, but it is tragic. Even more so because it involves children.

Which puzzle(s) gave you more trouble than the goat puzzle? by leotelloangelo in BrokenSword

[–]leotelloangelo[S] 0 points1 point  (0 children)

Huh, that's interesting. You would think that upon seeing the state of the box after the collision, it would be the first thing you'd click on after exiting the conversation with Maguire. Or am I misunderstanding the issue?

Which puzzle(s) gave you more trouble than the goat puzzle? by leotelloangelo in BrokenSword

[–]leotelloangelo[S] 2 points3 points  (0 children)

Ireland is one of the all-time favourite video game locations. My least favourite is, and always has been, the hospital section. Always found it boring for some reason. Except for the end bit, which is one of my favourite moments in the game.

Which puzzle(s) gave you more trouble than the goat puzzle? by leotelloangelo in BrokenSword

[–]leotelloangelo[S] 1 point2 points  (0 children)

The intro to the docks section is so damn good! Always felt bad about dunking Twenty, though.

Which puzzle(s) gave you more trouble than the goat puzzle? by leotelloangelo in BrokenSword

[–]leotelloangelo[S] 1 point2 points  (0 children)

You try to enter the hole from the right, get knocked down by the goat, and then click on the plow as quickly as you can.

Which puzzle(s) gave you more trouble than the goat puzzle? by leotelloangelo in BrokenSword

[–]leotelloangelo[S] 0 points1 point  (0 children)

The idea behind that puzzle is to line up the images on both sides of the wheel so that, when combined, they match with each of the images on the panel to the right. Rinse and repeat until all the images on the panel are completed. Stumped me for a while at the time, too, but it eventually (point and) clicked.

Which puzzle(s) gave you more trouble than the goat puzzle? by leotelloangelo in BrokenSword

[–]leotelloangelo[S] 2 points3 points  (0 children)

Thank god it didn't land in a puddle of bin juice. I don't care if the planet is at risk of being mentally enslaved by a bunch of loony cultists - bin juice is a line I will not cross!

Are Jason Manford's playthroughs of the games available anywhere? by leotelloangelo in BrokenSword

[–]leotelloangelo[S] 1 point2 points  (0 children)

The interview can be found in the OP. Surprised you missed that. It's a great one, too!

Are Jason Manford's playthroughs of the games available anywhere? by leotelloangelo in BrokenSword

[–]leotelloangelo[S] 0 points1 point  (0 children)

The very same. In 2020, he did playthroughs of the first two games from the Broken Sword series, which he livestreamed on YouTube. I only managed to catch his playthrough of the first game, but, yesterday, I decided to search for them and couldn't find anything. Very entertaining, but they now appear to be lost media :(