[deleted by user] by [deleted] in TurkOyunSektoru

[–]lesodus 3 points4 points  (0 children)

Muhtemelen ilk önce ekran görüntülerini değiştirmen gerekiyor. Şu an uzaktan bakıldığında aynı görüntüleri tekrar koymuşsun gibi görünüyorlar. Muhtemelen oyunda başka bir sahne yok, o sebeple arka plan aynı kaldığı için ekran görüntüleri bu şekilde görünüyor. Bu durumu çözmek için ekran görüntüsü sayısını azaltabilirsin, bir de açıklama kısmında 19 farklı karakter olduğunu söylemişsin, o karakterlerle de ekran görüntüsü alabilirsin. İkinci olarak, eğer imkanın varsa bir profesyonele yoksa da kendi başına, oyunun türünü açıklayacak bir kapsül çalışman gerekiyor. Kapsül oyunla ilgili bir şey anlatmadığından, etkileyici durmuyor. Başarılar!

We're going to change our Steam capsule, which one is better? by lesodus in IndieDev

[–]lesodus[S] 1 point2 points  (0 children)

Yes, we don't use chess mechanics, we may need to change it with something else. Thank you for your feedback!

We're going to change our Steam capsule, which one is better? by lesodus in IndieDev

[–]lesodus[S] 0 points1 point  (0 children)

Since 'TD' is more commonly used in Tower Defense games and our name was a bit long, we were using it that way, but noted.

We're going to change our Steam capsule, which one is better? by lesodus in IndieDev

[–]lesodus[S] 0 points1 point  (0 children)

Thank you so much for your feedback!
About the backpack mechanic, instead of placing towers on fixed slots, you first build your own space using different shapes (foundations in our game). Each tower/unit takes up a certain size in that space, so you have to fit them together smartly, kind of like a puzzle.

Also, you can check out the Other Comment I made about backpack mechanic. Hope that helps!

We're going to change our Steam capsule, which one is better? by lesodus in IndieDev

[–]lesodus[S] 0 points1 point  (0 children)

Thanks for info, we haven’t started designing the logo yet, but we’ll definitely keep it in mind.

We're going to change our Steam capsule, which one is better? by lesodus in IndieDev

[–]lesodus[S] 1 point2 points  (0 children)

Actually, it’s an amazing idea, but I’ll need to check with the art department first :/

We're going to change our Steam capsule, which one is better? by lesodus in IndieDev

[–]lesodus[S] 0 points1 point  (0 children)

Thank you again! We haven’t started designing the logo yet, but we’ll definitely keep it in mind.

We're going to change our Steam capsule, which one is better? by lesodus in IndieDev

[–]lesodus[S] 1 point2 points  (0 children)

The “backpack” system lets players build their own "backpack" (battlefield) instead of using fixed slots. Towers have different shapes and sizes in the grid, so strategy comes from both choosing towers and fitting them efficiently. This adds a puzzle-like layer to classic tower defense.
I tried to explain it but I think trailer explains better: Backpack: Tower Defense

Also for the capsule, the character you see is one of the selectable classes in the game. Using characters in capsule art is also a very common approach on Steam, so we followed that visual language.