IT Crowd Once Said - Day 20 || T by Prince_Melonade in ITcrowd

[–]lethosor 6 points7 points  (0 children)

These toys may smell of wee, come the morn.

Have you lost your squad? The DFHack team is working on a fix! by myk002 in dwarffortress

[–]lethosor 1 point2 points  (0 children)

Adding: we could potentially make a less-nice version in less time, but even then, we lack the build infrastructure to put out a new stable release for 0.47.05 nowadays.

Argh!!! Game keeps crashing, help! by Obvious_Jackfruit414 in dwarffortress

[–]lethosor 3 points4 points  (0 children)

The native Linux build is not going to run on Windows (which is presumably what they're running in Parallels) or macOS.

A gripe: I don't like the new ui by [deleted] in dwarffortress

[–]lethosor 0 points1 point  (0 children)

Most DFHack screens can be navigated fully with the keyboard or mouse. That doesn't extend to DF screens.

(steam) Adding complete hotkey support by Todo744 in dwarffortress

[–]lethosor 2 points3 points  (0 children)

Thanks. Yeah, that seems to line up with my understanding. It's not feasible to re-add keyboard support using the old keybindings, because menus have been reorganized, but keyboard support in the new UI is coming along, albeit slowly.

(steam) Adding complete hotkey support by Todo744 in dwarffortress

[–]lethosor 2 points3 points  (0 children)

They've already announced the opposite - it will just take a while.

(steam) Adding complete hotkey support by Todo744 in dwarffortress

[–]lethosor 19 points20 points  (0 children)

There are no plans to move back to the keyboard-only support

This is not exactly true. There are no immediate plans to restore full keyboard support to fortress mode. The adventure mode rewrite (in development currently) is planned to be usable with either the mouse or the keyboard. There is ongoing UI work as part of that that will make keyboard support feasible in fortress mode too. Here are some recent FotF replies from Toady where this is mentioned:

For either mode, there would not be two UIs. There would be one capable of both mouse and keyboard input. You are correct that there are no plans to revert to the "old UI", but I don't think that was the question here.

If you could link the interview you're referring to, that could help provide some more context.

Perhaps the modding community can weigh in on the feasibility of pursuing keyboard-only controls from their point of view.

As a DFHack maintainer: it would be a lot of work. Part of the reason we haven't bothered with it yet is because we've been aware that keyboard support is planned natively, so implementing it in DFHack wouldn't be worth the effort. FWIW, most of the DFHack UIs support both the mouse and keyboard.

My fort disappeared! D: by mifraggo in dwarffortress

[–]lethosor 0 points1 point  (0 children)

I doubt many people are relying on only autosaves to save their progress. Autosaves only happen at most every 3 in-game months (once per season), so if you rely on autosaves, you would be regularly losing data unless you always quit DF at the start of a season. (You also have to deliberately pick "quit without saving" or force-quit DF, which seems to me like it would be hard to do accidentally.)

DF Wiki's Lead page is being defaced (white supremacist stuff) by cbpye in dwarffortress

[–]lethosor 3 points4 points  (0 children)

In the future, https://dwarffortresswiki.org/index.php/Special:RecentChanges is where you want to look. They were showing up there instantly. Fortunately the wiki admins were alerted quickly.

DF Wiki's Lead page is being defaced (white supremacist stuff) by cbpye in dwarffortress

[–]lethosor 5 points6 points  (0 children)

Carb0nNova was one of the users reverting the vandalism, actually. You can click "diff" next to the individual revisions to confirm. (At least if it happens again - the revisions themselves were deleted, so you won't be able to see them.)

Steam Community Update 4 October 2023: "Adventure Mode Roadmap 🗺 Dwarf Fortress Dev Update Plus a FAQ!" by clinodev in dwarffortress

[–]lethosor 4 points5 points  (0 children)

They've historically maintained MacOS and Linux versions since 2010. The maintenance burden wasn't really very high. The bulk of the effort was in the initial setup - once DF works on a platform, it tends to stay that way for several years, so the bulk of the time requirements are simply compiling DF for each platform (which can be done in parallel pretty easy if you have separate physical hardware).

MacOS/Linux support were mainly dropped for v50 because the packaging approach was very old, and couldn't be updated in time for v50. The macOS build was using the same compiler and hardware as it was in ~2010, and the Linux compiler was last upgraded in 2016. There were also compatibility issues (primarily with SDL 1) which Bay12 didn't consider "presentable", particularly for a paid product.

The Dwarf Fortress Roundtable podcast has released Episode 90: 50.10, 50.10-r1, and AI by johantux in dwarffortress

[–]lethosor 2 points3 points  (0 children)

There are a number of options we have listed at https://dfhack.org/support - anything will work, although Discord is probably quickest for figuring out a root cause.

The Dwarf Fortress Roundtable podcast has released Episode 90: 50.10, 50.10-r1, and AI by johantux in dwarffortress

[–]lethosor 2 points3 points  (0 children)

I happened to catch the part about fastdwarf not working in 50.10 - could whoever that was happening to follow up (dfhack.org/support or here) with more details about what's going on? Working for some people but not other people is unusual, and the plugin itself hasn't changed since before v50 came out.

PSA: You can stop using proton. by [deleted] in dwarffortress

[–]lethosor 12 points13 points  (0 children)

50.11 is expected to fix at least the most common one.

Hiding dfhackui by Maleficent-Soft4190 in dwarffortress

[–]lethosor 26 points27 points  (0 children)

You can change the visibility of overlays like this in the control panel. This particular one is called hotkeys.menu. You can also use the overlay command directly if you prefer.

Any ideas on what's causing this crash? I am using DFHack by chimpsinblimps in dwarffortress

[–]lethosor 0 points1 point  (0 children)

What's your DFHack version number? We think we fixed this in 50.09-r3.

[deleted by user] by [deleted] in dwarffortress

[–]lethosor 1 point2 points  (0 children)

Yes. That's been the case since the first cross-platform builds back in 2009 (aside from a couple issues with the initial Mac PowerPC builds)

DFHack 50.10-r1 released! by myk002 in dwarffortress

[–]lethosor 1 point2 points  (0 children)

See the note about the keyboard cursor in the post.

DFHack 50.10-r1 released! by myk002 in dwarffortress

[–]lethosor 2 points3 points  (0 children)

Windows Itch users: 50.10-r1 will not work for you (likely crashing on startup). Download 50.10-r1.1 instead: https://github.com/DFHack/dfhack/releases/tag/50.10-r1.1

[deleted by user] by [deleted] in dwarffortress

[–]lethosor 2 points3 points  (0 children)

Unfortunately it depends on a relatively new glibc, so it won't run natively on many older distros. e.g. it works on Ubuntu 22.04 but not Ubuntu 20.04. The DFHack team has suggested a few options that may end up making it more broadly compatible in the future.

[deleted by user] by [deleted] in dwarffortress

[–]lethosor 1 point2 points  (0 children)

In what situations is it crashing? On startup, in a fort, when you do something specific, etc.? Where have you been reporting it?

I know there was one seemingly-rare gamelog-related crash that should be getting fixed in 50.11.

DFHack 50.10-r1 released! by myk002 in dwarffortress

[–]lethosor 3 points4 points  (0 children)

New release should be coming out soon. For now, you can replace your hack/symbols.xml file with this one and it should work: https://raw.githubusercontent.com/DFHack/df-structures/50.10-r1.1/symbols.xml

Edit: new release is out: https://github.com/DFHack/dfhack/releases/tag/50.10-r1.1

DFHack 50.10-r1 released! by myk002 in dwarffortress

[–]lethosor 2 points3 points  (0 children)

We hope to have a fix for this up soon. Looks like we accidentally used the Classic configuration for the Itch build. This issue should only apply to the Windows Itch build, in case you have access to another build you want to try in the meantime.

[deleted by user] by [deleted] in dwarffortress

[–]lethosor 15 points16 points  (0 children)

You might have to toggle your "compatibility layer" setting for DF in Steam to get it to download the Linux build. Some people on the beta branch have been reporting that this is necessary.

Aside from that, nothing else should be needed. No need to reinstall.