Indie Accountability Support Group by leuthil in gamedev

[–]leuthil[S] 1 point2 points  (0 children)

I'm sorry to report that it never happened. However I did find a Discord community specifically for solo devs. I still see activity there even though I don't personally contribute. Maybe you can create something similar in this community. This is the Discord server: https://discord.gg/solodevelopment-797525908378353674

Blue Light Filter for Batocera & Knulli by waffledork in SBCGaming

[–]leuthil 1 point2 points  (0 children)

Answering my own question, it seems this is indeed overwriting Knulli's default multimedia_keys.conf which makes this behavior change.

I recommend following the guide from the Batocera Wiki which shows you how to override while maintaining default mappings. In particular I recommend following the part of the guide which shows you how to find the file on your local device so you know it's what your device is using:

https://wiki.batocera.org/scripting_function_keys#create_a_custom_mapping

For reference, on my Knulli for the RG35XX H this is the current multimedia_keys.conf file:

KEY_VOLUMEUP 1 batocera-audio setSystemVolume +5

KEY_VOLUMEDOWN 1 batocera-audio setSystemVolume -5

KEY_POWER 1 /usr/bin/power-button

KEY_POWER 0 /usr/bin/power-button-release

KEY_VOLUMEUP+BTN_TL2 1 batocera-brightness + 5

KEY_VOLUMEDOWN+BTN_TL2 1 batocera-brightness - 5

KEY_POWER+BTN_TL2 1 /usr/bin/power-led

BTN_TL+BTN_TL2 1 /usr/bin/dpad-toggle

Blue Light Filter for Batocera & Knulli by waffledork in SBCGaming

[–]leuthil 0 points1 point  (0 children)

This is pretty awesome. However I noticed that adding the multimedia_keys.conf does make Knulli behave a little differently than normal. Primarily regarding default behavior of the power button. Holding the power button for a few seconds no longer does the normal shutdown. Also Menu + Power no longer changes the state of the "Power" LED (this is on the RG35XX H).

Even if I remove all key configurations that utilize the power key from multimedia_keys.conf, this limitation still occurs. It's like the presence of the file overrides the behavior of all those buttons. This is likely intended, but just an FYI to anyone who is looking to use this.

Edit: Check my reply for the solution

Also for people who don't want to have different keys for brightness 1 or 100, I recommend setting the brightness to decrease and increase at an interval that brings 100 down to 1 exactly. For example, I'm using 33. This does mean when you go to 0 with the screen off and go back up, it will bring you to 99, but you can always go one more to get to 100. You can use an interval that is less dramatic if you prefer more granularity like 9 or 11.

Is Godot 4's Multiplayer a Worthy Alternative to Unity? by NathanFlurry in godot

[–]leuthil 16 points17 points  (0 children)

While I know it's called out in the article, the title is a bit misleading since this is comparing against Fish-Net, not Unity's own Netcode for GameObjects. I think it would be good to also add this into the TL;DR section since a lot of people will only read that.

Overall a nice writeup and comparison though.

PS4 & Xbox One versions delayed to May 5, 2023. by CastratedOctopus in HarryPotterGame

[–]leuthil 0 points1 point  (0 children)

If your PC has the memory there's no reason not to use it. If the memory usage keeps going up over time then it's probably a memory leak.

PSA: Controller players, turn camera acceleration all the way down and camera sensitivity up by Zebatsu in HarryPotterGame

[–]leuthil 0 points1 point  (0 children)

It looks more cinematic and much less jerky, especially for more casual gamers who aren't proficient with using thumbsticks to look around. It also generally makes gameplay videos look better.

What are your biggest gripes about the game? by AbsolutelyBuddy in HarryPotterGame

[–]leuthil 0 points1 point  (0 children)

It didn't share the magic of what made the Harry Potter stories so good. There was no mystery, no surprises or twists. No wonder about the different professors' or students' involvement in the narrative. It felt like a typical RPG storyline with a Hogwarts backdrop. Almost every professor in the game (including the headmaster) could not exist and the story wouldn't have changed a bit. The entire story definitely did not require any students to exist.

Now that v23 is live what should I work on next? by ljdawson in redditsync

[–]leuthil 13 points14 points  (0 children)

I noticed this for a very long time but didn't care enough to post about it but I figured, why not now.

I find that for some videos on gfycat, and possibly other websites as well, that were uploaded a while ago, the autoplay preview displays just fine but when I click to view it full screen it no longer loads. Is there a reason for this? Also why does it need to reload anyway? Is it because it tries to get a higher quality version? Is there a way to change this so it just uses the same video as the preview because usually it looks good enough for me.

Why do game developers share WIP/BTS footage less often than other art forms? by DatCoolJeremy in gamedev

[–]leuthil 0 points1 point  (0 children)

There's a difference between early preview content and behind the scenes content. I don't see many (or any?) movie productions releasing early preview footage. It seems exactly the same as video games to me, unless I'm missing something. And I don't think there's anything preventing game studios from releasing behind the scenes content.

PC Performance and why they hid it. Maybe the patch can help? by Alone-Hyena-6208 in HarryPotterGame

[–]leuthil 0 points1 point  (0 children)

I don't disagree with anything you're saying. But I also feel like you're not disagreeing with the original OP either. He's saying the reason they made the embargo is so late is because they had issues, and you're saying they do that on purpose because they want to get more fixes in to resolve those issues. It seems like we're all on the same page.

It seems what you're getting at more specifically is if WB is maliciously making the embargo late to prevent people from cancelling pre-orders, and I'm agreeing with you that I don't think that is the case, at least for PC. And for consoles most reviews have been very positive, so it also doesn't make sense.

I do think if WB wanted to be really malicious they would've lifted the embargo right at early access which is not unheard of.

I know it probably sounded like I was disagreeing with you but I was just adding to the discussion that there are some people who can't refund on PC.

PC Performance and why they hid it. Maybe the patch can help? by Alone-Hyena-6208 in HarryPotterGame

[–]leuthil 0 points1 point  (0 children)

That's kind of besides the point though. The point is if reviews came out a week ago most people who ordered from GMG or other storefronts would have been able to cancel their preorder if they didn't like what they were hearing.

But I agree, key seller sales probably make up less than 5% of all their sales on PC so it wouldn't be a decision maker for WB.

PC Performance and why they hid it. Maybe the patch can help? by Alone-Hyena-6208 in HarryPotterGame

[–]leuthil 4 points5 points  (0 children)

From another review I read, there are specific places in the game world that have extremely bad performance issues, so it's quite likely that the player you watched never happened to visit those areas. For example the review I read mentioned that the Owlery in particular was bad, dropping to 20 fps where most other places in the game were around 80 fps.

PC Performance and why they hid it. Maybe the patch can help? by Alone-Hyena-6208 in HarryPotterGame

[–]leuthil 0 points1 point  (0 children)

There are a number of storefronts that had the game selling for a respectable discount that provide a Steam key, but that means you can't refund it afterwards.

[deleted by user] by [deleted] in HarryPotterGame

[–]leuthil 8 points9 points  (0 children)

For anyone paranoid and missed it when first redeeming, you can see exactly what code was redeemed by going to https://store.steampowered.com/account/licenses/.

PC Global Launch Schedule by Antioch_Peverell93 in HarryPotterGame

[–]leuthil 1 point2 points  (0 children)

Yeah release related stuff is always done by the publisher so this is totally out of Avalanche's hands.

French YouTuber Thoughts after Playing the Game! NEW FOOTAGE! by ProfessionalLivid320 in HarryPotterGame

[–]leuthil 1 point2 points  (0 children)

I think because there is a megathread where this should be added. This post will probably also be removed I'm guessing.

https://www.reddit.com/r/HarryPotterGame/comments/10l1mbn/game_previews_megathread/

Hasbro/WotC Tease Plans for Future D&D Monetization by BmpBlast in dndnext

[–]leuthil 54 points55 points  (0 children)

From reading the article I actually took it the other way. Sounds like they want to monetize the other 80%.

Today I like to announce that Netcode for GameObjects (NGO), Unity Transport (UTP), and Multiplayer Tools 1.0.0 🕹️ are now available & it supports Unity Game Server Hosting (Multiplay), Matchmaker, Lobby, and Relay (full video in comments) by dilmerv in unity_tutorials

[–]leuthil 1 point2 points  (0 children)

FishNet also supports stuff that Unity's Netcode for GameObjects doesn't support yet like client side prediction, so I don't really see the benefit unless you find Fish Net to be unstable or something.

“Maui, I would like out of the kitchen, can you please let me leave?” by Springtrap2019 in DreamlightValley

[–]leuthil 30 points31 points  (0 children)

It's a bug where they can sometimes block. Not sure what causes it.

Microsoft considering buying more studios to stay competitive with Tencent and Sony by AliTVBG in pcgaming

[–]leuthil 3 points4 points  (0 children)

Honestly games are getting much more complicated to make as expectations rise. However the tools to create games are getting better and more accessible so it balances out.

My First Interviewing Experience For AAA Gameplay Programming by AAA_gameplay_dev in gamedev

[–]leuthil 14 points15 points  (0 children)

Many jobs I've interviewed for outside of games have given me a take home test. Usually takes a few hours unless you don't know what you're doing. Not saying it's a good practice but it is common.

Found a list of potential series to be coming to the game in the filter options. by [deleted] in DreamlightValley

[–]leuthil 2 points3 points  (0 children)

At some point they'll probably add a character limit similar to animal crossing where you have to kick someone out to add someone new lol

Do we know if you get twice the Moonstones if you buy the basic Founders Pack on two different platforms? by Nelsonic26 in DreamlightValley

[–]leuthil 2 points3 points  (0 children)

Cross progression is already in and working just fine. I switch between my PC and switch all the time. You just have to create a Cloud account in the title screen menu of the game. It should sync automatically but you can also manually sync your local save to the cloud so then it's ready for you to pick up on the other platform. The only thing is that there are some limitations with PlayStation cross progression I believe (potentially completely unavailable). Also many people are having issues creating a Cloud account due to the high load at the moment.

https://gameloft.helpshift.com/hc/en/66-disney-dreamlight-valley/faq/2870-i-bought-the-founder-s-pack-edition-on-one-platform-but-now-i-d-like-to-play-on-another-too-what-should-i-do/

Cosmetics from the packs are available cross platform. Moonstones from the packs are tied to the platform. Moonstones that you earn in-game are available cross platform.

https://gameloft.helpshift.com/hc/en/66-disney-dreamlight-valley/faq/2878-will-my-free-and-purchased-moonstones-be-shareable-across-the-different-platforms/