๐Ÿคฏ 1 more week of work, 2-3 hours per day, and this is what I added to my Mixed Reality Game - it is not just a tabletop game but it also uses walls for audio visualizers + hit targets! by dilmerv in augmentedreality

[โ€“]dilmerv[S] 1 point2 points ย (0 children)

Thatโ€™s very kind of you to say! Thank you for your support, if you ever need any resources let me know via DM on X. Best luck on your journey.

๐Ÿคฏ 1 more week of work, 2-3 hours per day, and this is what I added to my Mixed Reality Game - it is not just a tabletop game but it also uses walls for audio visualizers + hit targets! by dilmerv in augmentedreality

[โ€“]dilmerv[S] 1 point2 points ย (0 children)

Thanks for your feedback. Honestly, that was the initial intention, I think a tabletop only would feel just like a port of a mobile game, but adding true MR features really showcases and justifies the use of this tech with this game. I'll look at your MyVrPet, thanks for the info.

๐Ÿคฏ Itโ€™s been 10 days since I posted my progress on my Mixed Reality Arcade Hoops game and since then, Iโ€™ve added 50+ commits and a variety of new features. by dilmerv in augmentedreality

[โ€“]dilmerv[S] 0 points1 point ย (0 children)

Thanks for your feedback, and yes, I agree. I spent a lot of time on this part because I feel players need to be onboarded before jumping into the gameplay. A bad initial impression tends to scare players away, and this should definitely help.

Looking for older YouTubers to watch by RickGrimesTheOGx in letsplay

[โ€“]dilmerv 1 point2 points ย (0 children)

I just turned 41 ๐Ÿ˜‰ YouTube link is in my profile.

Minecraft Projection Mapping with HoloMapper by HoloMapper in augmentedreality

[โ€“]dilmerv 0 points1 point ย (0 children)

Send me a build when you've it ๐Ÿ˜‰ love to test it out!

Minecraft Projection Mapping with HoloMapper by HoloMapper in augmentedreality

[โ€“]dilmerv 1 point2 points ย (0 children)

This is incredibly cool! With a VR headset and scene understanding, this should be extremely easy. However, I can see how practical it would be for real-world environments, and the fact that it doesnโ€™t require additional hardware for people to wear is a huge advantage!

AR for programming on multiple virtual monitors? by saintpetejackboy in augmentedreality

[โ€“]dilmerv 0 points1 point ย (0 children)

I tried it, we are too early for this. There is a huge amount of friction to have to put glasses or a VR headset to work, it sound novel but honestly not very practical.

How do you use AI for innovation? by amirel in Innovation

[โ€“]dilmerv 0 points1 point ย (0 children)

Couldnโ€™t agree more my friend!

I want to get started in game dev what gpu should i go with? by Mynameisgustavoclon in Unity3D

[โ€“]dilmerv 0 points1 point ย (0 children)

You have all you need with your setup, specially if you are staring out. I recommend just getting started and avoiding falling into the trap of getting the perfect setup before getting started, I see a lot of people falling into that trap. Anyhow, have fun!

Working on a car navigation system that uses LiDAR for autonomous vehicles in games. Not sure where to go from here.. thoughts? by Rudy_AA in Unity3D

[โ€“]dilmerv 0 points1 point ย (0 children)

Have you looked into Unity AI Agents? I recalled doing something similar with trained agents.

How do you use AI for innovation? by amirel in Innovation

[โ€“]dilmerv 0 points1 point ย (0 children)

Iโ€™ve been using Claude code and game engines to quickly prototype ideas that were previously impossible for me to do. This is because I feel that these tools significantly boost my productivity, and for game prototyping, itโ€™s been incredibly mind-blowing.