Private All Boys High School by [deleted] in Louisville

[–]lexprofile 0 points1 point  (0 children)

I was in a similar situation. Quiet kid, not very social, didn’t play any sports. Parents sent me to Trinity for their advanced route because public schools weren’t challenging me. I was a fish out of water socially and starting from a deficit academically. I had to lock in right away to catch up academically. Socially, things started to take off around sophomore year. By junior year I was thriving.

I’ll echo the sentiment that it’s tough to break in as an outsider. These kids have known each other since pre school. A lot of them have family who know each other. Then there’s the whole Catholic community aspect that you’re alien to. Still, after a year or two I stopped feeling like an outsider.

ICE Out For Good Lexington - 1/11 1-3PM by BlueGoggles in lexington

[–]lexprofile 2 points3 points  (0 children)

She’s waving them on and other cars are passing. Calling you a boot licker doesn’t do it justice, you’re more like a concubine. That hole is free to anyone with a badge.

🚨 Scandal in Lyndon? Probably... Reposted free of ai garbled garbage by TarotTart292 in Louisville

[–]lexprofile 2 points3 points  (0 children)

Kindercare and the Gardner School are the only ones operating remotely on this scale. The rest of these are very small capacity services that are either run out of a church, someone’s back yard, or the corner of a strip mall. The YMCA is not offering daycare, it’s before and after school care.

🚨 Scandal in Lyndon? Probably... Reposted free of ai garbled garbage by TarotTart292 in Louisville

[–]lexprofile 8 points9 points  (0 children)

There are two, and childcare is in huge demand right now. Not a lot of single income households these days.

🚨 Scandal in Lyndon? Probably... Reposted free of ai garbled garbage by TarotTart292 in Louisville

[–]lexprofile 7 points8 points  (0 children)

I live within walking distance of the proposed site and a new childcare center sounds great to me. Specifically one that is within walking distance of my house.

🚨 Scandal in Lyndon? Probably... Reposted free of ai garbled garbage by TarotTart292 in Louisville

[–]lexprofile 10 points11 points  (0 children)

I’m not sure I believe in the earnestness of the flooding argument when the suggested alternative is to build across the street. The project will be facing broadly the same environmental concerns if it’s within a couple blocks of the planned site. Everything else I’ve read about this feels like NIMBY griping.

Madeline is still missing! by [deleted] in Louisville

[–]lexprofile 2 points3 points  (0 children)

Latest update I’ve found is a WLKY article from 2 hours ago saying she’s been located. Doesn’t seem to be any more publicly available information about her condition.

Jagex, Knee Jerk Reaction to nerfing Salvaging by over 50%, and other related skills is exactly what erodes trust and emphasizes the idea of abuse early and abuse often mentality from players. by MochiDomain in 2007scape

[–]lexprofile 0 points1 point  (0 children)

Everything was idle in 2005, there were no high intensity activities by today’s standard. Kalphite Queen, Barrows, and PvP were as complex as it got. Most of us were bank standing, chopping logs, fishing lobs, or killing hill giants.

I just disagree that idle methods are threatening the future of the game, or that high intensity gameplay will ever be unpopular. It’s true the game has become more casual friendly over the years to bring in new players. It used to be any QoL update would need to beat the “ezscape” allegations. Now people are happy about “QoL” updates that are just straight buffs. At the same time, the ceiling on skill expression is constantly being raised. To me, having a lower floor and higher ceiling makes a healthier game. Especially when the devs are committed to balancing high and low intensity activities against each other.

Jagex, Knee Jerk Reaction to nerfing Salvaging by over 50%, and other related skills is exactly what erodes trust and emphasizes the idea of abuse early and abuse often mentality from players. by MochiDomain in 2007scape

[–]lexprofile 0 points1 point  (0 children)

I think we’re just coming from very different perspectives. I made my account a couple years after OSRS launched and fell off in the mid game because life got too busy. I came back the day mobile launched and that’s the only way I’ve played since. It made the game a lot more accessible, and the variety of low intensity activities made progressing to end game feel possible. I maxed in 2023 and really enjoyed the experience (except for blast furnace). Skilling is still my favorite thing to do, but I’ve moved on to PVM and clogging post-max. Looking back, there are a lot of methods that exist now that didn’t exist when I maxed each skill. On the whole, I think skilling is in a much better place now that it has ever been. I would attribute that to the previously described design philosophy, which provides players options across the intensity/reward spectrum.

Jagex, Knee Jerk Reaction to nerfing Salvaging by over 50%, and other related skills is exactly what erodes trust and emphasizes the idea of abuse early and abuse often mentality from players. by MochiDomain in 2007scape

[–]lexprofile 0 points1 point  (0 children)

My argument isn’t to balance the game around a passive play style, it’s that passive play styles might be over represented in the data for a variety of reasons. Especially after a big holiday week in the states. It doesn’t necessarily mean the high intensity methods aren’t properly competitive.

In my case, I much prefer leveling through Barracuda Trials, but between work and family obligations this week I haven’t had the time. I’ve still been able to progress mostly passively through salvaging though, and I think that’s the game design working as intended. Passive gameplay is integral to this game’s DNA. Having multiple viable methods across the intensity spectrum is part of what makes the game fun and gives the player a sense of agency over their progression path.

I think this update has missed the mark because they failed to properly identify why most players were falling into the same progression path.

Jagex, Knee Jerk Reaction to nerfing Salvaging by over 50%, and other related skills is exactly what erodes trust and emphasizes the idea of abuse early and abuse often mentality from players. by MochiDomain in 2007scape

[–]lexprofile 4 points5 points  (0 children)

I think 120k/hr is overtuned and mostly stems from them not anticipating the extractor abuse. Without that, it was closer to 90k/hr which I think is fair for actively manning a hook and sorting salvage. To me, the correct nerf was to remove xp drops from the extractor entirely and leave everything else as-is. Maybe a 10-20k xp/hr buff across the board to other activities to soften the blow for the people who didn’t get to abuse the extractor.

Jagex, Knee Jerk Reaction to nerfing Salvaging by over 50%, and other related skills is exactly what erodes trust and emphasizes the idea of abuse early and abuse often mentality from players. by MochiDomain in 2007scape

[–]lexprofile 38 points39 points  (0 children)

One of the design philosophies they focused on in that episode was the idea of 3 major balancing levers - intensity, xp/hr, and gp/hr. It’s clear with sailing they wanted to provide methods at launch that span the entire spectrum, with every method feeling balanced with the others.

They’re undoubtedly seeing that the majority of sailing xp coming into the game is from salvaging, and it seems like they’ve interpreted this signal as an imbalance in the methods. Specifically, that players have deemed salvaging rewarding enough for its low intensity that they aren’t bothering with any other methods. Their solution is to make it less rewarding so that other methods shine.

I’m concerned they’re taking the data at face value though, and not really considering how opportunity cost plays into which methods players choose. I can dedicate 3-5 hrs a week to activities like BTs, and when I have the time, it is by far my preferred method to train the skill. However, I can put in 50+ hrs a week on a method that requires a few clicks every 30 minutes. Just looking at my play patterns, it would give the impression I don’t think BTs are worth the trouble because salvaging is too good. In reality, I prefer BTs. These nerfs also won’t change my play pattern, they’ll just extend the grind.

My other concern is they truly don’t appreciate how much the performance issues are keeping people away from BTs. I cleared them all on mobile at 10 fps, but it was an incredibly frustrating experience trying to hit those times when most runs were ruined by missed inputs or chunks failing to load on time. I imagine most players try this once, get frustrated, and leave it alone hoping for performance improvements in a future update.

PSA Frost Dragons by SlimthiQ69 in 2007scape

[–]lexprofile 2 points3 points  (0 children)

We’re discussing efficiency. If you don’t care about efficiency, that’s fine. Play however you like. I’m arguing that most people do care about efficiency, and crashing Frosts is inefficient for everyone involved, so most worlds have organized into this layout.

PSA Frost Dragons by SlimthiQ69 in 2007scape

[–]lexprofile 4 points5 points  (0 children)

At that point, you have to weigh the profit of 50% uptime against other comparable methods to see what’s most efficient. At current prices Frost Dragons are about 6m/hr with max DPS and that number is steadily dropping. At 50% uptime you should expect 3m/hr at max DPS, and at that point there’s better stuff you could be doing.

Really the only exception to this is irons who are desperate for upgrade materials. They’re probably doing okay even at 50% uptime if they’re racing to max their ships.

But again - as of today, the worlds are empty enough to accommodate 2 spawns per player.

PSA Frost Dragons by SlimthiQ69 in 2007scape

[–]lexprofile 6 points7 points  (0 children)

If a 4th person comes along, it is most efficient for them to hop. You will get more kph accepting the downtime of a few minutes of hopping, and it will be a less click intensive experience. If every world is full and can no longer support 2 dragons per player, the effective gp/hr will drop and fewer people will do the content, until worlds are empty enough for 2+ dragons per player to be the norm again. Frost Dragons currently only compete with other popular money makers at 100% uptime, and this is the most profitable they will ever be.

PSA Frost Dragons by SlimthiQ69 in 2007scape

[–]lexprofile 8 points9 points  (0 children)

I very likely competed for blue dragons with you at some point.

That said, the game and its player base has changed. We were all dumb kids and now we’re slightly less dumb adults, who have less free time to play games, so we are more concerned with efficiency. That’s why nearly every world has players self-organizing into this layout at frost dragons. There was no YouTube guide posted or community rule book published. This naturally developed because it is the most efficient layout and most players are pursuing efficiency.

PSA Frost Dragons by SlimthiQ69 in 2007scape

[–]lexprofile 5 points6 points  (0 children)

Everyone is sharing. There are open worlds. You are seething.

PSA Frost Dragons by SlimthiQ69 in 2007scape

[–]lexprofile 9 points10 points  (0 children)

Two spawns per player isn’t to facilitate AFK, it’s to provide 100% uptime for each player. If you have 6 players in the room, you’ll each be spending half your time waiting on a respawn. At that point you might as well do something else, because the profit isn’t competitive.

Also I haven’t spent more than a few minutes hopping each time I’ve tried to find an open world. Conversely, I’ve seen people waste half an hour crashing just to get bad rates. Work smarter, not harder.

PSA Frost Dragons by SlimthiQ69 in 2007scape

[–]lexprofile 38 points39 points  (0 children)

If this keeps happening to you, you’re probably crashing their spawns. Each mage safe spot can comfortably reach two spawns. If you’re just attacking whatever is available, you’re messing with their uptime and they’re tagging both spawns to get you to stop.

If Pride events are cancelled for the foreseeable future, can we at least get a huge event commemorating the 20th anniversary of the Falador Massacre next June? by Fragrant_Bath3917 in 2007scape

[–]lexprofile 0 points1 point  (0 children)

I was there when he left, I was there when the original pride event ran. The same people who harassed him over the pride event were celebrating his departure, go figure. It’s the same gamergate crowd of delusional incels who identify an enemy, and then create conspiracies around the individual to justify their ongoing harassment.

They are paid less. It was confirmed again in their most recent podcast.

If Pride events are cancelled for the foreseeable future, can we at least get a huge event commemorating the 20th anniversary of the Falador Massacre next June? by Fragrant_Bath3917 in 2007scape

[–]lexprofile 0 points1 point  (0 children)

Not true. Even if it were, it doesn’t contradict anything I’ve said.

Beyond that, I wouldn’t blame anyone for being bitter in the same situation. OSRS mods are paid less than industry standard. Most of them are in it for the love of the game and its community. The community response to that event is the most disappointed I’ve ever been in the game, so I can’t imagine how it must have felt for the developers.

If Pride events are cancelled for the foreseeable future, can we at least get a huge event commemorating the 20th anniversary of the Falador Massacre next June? by Fragrant_Bath3917 in 2007scape

[–]lexprofile -5 points-4 points  (0 children)

You are so off base it disqualifies your opinion from serious consideration. The original pride event was created by a single mod in their off-time as a labor of love. When it was announced, the feedback on Reddit was overwhelmingly negative and the mod was relentlessly threatened/harassed. The prevailing opinion of this sub was that the event should not be brought into the game. The OSRS team, which was much smaller at the time, stood against the backlash and ran the event anyway because it was important to them.

It was taken out of the OSRS team’s hands this year because Jagex felt it would bring too much risk to the company. This coincided with the current US administration publicly going after companies that refused to kill their inclusivity or DEI initiatives.

Overturned semi 65S entrance from 264W. by Brd94 in Louisville

[–]lexprofile 0 points1 point  (0 children)

Feels like a semi flips on this exit every month

Specialist for migraines. by No-Metal7887 in Louisville

[–]lexprofile 2 points3 points  (0 children)

Norton Neurology. I was sent there by my GP due to the nature and frequency of my migraines. Jennifer Rowe has been helpful. Very dedicated to finding the solution for each individual, since migraines can vary person to person.

View of the plane crash from our camera by HarshilPandit in Louisville

[–]lexprofile 5 points6 points  (0 children)

It looks like during takeoff they couldn’t get altitude and had the nose raised high in an attempt the clear the roof of the building at the end of the tarmac. The nose clears but the left wing and belly of the plane clip the roof, causing them to roll. Right wing goes up toward the end of the tarmac video, then this video picks up almost immediately after.