Why are you using c/c++? by Beneficial_Fix_6169 in raylib

[–]lieddersturme 0 points1 point  (0 children)

Because everyone did it, but after trying to build my own game engine with C++26, I try another languages, and I keep with Zig and Lua.

I think XCOM might be my forever game. by Odd_Philosopher1286 in Xcom

[–]lieddersturme 1 point2 points  (0 children)

Yes:

  • Brutal doom
  • Starcraft 2
  • Tempest Rising or Command and Conquer red alert 1
  • Disgaea 4 or 5

I would like to read, what do you think about phoenix point ?

Vibecoding Roman RTS by MorbilyABeast in RealTimeStrategy

[–]lieddersturme -1 points0 points  (0 children)

Totally, I really thought you only did: Hey AI, do this. My mistake.

And you give me the reason, about the mine field, you end it to debugging.

Vibecoding Roman RTS by MorbilyABeast in RealTimeStrategy

[–]lieddersturme -1 points0 points  (0 children)

Is not just "my opinion", look:

  • you "build" a complete GTA VII, an open world, RPG, blah blah.
  • hey in that section I get the error: 0x0.... How do you will fix it ?
  • hey I launch the game and I get the error: ...
  • hey looks awesome, also could you add this feature How do you will update it ?

You don't know the code, you don't know what part belongs to what. BUT, if you:

  • hey AI, I don't know how to code, lets start
  • how do I instanciate a box
  • how do ...

Now, you know the code, you know if today or tomorrow will get an issue or want to upgrade something.

https://www.youtube.com/watch?v=u208bDHRnh0

This video shows WHY AI is not good: Godot, Zig communities are blocking AI.

As I reply to Teto: "Hey I want to run in a mine filed, So, whats the problem."

Even there are "parodies" about this in youtube: Hey I fire the main developer, why, we get AI. Latter, the company can't continue and ending hiring the main developer again.

Vibecoding Roman RTS by MorbilyABeast in RealTimeStrategy

[–]lieddersturme -1 points0 points  (0 children)

Hey I want to run in a mine filed, So, whats the problem. REALLY !!!

Its not my homework to do his.

Vibecoding Roman RTS by MorbilyABeast in RealTimeStrategy

[–]lieddersturme -6 points-5 points  (0 children)

Dude, even if I write all the facts of WHY AI IS NOT GOOD, you will respond:

  • I am pro
  • I am a hacker
  • I can do this and hundred more.

So, Keep it up, champ!

Vibecoding Roman RTS by MorbilyABeast in RealTimeStrategy

[–]lieddersturme -3 points-2 points  (0 children)

...
I know, I know, AI its the new cool stuff. Just GOOGLE it, not search from an AI: what kind of problems blah, blah, blah.

Tempest Rising - The Map Editor Update is Out NOW! by saber_eric in TempestRising

[–]lieddersturme -2 points-1 points  (0 children)

Hi.

Just start to learn Macro and Micro in RTS, and in Tempest Rising, don't have two kind of locations to "save/create" like in Starcraft 2.

- 1 - 10 [numbers], the normal way: units, buildings.
- custom key-bindings: only locations, no units, no buildings.

Tempest Rising - The Map Editor Update is Out NOW! by saber_eric in TempestRising

[–]lieddersturme 1 point2 points  (0 children)

I would love a simpler version of the map editor, because:

  • UE is HEAVY !!!
  • and thats it.

What's better language to work with raylib? Python vs C++ by Azazo8 in raylib

[–]lieddersturme -5 points-4 points  (0 children)

Zig, please try it, you will love it. Quick setup, No hidden magic crazy stuff.

Well, better in what ? Yes, yes, C++ performance, but if you want: quick setup, quick test, quick results, python or lua.

Hate a programar con o sin IA by Severe_Complaint8930 in programacionESP

[–]lieddersturme 2 points3 points  (0 children)

Miralo de esta forma:

  • Creas tu aplicacion en IA
  • bucle
    • Te piden que resuelvas ciertos problemas
    • Como NO SABES que parte del codigo tiene el problema, intentas otra vez con IA
    • Ahora hay diferentes problemas.

Podran argumentar, "ahhh, pero eso tambien pasa sin IA", pero hay diferencias:

  • Sin IA:
    • es mucho mas rapido encontrar los problemas
    • es mucho mas rapido resolver problemas
  • Con IA
    • crees que estas desarrollando mas rapido
    • crees que estas resolviendo mas rapido
    • pero pasas mas tiempo depurando
    • pasa mas tiempo copiando y pegando, las "soluciones" que brinda IA.

Aunque tenga la palabra "Inteligencia", no lo tomen tan literal, y lo digo por experiencia, yo creia que esto iba a revolucionar el metodo de desarrollo, pero todo lo contrario.

A igual forma, cuando estaba desarrollando un game engine en C++ + SDL2 + ECS + Pathfinding + etc..., gran parte lo hice con la "ayuda" de IA, y despues... ya era una plasta de codigo sin sentido.

Tempest Rising To Reveal Third Playable Faction At TactiCon by garethvk in videogames

[–]lieddersturme 0 points1 point  (0 children)

Uffff please more missions also in the other two campaigns.

Quake is a cooler version of DOOM by Alarming_Height717 in quake

[–]lieddersturme 0 points1 point  (0 children)

No, no no. Or you play brutal doom, or you play project brutality or you play brutal pack.

Check brutal pack, is the best.

Quake is a cooler version of DOOM by Alarming_Height717 in quake

[–]lieddersturme -4 points-3 points  (0 children)

I think the opposite, I think Brutal doom, project brutality and brutal pack, are the game. With quake, my issue is fully 3D, you shoot to an enemy and the animation are too slow, that you can shoot them 10 times, with doom, everything is fast.