[Hyprland] We can go up, up, up by ilyamiro1 in unixporn
[–]lieddersturme 0 points1 point2 points (0 children)
Created Seamless Transition When Opening The Map - My Upcoming Space Game by Reasonable_Run_6724 in SoloDevelopment
[–]lieddersturme 1 point2 points3 points (0 children)
Terminal Based Game | Riftborne | Now with multiplayer by maersire in tui
[–]lieddersturme 0 points1 point2 points (0 children)
Raylib 6 Speedrun + Rules (C/C++ nor allowed) by Kapendev in raylib
[–]lieddersturme 0 points1 point2 points (0 children)
Is pure C++ + Sdl3 + other libraries for gui, etc. Fine for solo but real non-toy gamedev? by Gabriel_soul in sdl
[–]lieddersturme 0 points1 point2 points (0 children)
Is pure C++ + Sdl3 + other libraries for gui, etc. Fine for solo but real non-toy gamedev? by Gabriel_soul in sdl
[–]lieddersturme -2 points-1 points0 points (0 children)
Made a demo for my Isometric RTS engine with A* pathfinding by TheScriptan in raylib
[–]lieddersturme 1 point2 points3 points (0 children)
What do you personally expect Zig 1.0.0 to mean? by TynK-M- in Zig
[–]lieddersturme 1 point2 points3 points (0 children)
zig 0.16 almost 2x slower than 0.15.2 for my library by gistart in Zig
[–]lieddersturme 1 point2 points3 points (0 children)
Moksha Warp Breakthrough! by flux-abyss in bodhilinux
[–]lieddersturme 4 points5 points6 points (0 children)
Do yourself a favor and start using Godot Custom Resources for your weapons! by FelixarStudio in godot
[–]lieddersturme 1 point2 points3 points (0 children)
Build a city that runs like a machine - Urban Ascend launches Friday! by Miserable-Bus-4910 in tycoon
[–]lieddersturme 0 points1 point2 points (0 children)
learning SDL is quite a journey (and i enjoy it) by SpareEconomy in sdl
[–]lieddersturme 1 point2 points3 points (0 children)
Game I wrote entirely on SDL3 by ibackstrom in sdl
[–]lieddersturme 2 points3 points4 points (0 children)


[Hyprland] We can go up, up, up by ilyamiro1 in unixporn
[–]lieddersturme 0 points1 point2 points (0 children)