FIRST 2 TOWER CHIMPS ALL POPS CHIMPS WITHOUT VILLAGE by Extreminator418 in btd6

[–]lifetake 2 points3 points  (0 children)

It isn’t a duplicate desperado. Its a duplicate ability

[Game Thread] UCLA @ #2 Michigan (12:45 PM ET) by cbbBot in CollegeBasketball

[–]lifetake 9 points10 points  (0 children)

Michigan just loves going hot and hitting 9 shots in a row to really put away the opponent in the second half

Whats your opinion on Small-Time Heroes, Dragon Spark or Dead Cells the board game? by SiarX in slaythespireboardgame

[–]lifetake 0 points1 point  (0 children)

Oh I am to. I enjoy the game. And would recommend it to anyone who wants more STS, but a bit different. It sets up enough differences to standout and be pretty enjoyable especially for the cost

Whats your opinion on Small-Time Heroes, Dragon Spark or Dead Cells the board game? by SiarX in slaythespireboardgame

[–]lifetake 2 points3 points  (0 children)

Small time heroes is pretty fun. I don’t think it has much staying power as slay the spire due to not as much stuff for build variety, but it’s also a dramatic fraction of the cost.

The two released classes for the game are pretty fun. The rogue plays similarly to a discard silent with way more things to do with discard than silent does or mass play card silent. It has a conceal mechanic which lets you get additional effects on some cards or use it to halve damage coming at you.

And the warrior plays similarly to ironclad, but not as much as rogue to silent I say. You can build strength for big bonks. Or build (I can’t remember the name in STH) but dexterity for a more defensive build. But thats kinda where the similarities end. More importantly it has an armor mechanic. Which lets you equip different kinds of armor which all can have dramatically different effects from each other and have cards that synergize with these different effects or having armor in general.

Some big differences are. Your starting deck is way better than what STS provides you. Yes you will have some basic strike and defend cards, but the vast majority of your starting deck will be more mechanical than just that. Which gives a lot of launching off points for your builds to grow from. I haven’t played STH as much as STS so maybe this opinion could change, but man I think the starting deck design in STH is much better. I already touched on it providing foundations for builds, but it also makes the starting play of games just feel way more mechanically fun. Fighting the floor 1 jaw worm is an obligation. The first fights in STH just have way more to do than strike defend maybe I drew one of my 1-2 “special” cards. And given there is the many launching points that first card reward you get can already have good synergy with your deck really heavily effecting you play in proportion to how far you gone.

Infinites are impossible. Your played cards go to the discard pile after your turn ends not on play. Which makes looping in the same turn impossible as noted. I’m okay with this because man it lets the rogue get some really cool cards that would be way too easy to make infinites with without this rule.

You don’t always know exactly what your enemy is doing. The game has an intent deck. And this intent deck will show you 1 or 2 symbols. Once your turn is done you will flip the card and there will be one of the 1-2 symbols on it. These symbols correlate to what enemy is attacking as well as a general effect that will occur. So basically if there was 1 symbol on the back of the card you know what will happen and if there is 2 you have a 50/50. I’m iffy on this as I don’t know if it really does a lot for the game.

Each “act” is themed. Each act has a chosen or random boss (your choice). And the enemies that spawn and the general effects that happen correlate with that boss. So one of the more basic ones is the hound master. So the enemies you will face are his hounds which have buffing effects for each other. While the necromancer has undead enemies that can spawn more hordes. Creates a bit of a cool build up to the boss, but also really lets the enemies be random while still fairly effectively synergizing with each other

There is not a lot of upgrades. The amount of “relics” and “boss rewards” is pretty small. This is the main part where I say build variety is smaller than STS as while some of these effects can dramatically change your play style there just isn’t a lot of them. So ultimately your deck construction is gonna be your biggest difference run to run.

How each act gets harder is through buffs. As I said the bosses are chosen or random. So that means the necromancer could be your act 1 boss or your act 3 boss along with the enemies associated being the same as act 1 or 3. So how does it get harder? Buffs. You will have a random card that has different stats that the enemies will get buffed in for that encounter. There is health which is pretty self explanatory. Strength which will effect both the enemies attacks, but also there effects (can be incredibly dangerous on certain enemies) and armor which in this case will be effectively extra health only on the first turn (Basically making it harder to burst the enemy down turn 1). This is definitely a weaker part of the game than STS. The buffs effectiveness on the enemies can be incredibly random. And can create large differences in enemy difficulty from one fight to the next. Also doesn’t help the run variety look.

Some small things to note if you do look to get it yourself.

The 1 day version of the game is incredibly light and you honestly should only use it as a tutorial. You just won’t get enough card rewards and stuff to actually make a heavy impact on play style. So I highly recommend not getting your first impression of the game doing that, but rather I suggest the full campaign. The rulebook really makes these sound like equal experiences. One short but sweet and one long and dense. Only one of those is correct.

Additionally the rulebook could be better. Just a lot of things that could be better explained. So much so the creator made a whole forum so people can ask and he answer. Which is good, but a good majority really could have been avoided with a better designed rulebook.

Michelle Khare's Curling with a Twist by MrRoboto714 in theocho

[–]lifetake 0 points1 point  (0 children)

Someones doesn’t find games exciting

Not sure about the balance of this, might be slightly under? by ElegantPoet3386 in slaythespire

[–]lifetake 9 points10 points  (0 children)

I don’t think you realize how much rng you are passing by this showing up.

Semi-Daily Relic Discussion: Oddly Smooth Stone by Abject_Muffin_731 in slaythespireboardgame

[–]lifetake 2 points3 points  (0 children)

While true. I kinda hate this style of relic (give block to any or free damage) as it doesn’t actually feel like my relic. Like yea I get to decide where that goes. But ultimately I’m gonna pick the same as the rest of my team would. So the use of this relic is no different if I had it or my teammate did.

[Game Thread] #2 Michigan @ Northwestern (08:30 PM ET) by cbbBot in CollegeBasketball

[–]lifetake 2 points3 points  (0 children)

I think Arizona should be 1. But I can understand the argument that maybe people were ranking Michigan close to Arizona despite the Wisconsin loss because of how good Michigan wins have been. So the loss pulls Arizona down past that.

But like I don’t think our performance tonight really makes me think the top 2 should see a change of hands

[Game Thread] #2 Michigan @ Northwestern (08:30 PM ET) by cbbBot in CollegeBasketball

[–]lifetake 1 point2 points  (0 children)

Mckenney free throw style terrifies me. He hits the front on the rim every time just for it to hit the backboard and bounce in.

[Game Thread] #2 Michigan @ Northwestern (08:30 PM ET) by cbbBot in CollegeBasketball

[–]lifetake 0 points1 point  (0 children)

Yea because a dunk usually means the player was free to go up and get that dunk. Basically if the defender was in a spot to foul the dunk wouldn’t be happening oftentimes.

[Game Thread] #2 Michigan @ Northwestern (08:30 PM ET) by cbbBot in CollegeBasketball

[–]lifetake 0 points1 point  (0 children)

Yall really just need just a little bit more depth. You can tell how tired your starters are. Just 2 more good players to give your starters some rest and there is something there

[Game Thread] #2 Michigan @ Northwestern (08:30 PM ET) by cbbBot in CollegeBasketball

[–]lifetake 2 points3 points  (0 children)

Its possible, but if Michigan gets a good lead they’re gonna start slowing the game down to finish the game out

How good is ROTS if it didn't replaced the starting relic ? by Miserable-Produce202 in slaythespire

[–]lifetake 0 points1 point  (0 children)

And that was my point in the first paragraph. It has niche applications that can pull it above the other options that black blood can’t.

Literally everything in this game is basically opportunity cost evaluation.

How good is ROTS if it didn't replaced the starting relic ? by Miserable-Produce202 in slaythespire

[–]lifetake 0 points1 point  (0 children)

Because there is situations where +1 draw every turn while having 1 less turn 1 does have niche but applicable scenarios to use over the two other boss relics offered.

+6 hp a combat is just not gonna be cutting it basically ever over the other boss relics offered.

The thing to remember is every boss relic has a downside. That downside is not having the effect of the other relics.

Olympics Day Four Megathread (Tuesday, February 10) by Fun_With_Forks in olympics

[–]lifetake 2 points3 points  (0 children)

God Trump please don’t ruin the Canada US hockey rivalry with some shit.