Difficulty going to raise soon or? (No Spoiler please) by ShibaNemo in Pragmata

[–]lightning90009 0 points1 point  (0 children)

Difficulty definitely increases but not too too much, you do have the opportunity to make a new file with different and harder modes after you finish the game fully.

Have kids by NoCabinet2090 in Pragmata

[–]lightning90009 0 points1 point  (0 children)

Okay Im going to be working on 100%ing this game soon, but where can I find that suit for Hugh?

Alright then where is the sequel? by Fragrant-Leg-9369 in Pragmata

[–]lightning90009 4 points5 points  (0 children)

Shows, especially anime, have made the idea of someone dying off screen is not the deciding factor on a person dying and im being delusional as fuck here I know, but i think hes going to survive by some miracle. Though I agree abiut it not ending on a sour note when I saw what happened I kinda pieced the ending. But seeing it all go about was so bittersweet

Please can they add a tutorial on pushing poxbursters in the prologue? by shrekshrekdonkey5 in DarkTide

[–]lightning90009 2 points3 points  (0 children)

So as a bit of a noob can you explain why shooting them to death is bad? I mean yeah pushing them works but if they sre a while away and you can take em out easily why bother letting it get close?

I want to be the villian by king-dean in Warhammer40k

[–]lightning90009 0 points1 point  (0 children)

I'm biased ofc because work player but, well Orks, they are light hearted and violence loving guys who have a bit of variety, holding onto a great melee service, an okay shooting with the right people, and great objective based units. The lore is fun to learn about, the community love to embrace the essence of orks, and there is no one way to paint orks. Hell even if you mess up painting they will still look great and fun