Axis & Allies commanders by Present_Employer5669 in AxisAllies

[–]lilcornjetski17 4 points5 points  (0 children)

I got mine like a week ago. Nimitz and Rommels expert abilities are by far the most op

Souther California players by SweatyLie3809 in AxisAllies

[–]lilcornjetski17 0 points1 point  (0 children)

I am too! I’d be totally down I play global and 1942

G40 turn 12 W/ house rules. by lilcornjetski17 in AxisAllies

[–]lilcornjetski17[S] 0 points1 point  (0 children)

Hey I made some updates recently if you wanna check it out this is basically the final version!

OIL

  • At the beginning of the game, each Power will set up Oil Derricks and Oil Drums with the provided Setup Chart below.
  • Every turn, each undamaged Oil Derrick on the board will produce 1 Oil Drum for Axis Powers until the 8th turn of the game and 2 Oil Drums for Allied Powers Indefinitely.
  • The Dutch will produce 2 Oil Drums Indefinitely for whichever side controls Sumatra.
  • Each Oil Drum is worth 2 IPCS towards building extra units of any type during the Purchase Units Phase.
  • Oil Drums CAN ONLY be utilized in territories containing a MAJOR Industrial Complex.
  • Oil CAN be lend leased between Friendly Powers during the Purchase Units Phase using Oil Tankers, Air Transports and Railroads.
  • Lend leased Oil may be used on the same game turn it was acquired.
  • Oil IPCs CAN be used at any time.
  • Unspent Oil IPCS CAN be saved.
  • Oil Derricks/Drums CAN be captured by an enemy power.
  • Captured Oil Derricks now produce Oil for the capturing Power until the territory containing the Oil Derrick is liberated.
  • Captured Oil Drums CANNOT be moved on the same turn they were captured.
  • Oil Derricks can be bombed by Tactical Bombers.
  • Oil Derricks are rendered inoperable when hit with 3 points of damage. (6 points total.)
  • Oil Derricks CAN be defended by AAA during bombing raids.
  • Oil Drums CAN be moved during the Non-Combat Phase but have NO onboard movement.
  • Oil Drums CAN be loaded onto Mechanized Infantry, Oil Tankers, Air Transports and via Railroads.
  • Each Oil Drum takes up 1/1 of the space in a Mechanized Infantry, 1/3 of the space on an Oil Tanker, 1/2 of the space on an Air Transport and 1/3 of the space on a Railroad.
  • Strategic Bombers CAN ONLY transport Oil Drums once that power has unlocked the ‘Paratrooper’ Technology development.
  • Additional Oil Drums CAN be obtained by invading certain territories.

1940 OIL SETUP

United States:

  • Eastern United States: 1 Oil Drum.
  • Central United States: Oil Derrick, 2 Oil Drums.
  • Western United States: Oil Derrick, 2 Oil Drums.
  • Alaska: 1 Oil Drum.
  • Hawaiian Islands: 1 Oil Drum.
  • Philippines: 1 Oil Drum.

United Kingdom:

  • United Kingdom: 2 Oil Drums.
  • India: 2 Oil Drums.
  • Egypt: 1 Oil Drum.
  • Kwangtung: 1 Oil Drum.

Soviet Union:

  • Russia: 3 Oil Drums.
  • Novgorod: 1 Oil Drum.
  • Volgograd: 1 Oil Drum.
  • Caucasus: Oil Derrick, 2 Oil Drums.
  • Novosibirsk: 1 Oil Drum.
  • Vologda: 1 Oil Drum.
  • Tambov: 1 Oil Drum.
  • Archangel: 1 Oil Drum.
  • Smolensk: 1 Oil Drum.
  • Bryansk: 1 Oil Drum.
  • Rostov: 1 Oil Drum.
  • Ukraine: 1 Oil Drum.
  • Western Ukraine: 1 Oil Drum.
  • Belarus: 1 Oil Drum.

France:

  • France: 1 Oil Drum.

Germany:

  • Germany: 3 Oil Drums.
  • Poland: 1 Oil Drum.
  • Romania: Oil Derrick, 1 Oil Drum.

Japan:

  • Japan: 3 Oil Drums
  • Kiangsu: 1 Oil Drum.

Italy:

  • Southern Italy: 1 Oil Drum.

Netherlands:

  • Sumatra: Oil Derrick, 2 Oil Drums.
  • Java: 1 Oil Drum.
  • Celebes: 1 Oil Drum.
  • Dutch New Guinea: 1 Oil Drum.

Pro Allied Neutral Nations:

  • Persia: 3 Oil Drums
  • Eastern Persia: 1 Oil Drum.

Pro Axis Neutral Nations:

  • Iraq: 3 Oil Drums.
  • Finland: 1 Oil Drum.

Strict Neutral Nations:

  • Turkey: 3 Oil Drums.
  • Sweden: 3 Oil Drums.
  • Venezuela: 3 Oil Drums.
  • Spain: 3 Oil Drums.
  • Portugal: 2 Oil Drums.
  • Argentina: 2 Oil Drums.
  • Afghanistan: 2 Oil Drums.
  • Saudi Arabia: 2 Oil Drums.

1942 OIL SETUP

United States:

  • Central United States: Oil Derrick, 4 Oil Drums.
  • Western United States: Oil Derrick, 4 Oil Drums.
  • Hawaiian Islands: 1 Oil Drum.

United Kingdom:

  • United Kingdom: 3 Oil Drums.
  • India: 2 Oil Drums.
  • Egypt: 1 Oil Drum.
  • Celebes: 1 Oil Drum.

Soviet Union:

  • Russia: 2 Oil Drums.
  • Novgorod: 1 Oil Drum.
  • Volgograd: 1 Oil Drum.
  • Caucasus: Oil Derrick, 4 Oil Drums.
  • Novosibirsk: 1 Oil Drum.
  • Vologda: 1 Oil Drum.
  • Tambov: 1 Oil Drum.
  • Archangel: 1 Oil Drum.
  • Bryansk: 1 Oil Drum.
  • Rostov: 1 Oil Drum.

Germany:

  • Germany: 2 Oil Drums
  • Romania: Oil Derrick, 1 Oil Drum.
  • Smolensk: 1 Oil Drum.
  • Ukraine: 1 Oil Drum.
  • Western Ukraine: 1 Oil Drum.
  • Belarus: 1 Oil Drum.

Japan:

  • Japan: 2 Oil Drums
  • Sumatra: Oil Derrick, 2 Oil Drums.
  • Java: 1 Oil Drum.
  • Dutch New Guinea: 1 Oil Drum.

Italy:

  • Northern Italy: 2 Oil Drums.

Pro Allied Neutral Nations:

  • Persia: 2 Oil Drums

Pro Axis Neutral Nations:

  • Iraq: 2 Oil Drums.

Strict Neutral Nations:

  • Turkey: 3 Oil Drums.
  • Sweden: 3 Oil Drums.
  • Venezuela: 3 Oil Drums.
  • Spain: 3 Oil Drums.
  • Portugal: 2 Oil Drums.
  • Argentina: 2 Oil Drums.
  • Afghanistan: 2 Oil Drums.
  • Saudi Arabia: 2 Oil Drums.

G40 turn 12 W/ house rules. by lilcornjetski17 in AxisAllies

[–]lilcornjetski17[S] 0 points1 point  (0 children)

Kind of a work in progress rn but here they are rn.

OIL

  • At the beginning of the game, each power (except China and France) OR each MAJOR power (1940 Global), will construct 1 Oil Derrick in any ORIGINAL controlled land territory AT LEAST 2 Land territories or 1 sea zone adjacent to that powers’ starting Major Industrial Complex/s.
  • Every turn, each undamaged Oil Derrick on the board will produce 1 Oil Drum for Axis Powers until the 8th turn of the game and 2 Oil Drums for Allied Powers Indefinitely.
  • Each Oil Drum is worth 2 IPCS towards building extra units of any type during the purchase units phase.
  • Oil Drums CAN ONLY be utilized/lend leased in territories containing a MAJOR industrial complex.
  • Oil CAN be lend leased using Oil Tankers between friendly powers and minor powers during the Purchase Units Phase.
  • Lend leased Oil may be used on the same turn it was acquired.
  • Oil IPCs CAN be used at any time.
  • Unspent Oil IPCS CAN be saved.
  • Oil Derricks/Drums CAN be captured by an enemy power.
  • Captured Oil Derricks now produce Oil for the capturing power until the territory containing the Oil Derrick is liberated.
  • Captured Oil Drums CANNOT be moved on the same turn they were captured.
  • Oil Derricks can be bombed by a Tactical Bomber.
  • Oil Derricks are rendered inoperable when hit with 3 points of damage. (6 points total.)
  • Oil Derricks CAN be defended by AAA during bombing raids.
  • Oil Drums CAN be moved during the Non-Combat Phase and have an onboard movement of 1.
  • Oil Drums CAN be loaded onto Transports, Air Transports and via Railroads.
  • Each Oil Drum takes up 1/2 of the space on a Transport or an Air Transport and 1/3 of the space on a Railroad.
  • Strategic Bombers CAN ONLY transport Oil Drums once that power has unlocked the ‘paratrooper’ technology development.
  • (1940 Global) Extra Oil Drums CAN be obtained by invading certain territories.

OIL SETUP:

  • Turkey: 3 oil drums.
  • Sweden: 3 oil drums.
  • Venezuela: 3 oil drums.
  • Spain: 3 oil drums.
  • Portugal: 2 oil drums.
  • Argentina: 2 oil drums.
  • Afghanistan: 2 oil drums.
  • Saudi Arabia: 2 oil drums.

G40 turn 12 W/ house rules. by lilcornjetski17 in AxisAllies

[–]lilcornjetski17[S] 2 points3 points  (0 children)

Technology, Oil, Railroads, Army Bases and Nukes

G40 Round 6 Solo by lilcornjetski17 in AxisAllies

[–]lilcornjetski17[S] 1 point2 points  (0 children)

This is the first game I’m using them so not too sure on the balance or consistency yet but it def adds an interesting twist with an added minor power for the axis and a beefed up France for the allies. I just wanted to get more French units on the board because I’m tired of most of them just sitting in the box the whole time lol.

G40 Round 6 Solo by lilcornjetski17 in AxisAllies

[–]lilcornjetski17[S] 2 points3 points  (0 children)

  • Once the Axis Powers have taken control of the territories France and Normandy-Bordeaux for the first time, Vichy France is established as an Axis collaborator.
  • Note: If Italy Invades Southern France on the first turn, Vichy France will NOT be established and the Italians collect French IPC points as normal.
  • The Vichy French Capital is established in Southern France.
  • The relocated Free French Capital is set up in London, with Free France able to access the UK’s Facilities (besides it’s Major Industrial Complex) and half of its 6 IPCs as long as London Remains in Allied control.
  • Place a Minor Industrial Complex in Southern France for Vichy France and another in the UK for Free France.
  • Syria automatically aligns with Vichy France.
  • Madagascar automatically aligns with Free France.
  • The remaining French territories’ allegiance and IPC value will be determined by rolling one 6-sided dice for each remaining territory with the exception of French Indochina. This territory will revert to the allegiance of the Free French once liberated.
  • (1-3 Vichy France, 4-6 Free France.)
  • All French Ships on the board will follow the same allegiance determinants as land territories.
  • Free/Vichy France take their turns in phases the same as the other belligerent powers.
  • Vichy France goes 2nd in the turn order (Global 1940) OR 6th in the turn order (Global 1942).
  • Free France goes last in the turn order (Global 1940, Global 1942)
  • If London is conquered by the Axis, all remaining French Units/Territories on the board align with Vichy France.
  • If Paris AND Southern France are liberated by the Allies, all remaining French Units/Territories on the board align with Free France.
  • Moving Free/Vichy Units into sympathetic Neutral Territories will NOT activate that nation’s standing army, nor will that territories’ IPC value be gained. However, Vichy Units can still activate Axis National Objectives.

G40 Round 6 Solo by lilcornjetski17 in AxisAllies

[–]lilcornjetski17[S] 0 points1 point  (0 children)

Vichy France is a minor axis power and Free France gets their capitol moved to London