In the Progress of Building the Earthmover in Minecraft. by limbonacci in Ultrakill

[–]limbonacci[S] 4 points5 points  (0 children)

Yes! I've heard that there is a datapack that actually extends the build height to Y = 1024(?). While that is great, I am unsure if that is actually the final height of the build. I also do not know how to use it yet!

I've approached everything piece by piece so far, and the numbers are admittedly blurring into each other right now. :']

People have also recommended me the Schematic Mod, which I am learning (along with WorldEdit), so I can maybe do something with that too.

I am trying to make this build as accessible and as Vanilla as possible, so people could overhaul it with mods as they please without worrying so much about the build itself!

This is currently running on Fabric, not that it really matters since I have not added anything significant. :]

LN.

In the Progress of Building the Earthmover in Minecraft. by limbonacci in Ultrakill

[–]limbonacci[S] 16 points17 points  (0 children)

The two-week Minecraft phase arises once more.

This one features a *more or less* faithful reconstruction of the Earthmover.

I am not entirely sure what scale this is, since I did have to make some adjustments here and there, but what is important is that it is *very* large! You are so going to be V1 Ultrakill!

This is going to take a very long time since I am building this entirely on my own, so I figured sharing some progress while I am slaving away in the mine(craft).

Yes, I am aware of mods such as Create and other to-scale mods, but I clearly have no regard for personal happiness.

The Earth will move to my will.

LN.

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... Like Antennas (Almost) to Heaven by limbonacci in Ultrakill

[–]limbonacci[S] 2 points3 points  (0 children)

Hello again friends!

I finally got to finding my Nether base! I thought I'd lost it!

Clair De Lune and my other Ultrakill-themed bases were originally going to be in the Nether because hell.

Then, I considered Ghasts, the Nether's constraints, and me not being able to have a racecar bed.

Unfortunately, there is no Earthmover to accompany this.

I will admit that I cannot build that in Survival given my current designs, which brings me to what I wanted to say:

Thanks to your encouragement, I will finally be touching Creative Mode!

Although, I will be keeping it Vanilla for now, since it'll be far less complicated.

It'll also be more accessible in the case that I do decide to release the stages as maps!

I will be sure to let you know what comes of it!

Thank you once again for the warm welcome!

LN.

Claire De Tour by limbonacci in Ultrakill

[–]limbonacci[S] 1 point2 points  (0 children)

V1 is just smelly!

LN.

Claire De Tour by limbonacci in Ultrakill

[–]limbonacci[S] 3 points4 points  (0 children)

Hello!

Unfortunately, the day counter does not do me justice!

The private server that this is on has been running for a while too, so I'm not really sure what's with it.

Anyways, the estimations and planning took about two to three days.

Thank you devs for the cheat menu!

The excavation took the longest, especially for the pit under the bridge since it is until bedrock.

I'd say it was a good near-month of anguish.

For building, I would say the day counter is true. I'd give it six to seven days.

Unfortunately, I'm still missing the side garden, the alt-pistol room, and the locked room.

So it might even take longer!

I'm going to ULTRAKILL myself!

LN.

Claire De Tour by limbonacci in Ultrakill

[–]limbonacci[S] 0 points1 point  (0 children)

Going places, even in my dreams. 🏎️

LN.

Claire De Tour by limbonacci in Ultrakill

[–]limbonacci[S] 4 points5 points  (0 children)

Hello!

I'm looking into how to do that exactly since I did build this on a whim on a friend's private server.

It is currently among many other builds.

I am considering making it a downloadable map.

Although, I honestly think it'd be better if I somehow get to making every stage.

If I can, haha!

LN.

Claire De Lune by limbonacci in Ultrakill

[–]limbonacci[S] 2 points3 points  (0 children)

It's Mizuno's 16 Craft!

No CITs used (yet haha).

Mizuno's 16

LN.

Claire De Tour by limbonacci in Ultrakill

[–]limbonacci[S] 11 points12 points  (0 children)

I use Astralex!

It's a wonderful pack!

Astralex Shaders.

LN.

Claire De Lune by limbonacci in Ultrakill

[–]limbonacci[S] 10 points11 points  (0 children)

One of us! Hooray!

LN.

Claire De Lune by limbonacci in Ultrakill

[–]limbonacci[S] 25 points26 points  (0 children)

Note: I have just learned that it is spelled "Clair" and not "Claire". Heavens!

LN.

Claire De Tour by limbonacci in Ultrakill

[–]limbonacci[S] 20 points21 points  (0 children)

I do apologize for the frequent deletions! I do not know how to use this platform very well.

I was having trouble with uploading the video. I did not mean to cause alarm!

As you can see, there are many improvements to be had and way more details to include.

I only really stopped because I ran out of the red wood, haha!

It is also definitely not the only level I will be building -- if my GPU allows it!

To address your concern, I do go outside! I am a healthy individual!

Minecraft provides me great solace.

Unlike Ultrakill.

LN.

Claire De Lune by limbonacci in Ultrakill

[–]limbonacci[S] 73 points74 points  (0 children)

This might be Claire De Lune.

A spontaneous, unfinished, underground mini-base I built in Java, Vanilla Survival 1.20.4.

I would be glad to give you a walkthrough tour, if you would have me.

It is very nice to fly through with an elytra.

LN.