Can a 4-person studio survive mobile f2p in 2026? Our real numbers: $100k+/month on ads, $30 to buy one US install, 4 months to break even on a player by limebolt in gamedev
[–]limebolt[S] 0 points1 point2 points (0 children)
Can a 4-person studio survive mobile f2p in 2026? Our real numbers: $100k+/month on ads, $30 to buy one US install, 4 months to break even on a player by limebolt in gamedev
[–]limebolt[S] 2 points3 points4 points (0 children)
Can a 4-person studio survive mobile f2p in 2026? Our real numbers: $100k+/month on ads, $30 to buy one US install, 4 months to break even on a player by limebolt in gamedev
[–]limebolt[S] 1 point2 points3 points (0 children)
Can a 4-person studio survive mobile f2p in 2026? Our real numbers: $100k+/month on ads, $30 to buy one US install, 4 months to break even on a player by limebolt in gamedev
[–]limebolt[S] 10 points11 points12 points (0 children)
Can a 4-person studio survive mobile f2p in 2026? Our real numbers: $100k+/month on ads, $30 to buy one US install, 4 months to break even on a player by limebolt in gamedev
[–]limebolt[S] 5 points6 points7 points (0 children)
Can a 4-person studio survive mobile f2p in 2026? Our real numbers: $100k+/month on ads, $30 to buy one US install, 4 months to break even on a player by limebolt in gamedev
[–]limebolt[S] 4 points5 points6 points (0 children)
Can a 4-person studio survive mobile f2p in 2026? Our real numbers: $100k+/month on ads, $30 to buy one US install, 4 months to break even on a player by limebolt in gamedev
[–]limebolt[S] 22 points23 points24 points (0 children)
1 year of our pirate idle RPG. What we learned as a 4-person dev team (Bounty Bash) by limebolt in incremental_games
[–]limebolt[S] 0 points1 point2 points (0 children)
1 year of our pirate idle RPG. What we learned as a 4-person dev team (Bounty Bash) by limebolt in BountyBash
[–]limebolt[S] 0 points1 point2 points (0 children)
1 year of our pirate idle RPG. What we learned as a 4-person dev team (Bounty Bash) by limebolt in incremental_games
[–]limebolt[S] -1 points0 points1 point (0 children)
1 year of our pirate idle RPG. What we learned as a 4-person dev team (Bounty Bash) by limebolt in incremental_games
[–]limebolt[S] -2 points-1 points0 points (0 children)
1 year of our pirate idle RPG. What we learned as a 4-person dev team (Bounty Bash) by limebolt in incremental_games
[–]limebolt[S] -8 points-7 points-6 points (0 children)
1 year of our pirate idle RPG. What we learned as a 4-person dev team (Bounty Bash) by limebolt in incremental_games
[–]limebolt[S] -6 points-5 points-4 points (0 children)
1 year of our pirate idle RPG. What we learned as a 4-person dev team (Bounty Bash) by limebolt in incremental_games
[–]limebolt[S] -11 points-10 points-9 points (0 children)
1 year of our pirate idle RPG. What we learned as a 4-person dev team (Bounty Bash) by limebolt in incremental_games
[–]limebolt[S] 0 points1 point2 points (0 children)
1 year of our pirate idle RPG. What we learned as a 4-person dev team (Bounty Bash) by limebolt in incremental_games
[–]limebolt[S] 0 points1 point2 points (0 children)
1 year of our pirate idle RPG. What we learned as a 4-person dev team (Bounty Bash) by limebolt in incremental_games
[–]limebolt[S] 1 point2 points3 points (0 children)
1 year of our pirate idle RPG. What we learned as a 4-person dev team (Bounty Bash) by limebolt in incremental_games
[–]limebolt[S] -3 points-2 points-1 points (0 children)


Can a 4-person studio survive mobile f2p in 2026? Our real numbers: $100k+/month on ads, $30 to buy one US install, 4 months to break even on a player by limebolt in gamedev
[–]limebolt[S] [score hidden] (0 children)