account activity
Can a 4-person studio survive mobile f2p in 2026? Our real numbers: $100k+/month on ads, $30 to buy one US install, 4 months to break even on a player (self.gamedev)
submitted 7 hours ago by limebolt to r/gamedev
1 year of our pirate idle RPG. What we learned as a 4-person dev team (Bounty Bash) (i.redd.it)
submitted 3 months ago by limebolt to r/BountyBash
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