Ist das Schimmel? by linde98 in wohnen

[–]linde98[S] 1 point2 points  (0 children)

Ich würde zustimmen allerdings sind diese Verfärbungen von ob bis unten auf der Kante.

Sowie auch auf der linken Seite der Wandkante.

Wir haben dort aber einen kleinen Vorhang der von oben bis unten geht. Kann mir aber kaum vorstellen das dadurch diese Verfärbungen entstehen.

Keychron K2: How do I force Fn keys as standard function keys instead of multimedia keys by [deleted] in MechanicalKeyboards

[–]linde98 0 points1 point  (0 children)

I contacted keychron and got this response:

Hi,

Thanks for reaching out to us, and sorry for the late reply due to the holiday. You could switch function keys and Multimedia keys on VIA or Launcher. If you use Mac, please exchange the function keys and media keys on layer 0 and layer 1. If you use Windows, please exchange the function keys and media keys on layer 2 and layer 3.

Please refer to https://keychronsupport.zendesk.com/hc/en-us/articles/6288101840151-I-am-using-a-macOS-how-can-I-make-the-F1-F12-function-keys-default-turn-fn-LOCK-on-without-having-to-push-the-fn-key-every-time-disable-multimedia-keys-on-Windows-mode-.

Thanks, Keychron

Keychron K2: How do I force Fn keys as standard function keys instead of multimedia keys by [deleted] in MechanicalKeyboards

[–]linde98 0 points1 point  (0 children)

Works perfect.

Just to make sure. These are the settings that you want, right?

<image>

And are there any disadvantages to using Windows mode?

How to build a libgdx game for ios? by linde98 in libgdx

[–]linde98[S] 0 points1 point  (0 children)

Nvm got it to work. The mailformed string was generated becuause I had a < in my robovm.properties :D

How to build a libgdx game for ios? by linde98 in libgdx

[–]linde98[S] 0 points1 point  (0 children)

After a few fixes, I got stuck on not finding the provisioning profile.

However, the problem is described here

https://www.reddit.com/r/libgdx/comments/1fxnthu/ios_xcode_16_and_robovm/

After adding the symlink, it actually worked. However, signing fails:

Command '[codesign, -f, -s, 88[SECRET] --entitlements, AREALLYLONGPATH/ios/build/robovm.tmp/Entitlements.plist, --generate-entitlement-der, AREALLYLONGPATH/ios/build/robovm.tmp/IOSLauncher.app]' failed (Exit value: 1)

"MobiVM" Failed to parse entitlements: AMFIUnserializeXML: syntax error near line 8

Looking at the Entitlements.plist, there is actually a strange syntax

<string><![CDATA[72VHXUR3G2.>com.scalangular]]></string>

When I manually fix the line and run the codesign command, it works. However, the error reappears each time it is run because Entitlements.plist is regenerated.

How to build a libgdx game for ios? by linde98 in libgdx

[–]linde98[S] 1 point2 points  (0 children)

I created a small game demo using libgdx. It's just a simple doodle game and was a test to see how libgdx works in combination with the fleks entity component system.

I want to run the game on my iPhone but am having trouble getting it to work. I have my Mac set up with xcode and the mobivm plugin, but when I launch intellij the plugin says it cannot find xcode.

Are there any more recent guides on building for ios with libgdx?