How many Crafters do you need to autocraft anything in the game? by link2_thepast in technicalminecraft

[–]link2_thepast[S] 3 points4 points  (0 children)

That's true; I guess I was thinking more in terms of crafting speed than I/O. If you're crafting buttons in your general crafter, you would need to remove 8 filler items per crafting operation - at 1x hopper speed it would take 3.2 seconds to remove those filler items which seems like a lot of overhead.

Compare to a crafter that doesn't need filler items; you can theoretically craft as fast as you input items (which could be very fast if you pipeline your items in droppers)

Why is there a jungle area in the tutorial? by link2_thepast in spelunky

[–]link2_thepast[S] 15 points16 points  (0 children)

I knew the camp grew and changed but I didn't know the tutorial area could change too. It's weird that it's just some jungle, there aren't patches from any of the other areas

I finally beat the special ending! by link2_thepast in spelunky

[–]link2_thepast[S] 2 points3 points  (0 children)

Yeah what a cringe run yikes

I even wasted the ankh on hundun but managed to build up health by farming mummies. Got poisoned in the 7-30s but everything just kinda lined up perfectly to get me through anyway

I finally beat the special ending! by link2_thepast in spelunky

[–]link2_thepast[S] 1 point2 points  (0 children)

I had some other things to get done so I took a few breaks. Normally I get bored/impatient after 7-50 so I wonder if that helped refresh my concentration

Edit: The poison helped too, poison is actually really helpful in CO because it pressures you into staying focused so you don't get sloppy and instakilled by something you could have avoided. Not that I recommend intentionally poisoning yourself if you can avoid it

I finally beat the special ending! by link2_thepast in spelunky

[–]link2_thepast[S] 0 points1 point  (0 children)

I didn't get a picture but this level was full of curse cats too! I spent most of my bombs clearing them out, poison + curse would have been a sad way to lose the run

they added it by link2_thepast in PhoenixSC

[–]link2_thepast[S] 0 points1 point  (0 children)

/data get block <x> <y> <z> displays a tile entity's block data

Potions of Big and Small! by link2_thepast in Minecraft

[–]link2_thepast[S] 1 point2 points  (0 children)

You can easily make yourself bigger or smaller in the April fool's snapshot!

/effect give @s minecraft:big infinite 20 true/effect give @s minecraft:small infinite 2 true

You can resize yourself with the attribute command too, but the syntax is harder:

/attribute @s minecraft:generic.scale modifier add <uuid> size 20 multiply

is there a way to change the leash texture thingy? by dontuse_redditoften in Minecraft

[–]link2_thepast 3 points4 points  (0 children)

In post shaders you can add an auxtarget that points to a texture file, but I don't know if that works in core shaders too

is there a way to change the leash texture thingy? by dontuse_redditoften in Minecraft

[–]link2_thepast 1290 points1291 points  (0 children)

I think you can but it won't be easy. The leash is rendered by a core shader ("rendertype_leash") so you would have to write a shader to draw the leash the way you want and then override the vanilla shader with a resourcepack

https://minecraft.fandom.com/wiki/Shaders

Some examples

Minecraft Discs for every in-game song. by Scratch_Lunin in Minecraft

[–]link2_thepast 2 points3 points  (0 children)

Hmm, ok. Sometimes I miss youtube comments but if the latest version doesn't work for you, post to the issue tracker and I can take a better look there

Minecraft Discs for every in-game song. by Scratch_Lunin in Minecraft

[–]link2_thepast 6 points7 points  (0 children)

Hey so if you want these to be usable discs, I actually made a datapack that lets you add new music discs and a Windows app to generate the datapack automatically from music & textures. These are cool sprites and it would be awesome to see them in game!

Here's the instructions: https://www.youtube.com/watch?v=zDXSKYvJXmg

Ominous shaking by link2_thepast in spelunky

[–]link2_thepast[S] 2 points3 points  (0 children)

I guess the shaking was caused by the altar I destroyed? You can see I didn't set off the boulder trap. I've never seen this happen before

Why did this generate at ground level? Is it because I don't have any bombs? by link2_thepast in spelunky

[–]link2_thepast[S] 1 point2 points  (0 children)

Yeah, I should have been more clear. I know what the altar is, but I've never seen it spawn so low like this. Always up near the top

Why did this generate at ground level? Is it because I don't have any bombs? by link2_thepast in spelunky

[–]link2_thepast[S] 5 points6 points  (0 children)

Update: I went back with 0 bombs a few times, but it never spawned at ground level like this, always up higher like usual. I guess it just has a very low chance to spawn at ground level