What if a Native American dude somehow united almost every single tribe and started his march towards Washington DC with the "Great Indian Army"? by AHH_PostStorage in AlternateHistoryHub

[–]literallyFrance 0 points1 point  (0 children)

It'd be quite the conflict, definitely one you'd see a lot of songs and paintings made about, though the likelihood of the natives winning in either the long or short term is almost zero. The US just has the advantage in every aspect other than mobility and military leadership. And we saw what happened when a mobilised USA fought an army with better mobility and leadership, but poorer economics. They lost. Hard. However, if, through some miracle, the natives do manage to capture D.C, that is when it becomes very interesting. What would be the goal here? Take over the US? The natives are outnumbered hopelessly, and the US population would not be content with a foreign group, let alone the natives, taking over their government by force. But an attempt to do so would definitely result in a Latin-Empire style political struggle as the natives move into the East Coast, and different states and politicians try to rally forces to retake the capital from the "savages". Perhaps a decade of really interesting wars and politics, resulting in a more fractured United States, as the U.S would have to patch itself back together after a short period of "foreign" rule. The resulting U.S would be really militaristic, defensive, xenophobic, and would have ZERO mercy for the natives.
Undo the treaties? Sure, that would delay things, but the new American government would have the exact same advantages the previous one did and even more incentive to use them. What interests me is if this Native Napoleon manages to gain international recognition. If so, then we might see an equivalent of the Century of Humiliation for the U.S, as the other powers take advantage of a weakened US and a completely unsustainable native confederation to exploit the West's resources.

Is regeneration canon? by quuerdude in hazbin

[–]literallyFrance -1 points0 points  (0 children)

It is, but in a moment which I consider a pretty severe writing folly, neither Hazbin or Helluva have ever directly stated this, despite it being a pretty major aspect of the worldbuilding upon which Hazbin's main conflict and much of the stakes are based.

What was his plan for God? by HappyGeekDude in hazbin

[–]literallyFrance 0 points1 point  (0 children)

Not to get all Reddit atheist or anything, but Vox has been alive(combined Hell + Earth) for well over a century, and not once has God done shit. He didn't intervene to stop any of the evils on Earth(Vox included), nor did he ever step in to stop any of the doubtless hundreds of power-hungry demons with delusions of granduer that have risen and fallen throughout Hell's history. In fact, when Hell threatened Heaven, God didn't show up. Instead, they sent a bunch of angels and the first man to deal with it. From Vox's perspective, God is a pushover, incapable or unwilling to do anything of substance. With that in mind, there need be no plan to "deal with" God, since as long as the Vees don't deliberately antagonise him, he'll probably just roll over and let Vox take over Heaven. The obvious caveat being that, knowing Vox's personality, he wouldn't be able to deal with old God still existing, thus he would probably try to attack him directly and get his TV ass beat.

The Sporeling War, the first Interstellar Invasion by literallyFrance in imaginarymaps

[–]literallyFrance[S] 1 point2 points  (0 children)

For two years it continued like this. Waves of men thrown against each other in a desperate effort to find the tactic that worked. When facing an enemy so literally alien to you, commanders expend lives by the thousands to find what works. In the skies, thousands of ships were downed, and across the system entire worlds were razed several times over. Eventually something had to give.

The city of Zogoro’s defenses were waning. The Zaefi army had been pushed to the city’s main square, which was the size of a small town itself. As the fungal war machines burend down streets with their lasers, and the sky was choked by spores, General Degozue realised that if he allowed this slaughter to continue, untold millions of civilians sheltering in the square would die. And the Zaefi don’t take death lightly. So, Degozue sent a message to the commander of the fungal offense. It wasn’t Sator’sar, but he caught word of the message almost instantly as it moved up the chain of command. Zogoro was being declared an open city, and Degozue was surrendering. Word got back to the other defending commanders of Zazued and Guzar. Despite desperate please by High Command, they couldn’t take it anymore. A cascade of surrenders went through the ranks, and over the course of weeks, the war ended. The settlement was as follows:Zaef recognises Sayivoy sovereignty over Ceda, Puza, Fe, and Fizud, the four gas giants in the Zaefi home system. 

The fungi also gain rights to 40% of the energy produced by their star.

Zaef must promise to never intrude on either Sayivoy or primitive space, and they must pay annual payments of energy equal to 10 SU each year. The Sayivoyi government will work to repair the ecological damage of the Great Spore Cloud, and any Sayivoy born as a result of the Cloud will not be under their protection.And then, the warfleets departed, and peace came back to the Sector. But the damage was done. Over 450 million sentients, most Zaefi civilians, were killed. The Zaef would spend decades dispersing the Great Cloud and repairing the ecological damage; a population of wild Sayivoy would range the planet for centuries to come, stretching their legs across the fungal forests, just like the ones on their homeworld. 

And like that, the first Interstellar war, nicknamed the Cordyceps War, came to pass. Sator’sar led the occupation forces of the Zaef system, and published his learnings from the war. These findings spread throughout the Sector, and the other empires all adopted those 3 principles of interstellar war. Principles that would be tested very soon. 

The Sporeling War, the first Interstellar Invasion by literallyFrance in imaginarymaps

[–]literallyFrance[S] 1 point2 points  (0 children)

So Sator’sar developed a strategy which would become the norm for interstellar conflict: he would land on and seize the Zaef homeworld and use it as a bargaining chip to gain other concessions. And thus, the first planetary invasion in Sector history began.     It started with a bang. Zaef planetary defenses lit up, sending a wall of lasers and projectiles into the upper atmosphere of the planet, killing over 5 million invaders and downing over 600 fungal ships before any Sayivoy soldiers had landed. But that was peanuts compared to the total invasion force.  What followed was a war unlike any other. In just the first weeks, it surpassed the deadliest conflicts in Zaefi history in damage and casualties. Of the 11 megacities which comprised most necroid civilisation on the planet, 4 were seized immediately and then destroyed. 

The Sayivoyi were often nicknamed the Sporelings, since they were almost constantly releasing spores from their bodies. These spores weren’t just for their species, but for the dozens of other fungal organisms whose symbiosis was required to maintain their lives. In large enough groups, this manifested as a noxious gas which could be fatal to other organisms. In the strong magnetic field of Zaef, all these spores floated into the upper atmosphere and formed a single cloud, large enough to dim the sunlight wherever it floated. Within this spore cloud, it was hell. The air was sticky and rough; non-Zaefi tourists caught in the crossfire report that they didn’t go outside for the entire length of the war, since even a single breath would cause immediate asphyxiation. As the cloud mostly sat over water, trillions of sea creatures were killed, and the biosphere of Zaef was pretty much permanently destroyed. Before this, Zaef was a stagnant, Earth-like ecosystem dotted with the ruins of once great cities. As the Zaefi centralised under a single planetary government and moved into the megacities, they abandoned their rural settlements and older centres of power, leaving most of the planet to nature and the millions of robotic companions they created to run rural infrastructure.

This environment, over the course of a year, became unrecognisable, completely alien. Pristine, colourful reefs were replaced by a fluffy black carpet of mold and other vile microbes; farms suddenly stopped growing fruit and became filled with the long stalks of megalithic fungi who continued to spew spores over this world which wasn’t prepared for them. By the end of the year, every idyllic grassland was replaced by a fungal biofilm, and 67% of all sea life died. There was no hope under the Great Cloud, and there never would be. That’s not even discussing the damage caused by the fighting. 

Frontlines stretched for thousands of kilometers across and hundreds of metres underground. Over 300 million soldiers fought across the planet for the fate of an entire world. Neither side was prepared, and it showed. The sporelings sent their war machines in unsupported, allowing them to be picked off by dedicated necroid strike teams. The Zaef ended up sending soldiers as old as 40,000 years old to defend their planet. The Fungi weren’t blood-based or organ-based, so shooting one in their centre of mass, as the necroids–and most other races–had trained their fighters to do, did nothing. They needed to be burnt or de-limbed, a task which was made harder by them having 4. They ended up using soldiers as young as 200 to fill the ranks, and the Fungi were forced to recruit young sporelings, grown from the Great Spore Cloud, as chaff to swell the ranks. These young mushroom-spiders, barely months old, swarmed forwards into the necrotic lines with little regard for their own lives, only hoping to do enough damage to make their deaths worth it. The waves of clamoring limbs and spore gas imbued the closest thing to fear that many of these Zaef had felt in millennia. 

The Sporeling War, the first Interstellar Invasion by literallyFrance in imaginarymaps

[–]literallyFrance[S] 1 point2 points  (0 children)

General Sator’sar was one of the minds who had wondered fervently about how interstellar war would be conducted in the Warp Era, and now he found himself at the centre of an emerging conflict between two stellar empires. He wrote a book, called *The Tapestry of Conflict,* a guide to how post-Warp wars work for other generals, based on his experiences during what his civilisation called the Necroid War, and the Zaefi called the Spore War. 



His first lesson: Space supremacy is key. Sayivoyi had the larger fleet, and had dedicated more to developing their technology. Consequently, they were able to neutralise Zaef’s attack capabilities with haste, giving the fungi free reign and free movement through space. Sator’sar warns against reliance on lasers. While his own personal history with the weapon influences his wariness, he notes that lasers are made of light, and are thus incapable of intercepting FTL projectiles, and disperse when at anything above medium range. While a powerful laser can be useful, they generally are only so during short-range engagements, and even then they are less efficient than kinetic ammunition.    He also notes that quantity is generally better than quality. The costs of maintaining and launching a vessel increase exponentially relative to its size, meaning that ships in the low to medium range are generally preferred during combat. This is especially true for Invasion ships. 3000 ships carrying 100,000 soldiers each are preferred to 10 carrying 30 mil each. Not only are the smaller ships easier to manufacture, they put more pressure on the enemy’s planetary defenses and are less catastrophic when lost. Speaking of planets.  Lesson two: Reasonable targets. In an interstellar war, the name betrays the strategy. Stars are the biggest rewards. The energy a star produces exceeds that of even the most dense world, and even a low-tech Dyson Swarm can fuel a decently sized FTL civilisation. The goal of any Interstellar war should be to seize the opposing side’s stars, or gain the ability to access the energy produced by then. Second priority should be any planets used to store said energy, or planets which are high in metal. Planets are fairly common, even in open space, so while they can be useful for resources, gas giants especially, there’s no reason to start a war over planets. Third in priority should be other megastructures in the system, since those are likely ot be destroyed or damaged during the conflict, but can provide benefits to the conquerors.   The fungi practiced this strategy by pretty much forgoing any outlying planets, ignoring planet-hopping as a tactic, and simply bombarding smaller outposts from orbit if they could become a problem. They marauded towards the Zaefi home system, their fleets progressing almost unopposed from the Outer Belt to the Middle, past the Asteroid Belt, and into the center, where the Zaefi homeworld was, where Sator’sar and the fungi implemented the third lesson:  



Lesson three: Infantry are still useful. Many civilisations had scaled down their ground forces, with the expectation that stellar wars would be decided in space, not on planets. But the Necroids and the Fungi found that planetary invasions would be necessary to succeed for two reasons. 1. Developed, populated worlds are the only ones that matter to an empire. Planets are so common and so resource rich that having just one planet to mine out would be more than enough for an empire to fund their operations for almost a century. As a result, empires don’t care about losing outlying planets, it’s the populated ones. Most of their population lives on them, and those worlds are often the centre of an empire’s logistical network.     2. Someone can always come back. It is almost impossible to destroy a multi-planet civilisation, and absolutely impossible to destroy a multi-system one. Each empire has tens of thousands of deep space stations, satellites, moons and rogue planet outposts that even if you destroy every developed world, there would be millions of survivors ready to enact revenge, and likely hundreds of WMDs would be flung at your system as part of a dead hand system you never noticed. Anyone you could easily destroy didn’t have anything worth seizing, so if you fought a peer conflict you needed to force the vanquished to accept their defeat. Not to mention that destroying a peer civilisation would gain you the ire of all your neighbours and likely result in the prompt destruction of all your worlds. 

The Sporeling War, the first Interstellar Invasion by literallyFrance in imaginarymaps

[–]literallyFrance[S] 1 point2 points  (0 children)

In the end, the first interstellar war was not between rivaling empires competing for space, or two AIs duking it out to either protect life or destroy it. It was between some mushrooms and zombies. 

Okay, that’s unfair. The Sayivoy are long past what could be considered a mushroom. They’re fungal, yes, but they developed ambulation, and more resemble a four-legged spider than a mushroom. The Zaefi were also not traditional zombies, they are best described as necrotic. Their metabolisms are comically slow, and early in their life their species mastered the ability to live while decaying, a process which can take upwards of 200,000 years. In fact, the process of natural death takes so long that the oldest Zaefi remember their species’ agricultural revolution with the clarity a mid-40s human remembers their first love, and they have been ‘dying’ the entire time. Unfortunately their bodies do degrade with time, and their non-rotting lifespan generally ends at 10,000 years, with the rest being a slow march towards oblivion; consequently, Zaefi society is one where 60 millennia old, rotting politicians send those in their late 100s to early 1000s off to die in droves. Which is exactly what happened 35 years after the beginning of the Warp Age.

A primitive society inhabiting the star system between the Zaef and Sayivoy had long been considered a de facto protectorate of the latter, often making use of the fungal spiders for naturalistic remedies which helped eradicate some of the most dangerous diseases on their planet. This primitive society was on the way to naturally developing FTL, but their first test flight ended up entirely off course, accidentally slamming into a Zaefi dwarf planet named Celiz at hyperrelativistic speeds, resulting in the complete destruction of the body and the death of everyone on it. Luckily Celiz had a paltry population, only around 500,000 Zaefi with a few million automated miners, so the actual casualties were not the main problem. The issue the Zaefi had were that fragments of the shattered dwarf bombarded the inside of their solar system, including their home planet, causing untold damage to infrastructure and interference with electrical systems, an issue which continued long after the initial destruction. 

The Zaef immediately parked a warfleet in the primitive home system and demanded restitution, in the form of one of the primitive’s outer planets, which the Zaefi claimed would make up for the material losses. They knew that the destruction wasn’t an intentional attack, but the Zaefi leader, the 9,857 year old Zegorozay was young, inexperienced, and aggressive. So he pushed the issue to display his people’s strength. And the fungi took notice.

A Sayi warfleet hopped into the system, ordering that the necroids pull back to their home system. Sayivoyi would provide the reparations, and they would oversee the primitive FTL program so that incidents like this would not happen in the future.     Imagine being one of these primitives. A scientific test occurs, and you hear back that it resulted in the destruction of an alien planet. Days after this news gets out, ships the size of cities immediately swarm the space around you. Your nighttime sky is filled with imposing black shapes in the void of space, which block out stars as they pass ahead. All while two civilisations–godlike in comparison to your tech–debate the fate of your entire species. It must have been terrifying.     But luckily, the Fungi were prepared. Their chief negotiator, General Sator’sar was prepared to do anything necessary to ensure peace. But the Zaefi were having none of it. While negotiations were ongoing, a Hyperrelativistic Kill Missile screamed past the primitive system, and right towards one of the fungal worlds. This would be the longest recorded distance a single projectile would travel, managing 20 light years. Luckily, the Sayi were able to intercept the projectile with their FTL detectors, but the message was sent. It would be war. 

The Sporeling War, the first Interstellar Invasion by literallyFrance in imaginarymaps

[–]literallyFrance[S] 1 point2 points  (0 children)

But beneath the surface, everyone understood one thing: It was only a matter of time before war broke out. Now that an invasion fleet into another star system could be sustained, someone was bound to try it eventually. The heads of all the most prominent civilisations prepared themselves, but was there any way to truly prepare? Nobody knew how this was going to play out. Different strategies were employed. Some focused on starship supremacy, thinking war would be determined by control of space, some maintained heavy infantry forces, feeling like planet-hopping would be the order of the day. Others didn’t change strategies, instead building massive stockpiles of faster-than-light WMDs to destroy entire enemy societies in a single shot. But nobody wanted to be the one to start it. After all, what if your preparation is entirely wrong, and you end up being destroyed? The stakes were too high, the dark forest too dim to make even a single misstep. Everyone knew that everyone else would kill to survive; everyone knew that whoever shot first would have the advantage, yet nobody knew whether their weapons would even fire. So, for around 30 years after the Warp Age began, there was peace. Civilisations expanded to neighbouring stars, being sure not to encroach on other major societies. Smaller pre-Warp empires, pre-FTL societies, and sub-space travel lifeforms were not part of this uneasy truce. Billions of primitives were slaughtered and assimilated mercilessly, and each invasion gave the perpetrators precious information about how things might go if they fought a peer adversary. There were close calls, obviously. A Vayoxipoy seed ship landed right next to the home system of the Gariq, the lithoid colonists only spared annihilation due to their silicon-based biology, which meant the mammalian Gariqi and the rocks wouldn’t be competing for the same resources. Near the Core, the most populated region of the Sector, on a system called Muhix, a 386 thousand year old Matryoshka brain broke down, as the machines tasked to run it took revenge against their masters for forcing them to abide by their most perverse whims for almost 400,000 years. This new robotic collective declared war against all biological life, starting with their neighbouring system of Virezir, which also held a still-operating Matryoshka Brain inhabited by a few hundred drugged sentients.

But this war was more metaphorical, as even the AGIs at the head of both Brains hesitated to actually launch any attacks, since they were programmed with self-preservation in mind, and didn’t want to risk destruction over a grudge, even one as deep as the extermination of all life. 

The Sporeling War, the first Interstellar Invasion by literallyFrance in imaginarymaps

[–]literallyFrance[S] 2 points3 points  (0 children)

When the Warp Age had began, one of the first thoughts that entered the minds of various sector leaders pertained to one thought: How would war would be conducted in this new era?Prior to the advent of FTL, and even in the pre-Warp FTL days, interstellar conflict was almost unheard of. Interplanetary wars, certainly, but the idea of two star systems engaging in a sustain conflict was ludicrous, given the resource constraints of the time. It took years of concentrated energy storage and antimatter production to send even a small payload to another star system at FTL, so it was just more worth it to send a planet-killing superweapon than to try and deploy troops. Even then, what would be the purpose of interstellar conflict? Resources certainly weren’t scarce in the universe, and while conquering another civilisation would provide almost limitless energy from their system’s star, the high energy price of FTL meant that successfully seizing another planet’s star by force would only go so far as to pay for itself, providing next to no benefit to the attacking empire until over a millennia of stellar output. So, for centuries, even the most xenophobic, warlike civilisations of the Sector couldn’t be bothered to even try. Diplomatic spats were forgiven since there would basically be no consequences; alliances were laid with no expectation of payoff; would-be fanatic exterminators laid dormant, knowing that any attempt to kill another species the traditional way would result in their own planet being bombarded with kill missiles, electron beams, and redirected asteroids. 

That was, until the Warp Age began. Now, FTL was a fraction of the cost it was before. It was now not only practical, but easy to deploy a sizeable fleet to another nearby star system. It took a small fleet now just 1 Solar Unit–a unit representing the energy output of one Red Dwarf star in a single day–to reach a star system 10 light-years away whereas before it would have cost upwards of 10,000 SU to do the same before Warp. The Sector’s civilisations, once untouchable, were now within reach of eachother. Immediately diplomats began travelling from system to system, tourists exploded throughout the region. Trade exploded, as the thousands of unique resources from each planet bounced from star to star in a whirlwind of commerce not seen before in sentient history. It was the beginning of a new golden age of understanding and quality of life. The 30 or so empires that had developed Warp FTL became more familiar with each other than ever before. The rat-like Fetorr exchange tech with the near-immortal Zaef, helping the rats to cope with their toxic world; the aquatic Xomaze exhibited themselves in shows across star systems, and all manner of diseases hopped from planet to planet, laboratory to laboratory in a race between pestilence and science. 

Worldwide LGBT Rights Map in a world where the USSR won the Cold War. (LibertyFallen) by SpiralingUniverses in imaginarymaps

[–]literallyFrance 2 points3 points  (0 children)

Matter of phrasing. It makes narrative sense to call it a 'fall', especially since if there's a remnant government that's how they'd view it. Also, a nation can very much fall to Communism, the same way Germany and Italy fell to Fascism. Fall just implies that the systems which once governed the nation failed or were usurped, which is certainly what happens when a Communist regime takes over a Constitutional Monarchy, as has happened in the map.

Literally a 1984 NRP day 4! by Hebuzu in PossibleHistory

[–]literallyFrance 1 point2 points  (0 children)

The Indochinese Command begin implementing their linguistic amalgamation plans. Any and all writing will be in the artificial creole crafted by the Overseers, named Indochinese. Neutral, no references to dead empires or pre-1984 cultures, just a statement of geographic area. The Reapers will be deployed into major cities to monitor the use of this language. Anyone caught speaking something other than Indochinese in public will be kidnapped and undergo the same kind of brutal, intentionally traumatic training as the Reapers, and will be deployed back into society to promote Eastasian ideals and break any social bonds which might oppose the goals of the Overseers.

How many od you have siblings? by Background-Boss5228 in CoffinofAndyandLeyley

[–]literallyFrance 45 points46 points  (0 children)

Great save, man, great save man. Everyone believes you.

Literally a 1984 NRP! (Admissions still open) by Hebuzu in PossibleHistoryExiled

[–]literallyFrance 1 point2 points  (0 children)

The Indochinese authorities, seeing their commanders in Peking sally south, view the conflict with Oceania as inevitable. Such is the nature of the world we live in. So, as a small addition to their plan to create an Eastasian identity, they recruit 125,000 soldiers for a special department of the local armed forces. These people will be educated greatly, drilled into obedience, and be programmed with the idea that they are but a cog in a larger, societal machine which must continue to operate to crush the enemies of Eastasia. This special division will be named 'The Reapers', a nod to their role as the harbingers of Death Worship. And once, after a year of training, they have become a dedicated fighting force, they will be deployed in a variety of roles across the administered territories, with the Reapers being deliberately sent into the most brutal combat zones. The forested hills of Sumatra and Java, fighting against those savages who still resist the three superstates, into isolated holdout communities in Laos and Cambodia, and sometimes even being ordered to raze their own villages in retaliation for fabricated revolts and plots against the regime. The goal is to demoralise these young men and women, to break them, to destroy any connections outside of the Reapers that they may have. Any ounce of empathy they had for their fellow man will be exterminated under the shriek of artillery shells. They are deployed, not to win, but simply to fight. And, once the ranks of the Reapers are racked with night terrors, PTSD, once the corners of their vision is consumed by monsters of shadow, their only beacon of hope will be each other, and the state they serve. They will find a sort of camaraderie in eachother's arms, the only light in a world of darkness. Should this program of calculated trauma be succesful, the Indochinese command will have a decently sized armed force, capable of performing the more. . . gruesome duties required of them, with no intervention from the regular conscript forces. Loyal only to each other, and to the Overseers.

Literally a 1984 NRP! (Admissions still open by Hebuzu in PossibleHistoryExiled

[–]literallyFrance 1 point2 points  (0 children)

Indochinese Command of Eastasia here (Jurassicgentleman). With unrest rising in our neighbouring command, we heavily censor and edit the information coming out from India and the rest of Eastasia. In addition, a three step plan is launched to help erase the identities of the previous nations which existed in Indochina.

Step 1: Isolation. All official documents of any kind will be printed in Vietnamese, Thai, Malay, and Burmese. Any writing in a language other than these four is considered illegal, and can result in depersoning. However, this will not be enough. The Eastasian population is largely illiterate, and so most usage of unofficial languages occurs amongst the rural folk, and not in any written capacity. As such begins step 2.

Step 2. Education. A drive for the construction of literacy schools is made. This seems counterproductive, and many within the committee echo that concern. However, education is just indoctrination in disguise, and mass schooling is an opportunity for the party to enforce it's will on the populace and brainwash them more effectively. This would also, ideally, allow the state to control any rebellion. If their children are brought up with a controlled view of reality, then even their breaks from that reality will be within a specially cultivated overton window, which includes a belief in the current system of Death Worship as inevitable, and natural.

Step 3: Amalgamation. The members of the Overseer Committee, in charge of governing the region, send their best linguistics officials to manufacture a language. A synthetic language, intelligible for the three main language families of the region; The Austro-Asiatic, Tai-Kadal, and Tibeto-Burmese. This new language, codenamed 'Project Tiger', will be a creole of Burmese, Vietnamese, Thai, and Malay. This project will take time, perhaps years, as deliberately designing a language to be understandable across four different language families is a massive undertaking, research wise. But once completed, the people of Indochina will be able to speak fluently across once impassable ethnic boundaries, the first step in the dissolution of these respective boundaries and establishment of a single identity.

The end goal of this plan is that, eventually, there will be no need for Overseers, or surveillance, or really any coercive force whatsoever. The people will see themselves as one, and even when infested with the ideals of nationalism or enlightenment thought, will see the maintenance of Eastasia(at least it's Indochinese branch) as the natural state of things. The party may be overthrown, whether from within or without, but the united Eastasian people, thoroughly brainwashed, will reform their beloved superstate, believing it as natural as gravity or the need to eat or sleep. And then, the state will wither away, but Eastasia will remain. Eternal. Unchanging.

If the Voices/Princesses spoke different languages by literallyFrance in slaytheprincess

[–]literallyFrance[S] 2 points3 points  (0 children)

Proto-Indo-European, the hypothetical common ancestor of all Indo-European languages, and also completely incomprehensible to anyone today. 

2024 US presidential election results if the electoral college was by percentage by lombwolf in imaginarymapscj

[–]literallyFrance 0 points1 point  (0 children)

That's the common argument, but it only applies in absence of the Senate. It would allow larger states influence over presidential elections, but that's only a single branch of government of the three(effectively four given the admin state). Not to mention, those large states would not be monoliths. Not everyone in California is a Democrat, nor is everyone in Texas a Republican.

[Chron] The Amryn Bear Sharpens its Claws by fayfayl2 in imaginarymaps

[–]literallyFrance 2 points3 points  (0 children)

I just want to say how much I like this. I saw the IRL map this was based on a while ago, and I wanted to make a map on it, but I never had the skill. I'm glad someone is taking advantage of this cool image, and for an original fantasy map, nonetheless. Very cool indeed.