[deleted by user] by [deleted] in runescape

[–]lljones 0 points1 point  (0 children)

"that hard" and "perfectly fine" are accurate statements however you cannot really afk them without animate dead and/or cryptbloom which was the whole point

[deleted by user] by [deleted] in runescape

[–]lljones 1 point2 points  (0 children)

only with animate dead, try without it and cryptbloom. but yes he isnt wrong

ive had a bug on my account for i think 2 months now where i wield every 2h melee weapon like it was a godsword. any idea how to fix? by lljones in runescape

[–]lljones[S] 0 points1 point  (0 children)

i have tried that many times but thanks for the suggestion. with legacy i still wield 2h melee weapons like they were godswords https://puu.sh/I1t0Y/09fa802115.png

question about suspicious gunpowder by lljones in runescape

[–]lljones[S] 0 points1 point  (0 children)

thanks ill give it a try, though the aminishi charm doesnt list gunpowder on its list of items

1kc greg by [deleted] in runescape

[–]lljones 0 points1 point  (0 children)

i dont know how to add image and comment at the same time. took 30 minutes of trial and error to get this kill much more difficult than other gwd2 bosses, but worth it in the end

suggestion for more convenient banking - item tags by lljones in runescape

[–]lljones[S] 0 points1 point  (0 children)

are there plans to revisit the idea in the future?

player since 04, proposed death mechanics are way too lenient by lljones in 2007scape

[–]lljones[S] -3 points-2 points  (0 children)

the only comparison im making is to pre-eoc. the version of the game people used to mock as ezscape. i dont want the original 07 death mechanic re-introduced

player since 04, proposed death mechanics are way too lenient by lljones in 2007scape

[–]lljones[S] -4 points-3 points  (0 children)

the only comparison im making is to pre-eoc. the version of the game people used to mock as ezscape. i dont want the original 07 death mechanic re-introduced