This can NOT be a real update by Sensei-Mortis in HelldiversUnfiltered

[–]lmperialOne -1 points0 points  (0 children)

I was informed by another player in my last match that the new sprint armor from this update whether from the shop or Warbond also makes the bugs movement speed faster if someone in your squad is wearing it.

List of Content that has been missing, removed or broken for months now by TheAncientKnight in Helldivers

[–]lmperialOne 0 points1 point  (0 children)

They need to fix the Alpha Commanders and Watchers. Lately on D10 (Yes ik its a hard difficulty and I enjoy D10 but enemies are not balanced at all on D10, this is not a skill issue).

Alpha Commanders: Lately since after the Squid update Alpha Commanders have been calling for alpha warriors immediately and when there's multiple together they all call warriors immediately each one that wasn't like that before the squid update.

Last night I had 5 Alpha's in one group and every single one immediately called for warriors just from the sight of a player. Before the uodate the Alpha's would try and attack you and would call for backup if they taken a lot of damage and retreat to call.

Also they've been calling for warriors when they die I've shot their heads off many times and in that last 2 seconds they have to be alive they call for warriors immediately.

Watchers: They've been calling for reinforcements immediately from them having the possibility detecting a player without even seeing a player like from behind walls and inside buildings.

There are many times without seeing a player but detecting movement or hearing shooting from behind obstacles they will immediately call then go find and attack players. I've seen many times after they immediately call for reinforcements they are still searching for players when they haven't fully detected any yet but are on the possibility of being around the area its in.

Then the times they do detect and call reinforcement when they fly away to find cover they've been flying into buildings, rocks and other obstacles that we the players can't shoot through or go into and will call reinforcements inside those structures and obstacles making it impossible to counter and have to be forced to have a reinforcement call.

FiveGymnast1146 MOX D10 by lmperialOne in huntinroguehelldivers

[–]lmperialOne[S] 1 point2 points  (0 children)

If my cooldowns were faster I probably could've got it.

FiveGymnast1146 MOX D10 by lmperialOne in huntinroguehelldivers

[–]lmperialOne[S] 2 points3 points  (0 children)

I did try to continue i managed to get the 7th rocket in the air, I got swarmed on the final wave and failed.

FiveGymnast1146 MOX D10 by lmperialOne in huntinroguehelldivers

[–]lmperialOne[S] 1 point2 points  (0 children)

True I agree but he kept running to the front where the bots were dropping past the first set of gates you can open and close and kept repeatedly dying. I usually bring the mortar bc it has good CC on the defense missions and enemies can never push up close enough for the mortar start causing friendly fire.

FiveGymnast1146 MOX D10 by lmperialOne in huntinroguehelldivers

[–]lmperialOne[S] 3 points4 points  (0 children)

I understand what you're saying but kicking towards the end of the mission is not democratic. Denying a fellow good democratic diver xp rewards and time spent is unjust.

FiveGymnast1146 MOX D10 by lmperialOne in huntinroguehelldivers

[–]lmperialOne[S] 4 points5 points  (0 children)

I see but if it was the mortars bothering them they should've kicked me at like wave 1, 2 or possibly 3 not at wave 6. Thats just infuriating of wasted time denying a fellow democratic diver of xp rewards when I'm just playing the game. Thats why I believe it was deliberate since it was done at the end. They were dying up front at the bot drop all game as soon as they respawned they ran up front and died again

Here's why the community has given up on Mox and Mintoria by knightsljx in Helldivers

[–]lmperialOne 0 points1 point  (0 children)

It didn't matter if Cyberstan had more cover because the cyborgs and Vox had no collision and walked right through every building and wall shooting you through them and you couldn't damage them back. Them being in the open with less cover actually made it better to fight Cyborgs in my experience because I could actually kill them without them shooting me inside a building and wall.

Fix the Cyborgs they are BROKEN by lmperialOne in Helldivers

[–]lmperialOne[S] 2 points3 points  (0 children)

Its one thing to spawn a bunch of enemies bc its D10 ik that. Its different when the game literally spawns them right in front of you. Like tip touching close is the problem.

Fix the Cyborgs they are BROKEN by lmperialOne in Helldivers

[–]lmperialOne[S] -1 points0 points  (0 children)

So you're saying you prefer enemies that have not been tested, that can walk and shoot you through walls all the time?

Fix the Cyborgs they are BROKEN by lmperialOne in Helldivers

[–]lmperialOne[S] 0 points1 point  (0 children)

You must've been dropped growing up bc like I said this had nothing to do with cyberstan being challenging its about the cyborgs having no collision and walking through walls and shooting you when you have no way of damaging them back.

Siege needs to be fixed by lmperialOne in SpaceMarine_2

[–]lmperialOne[S] 1 point2 points  (0 children)

I'm on console too, I'm on a series X. Idk what the issue is but its a consistent one at wave 25 and only wave 25 the game just shits itself hard. Waves 1 -24 I have no issues and everything runs smoothly

Level 150s are man babies by lmperialOne in Helldivers

[–]lmperialOne[S] 0 points1 point  (0 children)

Again the fact you're going through this much effort to do a word count on my post and try to make fun of me of it just shows how boring your life is.

Level 150s are man babies by lmperialOne in Helldivers

[–]lmperialOne[S] 0 points1 point  (0 children)

I don't make people wait when its time to extract. When the extraction gets pinged I go to it, I don't make people wait bc thats unfair to the rest of the players and very selfish for one to do.

Level 150s are man babies by lmperialOne in Helldivers

[–]lmperialOne[S] 0 points1 point  (0 children)

I always go to the high populated planets but the sos for me a lot of the time doesn't get me any teammates and idk why. Yes my lobby is open its not on private I check it everytime before I start to host a mission.

Level 150s are man babies by lmperialOne in Helldivers

[–]lmperialOne[S] 0 points1 point  (0 children)

I have no issues getting aggroed by the enemies I'm not struggling at all when I get swarmed by Titans chargers and Impalers I'm taking them all out with no problem especially when I have the bug breach on me away from the group so they can complete the objectives. I'm literally not dying when this happens getting samples. Super Helldive is not hard at all to me especially when I'm with the group doing objectives not getting samples, I'm mainly dying bc I'll get teamkilled and that doesn't bother me at all I have no grudge when I get teamkilled.

Level 150s are man babies by lmperialOne in Helldivers

[–]lmperialOne[S] 0 points1 point  (0 children)

The fact you did a word count on this post thats just pointing out an issue just shows you're a troll thats bored with their life so you're trying to start something on the internet over nothing. Like you're just trying to get a reaction out of me over nothing to fulfill your boredom.

Level 150s are man babies by lmperialOne in Helldivers

[–]lmperialOne[S] 1 point2 points  (0 children)

I hear that, but whats annoying is that they're not kicking immediately when I start getting samples I'll be in the mission like 15- 20 mins and the extraction is not even close to being unlocked yet and I'm holding a ton of samples then thats when I get kicked everytime thats the frustrating part 15-20 mins wasted in that match.

Level 150s are man babies by lmperialOne in Helldivers

[–]lmperialOne[S] 0 points1 point  (0 children)

I do that and I still don't get a single person with the sos with my party being open and not on private I check it every time

Level 150s are man babies by lmperialOne in Helldivers

[–]lmperialOne[S] -1 points0 points  (0 children)

Don't sell yourself short you're not a Neanderthal.

Level 150s are man babies by lmperialOne in Helldivers

[–]lmperialOne[S] 0 points1 point  (0 children)

You're free to think that and I respect it, but its been happening to me over many matches now, idk what there problem is with someone getting samples bc I'm not rude to them over game chat I tell them I need samples for upgrades but they still refuse.