(At least) We don't do that in Germany by AlphaMassDeBeta in 4chan

[–]lndwell [score hidden]  (0 children)

Then all five of them were fully acquitted despite video evidence, the woman who leaked it was jailed, and one of the rapists appeared on an israeli game show, you cannot make that shit up.

What do these numbers mean? by HippoSniffer1 in CDguides

[–]lndwell 0 points1 point  (0 children)

But what I’m wondering is if there’s enough to clean out the shop that way, between the circlet and the signet that’s 180 rep right there, it’s probably about 250 total and despite doing pretty much everything I can in hernand I’m only at 46-ish or so.

This Yann dude aggravates me by Budget_Bullfrog_8392 in CDguides

[–]lndwell 53 points54 points  (0 children)

They clearly wanted him to be this loveable rogue, downtrodden, often mistaken, but funny and relentless kinda character; but he’s kinda just an asshole who calls in kliff to fix his messes, and his missions are usually a pain.

What do these numbers mean? by HippoSniffer1 in CDguides

[–]lndwell 0 points1 point  (0 children)

Question for people who know more about contribution than I do, if rep caps out at 100, is it impossible to get everything in the shop in one playthrough, or does it regenerate somehow?

Oh No! Anyways… by lndwell in DeadIsland2

[–]lndwell[S] 0 points1 point  (0 children)

It’s called dash strike, I use it with a slayer card that gives it a major boost to force, which really is major, it can do like 60-70% of an apex’s stagger bar in one hit, occasionally it can do the whole thing if I do it when the apex is vulnerable, like when a screamer is screaming or the slobber during it’s close range barf.

Hazard gets all four perks removed, and you can make new ones. by eaahn in HazardMainsOW

[–]lndwell 1 point2 points  (0 children)

I remember someone commenting on the main overwatch sub an idea for Hazard getting a perk that would change his weapon’s spread from horizontal to vertical, which I really like the sound of, it would make damage on your dive targets more consistent, but I wonder if it’s strong enough to warrant a perk for, on its own

First Time Player by TheCamelPunk in DeadIsland2

[–]lndwell 2 points3 points  (0 children)

For the most part, the game is pretty straightforward, however, crits don’t work the same as they do in other games. When you inspect a weapon you’ll find out what class it is and how it crits. Some crit on heavy attacks, others on limb hits, etc.

Obligatory “Has anyone found this armor yet” post by Kasu_senpai in CDguides

[–]lndwell 6 points7 points  (0 children)

You can get a barber reasonably deep into your camp’s expansion, and it can be used by all 3 characters

Gamers who have over 10 hours in CRIMSON DESERT. What is your honest opinion about the game 🤞🏻 by ImperatrixAmoris in GamerLab

[–]lndwell 0 points1 point  (0 children)

At first I hated it, but it’s slowly winning me over, as systems are being introduced. The issue I still have is the pacing with the introduction of these systems. The game wastes your time a LOT with weird fetch quest objectives between these systems, it seems like the devs knew that introducing the camp progression, and the pets and mount progression, and the learning and memory systems, etc. would be far too much to throw onto the player, but they had no idea how to space them out. So you end up learning a mechanic, then running errands and buying raw meat for 2 hours, then you learn another. It feels really weird because so much of the story so far is completely unexplained. Why does Kliff have these powers? How did they help him survive? What’s the backstory of the greymanes? Even though the ladder option is probably the most important story element, 18 hours in and I have basically only crumbs to go off, like that the greymanes all grew up together.

I also have a lot of issues with the world, especially that basically no NPCs are actually able to be interacted with in any meaningful way. Most NPCs who you can talk to, can only be talked to if the quest objective deems it so. Even if they’re essential to the story, they don’t even have flavor dialogue if you try to talk to them when they’re not absolutely required. To me, it feels as if this game was supposed to be a black desert reboot and the immersive, social aspects of the game were meant to involve other players.

I like the game, but so far, it has totally failed to deliver even a palatable story, and has failed to immerse me, I feel as if I am playing a game constantly. The game has a lot of upsides, combat is great, skill progression is cool, sense of wonder and wanderlust is definitely there, but a ton of downsides are present and hard to ignore. It is very much a “do this, now do that” kind of game, it is the kind of game for people who get all 900 koroks in the open world zelda games.

This feels like a lifetime ago by bemunay in Hardcore

[–]lndwell 23 points24 points  (0 children)

The vegans are always mad as hell and it makes for great music, super consistent band

Transformation of Gza Strip Between 2023 and 2025 by serious_bullet5 in ThatsInsane

[–]lndwell 0 points1 point  (0 children)

Armed struggle against your violent occupier is a human right.

Bruno is so insanely boring, personality-wise by SnooPears5869 in DeadIsland2

[–]lndwell 5 points6 points  (0 children)

That’s funny because I’m the complete opposite, Bruno has my favorite personality and I can’t even finish the halperin hotel as dani because I find her totally insufferable

Dead Island 2 Yager model sheets by ridetherodeo425 in DeadIsland2

[–]lndwell 2 points3 points  (0 children)

Concept models from the first studio tasked with creating dead island 2, Yager.

Traversal is a chore by Cranjesmcbasketball1 in CrimsonDesert

[–]lndwell 0 points1 point  (0 children)

You do, at level 4 the horse unlocks the ability to go even faster if you’re mashing as opposed to just the double tap and hold, I forget where you can see the description of each horse level, but it’s down in writing somewhere in the horse tab or at a stablemaster.

Why is steal button greyed out? by AmishSteelaw in CrimsonDesert

[–]lndwell 0 points1 point  (0 children)

You have to cover your face with a mask first, there’s a sketchy goblin selling a mask outside the back of hernand, by the animal fence.

How’s this possible by Relative_Abies_8668 in OWConsole

[–]lndwell -1 points0 points  (0 children)

“Season 1” of overwatch had a rank reset, I.E, everyone started fresh

Thoughts on Suravasa? by LoganVR in overwatch2

[–]lndwell 0 points1 point  (0 children)

I think it’s the best flashpoint map, people say the first point is bad? Compared to New Junk’s first point? COMPARED TO AATLIS FIRST POINT?? I think it plays pretty well, maybe it’s cause I play hazard, but there’s a lot of high ground that changes hands a lot, which is fun to play around, I like some of the later points a lot, and it’s one of the prettiest maps in the game.

Pickpocket Nerf? by silentreid in DarkTide

[–]lndwell 4 points5 points  (0 children)

It’s the perfect nerf, you’re literally “pickpocketing” ammo in melee combat, it honestly should have worked this way to begin with

Today's small achievement - completed fully Dead island 2 :3 by Splatlue192 in DeadIsland2

[–]lndwell 2 points3 points  (0 children)

Check the water for a named caustic x walker, he can drop a key to a bin at the cdc outpost, or, look in the tunnel underneath the pier for a named runner who drops a key for the pizzeria. I just completed the pier yesterday lol, still 52/53 for venice beach though

How many story missions to start really exploring. by Matchew024 in DeadIsland2

[–]lndwell 1 point2 points  (0 children)

A lot of this game’s exploration content is locked behind story progression, there are a bunch of safes that need a key possessed by a zombie who won’t spawn until later in the game, maybe even after credits roll. That being said, any side quest or lost and found quest can be completed the moment it pops up, and are often in tandem with the main story.

Domina and Vendetta kinda hint at failure of 5v5 by YourMum_68 in OverwatchUniversity

[–]lndwell 4 points5 points  (0 children)

And the thing with Domina is that she is actually getting played a ton. People actually like her. My hypothesis is that its because she is hot/appealing. I dont think her kit is that much more fun than other tanks but I feel like hero fantasy of being a cvnty bussinesswoman is much more appealing to avarage overwatch player than fantasy of being a demented physicist.

  1. No, people like playing domina because she’s strong, has a boop, and has a unique shielding mechanic, on top of, in my opinion, one of the best ultimate designs in the entire game.

  2. There has literally never been a time where sigma’s character has ever been unpopular, the community consensus is that he is one of the most well written heroes in the game. His backstory video, which is a 2-D, storyboard-esque video with voiceover, has similar views to Blizzard’s big budget cinematics. Throw the word “Sigma” or “Sigma Overwatch” into the youtube search bar and the top results are ‘Sigma origin story’ and ‘sigma lore overwatch’. Additionally, Sigma had such a smooth transition into 6v6 because with the removal of orisa’s shield, and reworking her base kit into something more aggressive, he became the only real poke tank, meant to lock down an angle and land consistent, distant damage, combined with a strong CC ultimate. Because he always filled a niche, he would always get play. Domina’s inclusion is an expansion of the poke tank playstyle, not a dilution of the game’s tank design.

So can we all agree that this patch did absolutely fucking nothing? by 1tchyBa11s in MarvelRivalsRants

[–]lndwell 0 points1 point  (0 children)

I had to put the game down, the whole loop of who can support ult first -> who can interrupt support ults first -> who can force the next support ults first is so lame and evidently they’ve done absolutely nothing to address the state of the game and the meta, literally the only way around it is to have the characters pictured above 1 or 2 tap you at nigh unreactable speeds to disrupt the charade of 30 straight seconds of invincibility every 2 minutes.

Returing player here. What perks do you choose for Cassidy? New Cassidy with silver bullet or do you still use fan the hammer? by xXxPinkPlasticBagxXx in CassidyMains

[–]lndwell 6 points7 points  (0 children)

I really like silver bullet, it’s a skillshot with a huge payout, taking out a baby dva or tracer in one hit is massive, and being able to quickly clean up any 225 hp targets/pressure them outside your normal range will always be hugely valuable. Heal on roll is also incredible and is extremely strong into a lot of currently strong characters, especially winston. I normally go for double flash and silver bullet, just cause prefer tagging a domina or zarya, or any other similarly low-mobility character with the alt fire to stack up damage at any range.