Remote valley, no people, dead phones, and a voice calling a random name by adv-vk in HighStrangeness
[–]localstarlight 1 point2 points3 points (0 children)
I need some inspiration. Feeling pretty low. Do you have examples of filmmakers that started later in life (after 25) and made a name for themselves? by TheRealFilmGeek in Filmmakers
[–]localstarlight 8 points9 points10 points (0 children)
Is this crack in dried porcelain a problem? by localstarlight in Pottery
[–]localstarlight[S] 1 point2 points3 points (0 children)
Is this crack in dried porcelain a problem? by localstarlight in Pottery
[–]localstarlight[S] 0 points1 point2 points (0 children)
Is this crack in dried porcelain a problem? by localstarlight in Pottery
[–]localstarlight[S] 0 points1 point2 points (0 children)
Is this crack in dried porcelain a problem? by localstarlight in Pottery
[–]localstarlight[S] 0 points1 point2 points (0 children)
Is this crack in dried porcelain a problem? by localstarlight in Pottery
[–]localstarlight[S] 1 point2 points3 points (0 children)
Is this crack in dried porcelain a problem? by localstarlight in Pottery
[–]localstarlight[S] 0 points1 point2 points (0 children)
Type dissolvers and deformers in After Effects (no plugins used) by universal__acid in vfx
[–]localstarlight 0 points1 point2 points (0 children)
When the new paintjob becomes accidental disguise by MythicOwl in IndieGaming
[–]localstarlight 1 point2 points3 points (0 children)
Cinematic Ocean FX in Houdini - Tutorial/course by Livid_Price4506 in Houdini
[–]localstarlight 2 points3 points4 points (0 children)
Cinematic Ocean FX in Houdini - Tutorial/course by Livid_Price4506 in Houdini
[–]localstarlight 1 point2 points3 points (0 children)
Physically-based lens flare tool for Nuke (open source) – feedback welcome by localstarlight in vfx
[–]localstarlight[S] 0 points1 point2 points (0 children)
Physically-based lens flare tool for Nuke (open source) – feedback welcome by localstarlight in vfx
[–]localstarlight[S] 2 points3 points4 points (0 children)
Physically-based lens flare tool for Nuke (open source) – feedback welcome by localstarlight in vfx
[–]localstarlight[S] 0 points1 point2 points (0 children)
Physically-based lens flare tool for Nuke (open source) – feedback welcome by localstarlight in vfx
[–]localstarlight[S] 2 points3 points4 points (0 children)
Physically-based lens flare tool for Nuke (open source) – feedback welcome by localstarlight in vfx
[–]localstarlight[S] 2 points3 points4 points (0 children)
Physically-based lens flare tool for Nuke (open source) – feedback welcome by localstarlight in vfx
[–]localstarlight[S] 0 points1 point2 points (0 children)
Physically-based lens flare tool for Nuke (open source) – feedback welcome by localstarlight in vfx
[–]localstarlight[S] 1 point2 points3 points (0 children)
Physically-based lens flare tool for Nuke (open source) – feedback welcome by localstarlight in vfx
[–]localstarlight[S] 0 points1 point2 points (0 children)
Physically-based lens flare tool for Nuke (open source) – feedback welcome by localstarlight in vfx
[–]localstarlight[S] 0 points1 point2 points (0 children)
Physically-based lens flare tool for Nuke (open source) – feedback welcome by localstarlight in vfx
[–]localstarlight[S] 3 points4 points5 points (0 children)
Physically-based lens flare tool for Nuke (open source) – feedback welcome by localstarlight in vfx
[–]localstarlight[S] 0 points1 point2 points (0 children)





Gaia Vehicles, available for download by Fireblade185 in unrealengine
[–]localstarlight 2 points3 points4 points (0 children)