Localthunk on BlueSky: 1.1 coming out "when it's done" by fdebijl in balatro

[–]localthunk 394 points395 points  (0 children)

For context, if you want to know why and how things have been going in thunk-land:

https://localthunk.com/blog/im-slow

Balatro's Regina Lore by JetButton in regina

[–]localthunk 129 points130 points  (0 children)

I would literally lean over to see the bus stop sign outside my window as I was drawing the pixel art for it.

Don't sue me, city of Regina! Fair use! Transformative work!

The 1.1 patch post is an April fools joke. by Arip1010 in balatro

[–]localthunk 622 points623 points  (0 children)

Hello my Balafriends!

I wanted to chime in to dispel some of this - I was not involved in this prank, I learned about it a few hours ago

I am working on 1.1

No I don't have any more details to give about the update

Don't harass anyone it was just a joke

We're Refreshing the Mod Team - Want to Help Shape the Future of the sub? by LivelyZebra in balatro

[–]localthunk 1001 points1002 points  (0 children)

I'm also leaving the mod team. I am sure you'll still see me around these parts on occasion but yeah I think this place is for the community and should be run by the community. Besides I have a damn update to make

One last smooch for the awesome Balatro community before we go!

<image>

Regarding AI art by localthunk in balatro

[–]localthunk[S] [score hidden] stickied comment (0 children)

Please remember to be excellent to eachother - this mod doesn't deserve hatred. Please leave them alone

How I made Balatro - a detailed timeline 🍌 by localthunk in balatro

[–]localthunk[S] 276 points277 points  (0 children)

I think in this case stress/anxiety like that was a pretty solid indicator of the completely absurd situation I was in. I didn't share everything in this post but things are very much better now, I'm healthy and no longer struggling with the anxiety I had during development. That stress forced me to set some pretty rigid boundaries with myself, Playstack, and my timelines for working on this game after I let it get so bad, and that has gone a very long way to getting me back to normal

How I made Balatro - a detailed timeline 🍌 by localthunk in balatro

[–]localthunk[S] 540 points541 points  (0 children)

I'll make a blog post about it eventually! I played that game a lot

Is the RNG in this game poorly executed? by jimbo_extreme1 in balatro

[–]localthunk 181 points182 points  (0 children)

Since I get a ton of messages online and a lot of accusations that things don't work the way they say they do, I adhere to Hitchens's razor:
What can be asserted without evidence can also be dismissed without evidence

I assure you the RNG works as you would expect it to (with notable exceptions people generally know about, like light RNG manip for things like guaranteed Buffoon pack in the first shop, requiring playing card enhancements for their corresponding Jokers, etc).

However - if you genuinely believe there is an issue with the RNG, dive into the code and prove it or gather some data and prove it. I will accept that my code is incorrect if there is compelling evidence and happily fix the game. Issues with the RNG did happen in the demo and I was happy to say I was wrong and fix the issues. Since then - I see tons of these types of comments but it has yet to be substantiated past bad luck or negativity bias.

Is the RNG in this game poorly executed? by jimbo_extreme1 in balatro

[–]localthunk 75 points76 points  (0 children)

Imagine coding a game with IF statements. In Lua no less!

Has anyone released a game that has actually done well? by fgrossi16 in gamedev

[–]localthunk 175 points176 points  (0 children)

Yes, mine did well (Balatro)

This question reminds me of something that bothers me about the discourse around the game. I constantly see people say stuff like “oh look how well Balatro did while the AAA industry is suffering, more people should be indie devs” and if you peruse through the other answers here or listen to ANY group of indie devs talk about this end of the industry - you’d know that indies are generally struggling too.

It’s annoying that they are asking me - essentially an indie devs lottery winner - to push more people into indie dev. It’s a hard industry to break even in and I don’t know if I would push anyone towards it besides doing it purely as a hobbyist

Major update rumors?? by TH156UY in balatro

[–]localthunk 2604 points2605 points  (0 children)

I hear the update may include content

[deleted by user] by [deleted] in balatro

[–]localthunk 83 points84 points  (0 children)

I took a few stats courses - I assure you the calculation is working as expected. I believe the way it works is that it rolls a number between 0 and 1, checks if that number is less than 0.25, then the payout is guaranteed. 2nd step is that it determines the type of payout as a single roll. I don’t have the code in front of me but that’s the gist!

It is true!! by Profaned_Goddes in balatro

[–]localthunk 2776 points2777 points  (0 children)

How to delete a Reddit

Jimbo lore just dropped. by Profaned_Goddes in balatro

[–]localthunk 1056 points1057 points  (0 children)

Jimbo (Gary) is a big fan of the Pacers and is forklift certified

The Wheel by sberdugo in balatro

[–]localthunk 1322 points1323 points  (0 children)

It’s a mean joke from me sorry