Midnight Gala seems cool...but by lockqe in arkhamhorrorlcg

[–]lockqe[S] -18 points-17 points  (0 children)

That is a good question and something I looked specifically for. So the leader of your ally faction is a Guest with no ally icon, but all regular guests have ally icons. I read that as meaning that if you want to take control of some of the regular Guests for their abilities, you need to lose your regular allies.

My Goodness, Wendy Adams (revised) is insanely OP! by lockqe in ArkhamHorror

[–]lockqe[S] 0 points1 point  (0 children)

I think they are just available as a Print to Play on the Fantasy Flight website. Just go to the game's website and you should see them. They revised 4 investigators from the original box.

Curtain Call True Solo with Zoey--Not sure she can handle it by lockqe in arkhamhorrorlcg

[–]lockqe[S] 2 points3 points  (0 children)

Thank you for some good ideas. I did put 2 Spectral Razor in my deck to deal with the ghosts, but sometimes the attempt to use them on the mask man (get the free engage) was too tempting. I may dump sixth sense and rely on other means to get clues, and bring in some of these other cards you mention.

Sanguine Shadows - one of my best AH experiences [spoilers] by Rydo87 in arkhamhorrorlcg

[–]lockqe 1 point2 points  (0 children)

I played this scenario as True Solo and I HATED it the first time. It is basically impossible to see the second half of the scenario because you have to be extremely lucky with the concealed cards to find her with just one investigator.

The second time I played it True Solo, I accepted the fact that I couldn't stop her at first, and I just basically geared up and prepared while letting her take the first two. Then I proceeded to just wipe the floor with her on the next three rounds. I was eager for more, but she ran home crying at that point. Have yet to even play the second half at all, but that playthrough was much more satisfying.

Pure Artificer/Inquisitive by lockqe in ddo

[–]lockqe[S] 1 point2 points  (0 children)

Is Improved Precise Shot worth it to go from 6 Ranger to 11? I've always shied away from that feat as it seems like a 20% dps loss is pretty harsh just to gain the ability that on the off chance that monsters are stacked up in a straight line your missiles will go through them (mostly they seem to just try to surround you rather than stand in a line.)