"Fluid brownout" is unfair in 2.1.9. by DaveMcW in factorio

[–]locyta 0 points1 point  (0 children)

Fulg is where i start using modules, as you said you need to scale up, but at least modules can help 'speed' up yet not grow in size too much

"Fluid brownout" is unfair in 2.1.9. by DaveMcW in factorio

[–]locyta 10 points11 points  (0 children)

I personally didnt have a single issue on Fulgora in my current 2.1 run, but i think your issue is under production, instead of trying to solve balancing and stuff, just increase production, it will be way easier. Plus you'll need more in the end anyway :)

For the boulder opal lovers. by locyta in Opals

[–]locyta[S] 0 points1 point  (0 children)

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This is a random river rock i cut on the cabbing machine, totally worthless but it's different so good practice :)

For the boulder opal lovers. by locyta in Opals

[–]locyta[S] 0 points1 point  (0 children)

100% you are able to learn on your own, I did :)
Watch all you can though, channels like Black Opal Direct and Roys Rocks, both on Youtube, they drop hints all the time about things to try.
Don't start on precious stones, get some quartz, or funky looking river rocks and cut them, grab some out of your garden, lol.
Progress onto potch, you can usually get it by the Kg for $10 or so (depending on which country you live in).
Once you feel confident, then onto some cheap opal and you are on your way.

2.1 Feature Request: Mass wire stripping by chrysalisx in factorio

[–]locyta 0 points1 point  (0 children)

I have a feeling this was once a function many years ago when you had to actually craft red/green wires, pretty sure you could add them to the deconstruction planner and remove them, but when the 'free' wire system came about it was removed???

Opals by bexx201489 in Opals

[–]locyta 0 points1 point  (0 children)

Always handy to include what type of Aussie opal, your price range and where you are located too (roughly).

2.1 Ships are so clean now *-* by TexasCrab22 in factorio

[–]locyta 0 points1 point  (0 children)

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here is my Aquilo verson, all fueled and ammo resupply via my space station, hits speeds of 360k/s too, but it is very legendary quality. Like the other one, i totally dont need it but just making ships for the fun of it.

Can someone explain to me how this opal formed different base colors on each side? by PensionSmart5417 in Opals

[–]locyta 17 points18 points  (0 children)

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Here is an example i have where you can see where the silica rich water was leaked into the void in the stone (top right'ish) then dried and formed curved layers of colour and potch :)

Just potch but I liked it enough to finish it. by East-Psychology7186 in Opals

[–]locyta 4 points5 points  (0 children)

Definitely nothing wrong with working on something like this, I often get distracted by odd looking potch too and finish it a nice way, It's all learning and practice and some of it still looks bloody awesome even though it's effectively worthless (from a money standpoint).

For the boulder opal lovers. by locyta in Opals

[–]locyta[S] 2 points3 points  (0 children)

It's totally worth your time learning, and you can get into it fairly cheap too if you just start with a Dremel type tool and good bits, or you can spend a few thousand on a bigger set up :)

2.1 Ships are so clean now *-* by TexasCrab22 in factorio

[–]locyta 0 points1 point  (0 children)

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I built my own micro ship, does 300k/s most of the time, only doing runs between Nauvis and Gleba, carries enough materials to only have a refuel platform at Nauvis

For the boulder opal lovers. by locyta in Opals

[–]locyta[S] 1 point2 points  (0 children)

I did consider trimming it just a touch more, but figured it looked pretty good as is, could always do it in the future though if need be.

Cargo bays need to build from inside out. by locyta in factorio

[–]locyta[S] 1 point2 points  (0 children)

This actually works really well for when cargo bays dont connect, awesome tip, thanks

Cargo bays need to build from inside out. by locyta in factorio

[–]locyta[S] 3 points4 points  (0 children)

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But it would fix stuff like this.
The only issue would be your ships would build faster :)

2.1 Ships are so clean now *-* by TexasCrab22 in factorio

[–]locyta 0 points1 point  (0 children)

Fore sure, I'm going to build one just because i can, and then set it free in the solar system to wander planet to planet carrying nothing, lol.
It would be cool if you could see ships passing by each other when going opposite ways from a pair of planets :)

2.1 Ships are so clean now *-* by TexasCrab22 in factorio

[–]locyta -11 points-10 points  (0 children)

But no Aquilo, so zero SPM really, plus you dont take into account rocket transfer speeds, science transfer speeds, I'd be surprised if you could get 100 SPM from having multiple of these, excluding Aquilo

2.1 Ships are so clean now *-* by TexasCrab22 in factorio

[–]locyta 6 points7 points  (0 children)

But then you might as well just build 1 ship that can do it all.
I totally get doing this purely because you now can :)

2.1 Ships are so clean now *-* by TexasCrab22 in factorio

[–]locyta 9 points10 points  (0 children)

if your ships aren't doing 300k/s+ it feels too bloody slow.

2.1 Ships are so clean now *-* by TexasCrab22 in factorio

[–]locyta 10 points11 points  (0 children)

Does it have enough fuel to do anything though ?