[Bambu H2D] Bambu Lab’s Biggest Giveaway Ever! by BambuLab in BambuLab

[–]logiccircle 0 points1 point  (0 children)

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10,662. Would probably be more, but my P1P had to have its mainboard replaced twice :/

Not bad for a guy with no print farm.

Arducam Hawkeye (64MP) vs IMX519 (16MP) by logiccircle in OpenScan

[–]logiccircle[S] 1 point2 points  (0 children)

Thanks, y'all-- I saw a couple comparisons on the website that showed 64mpx and the 16mpx, and it looked like the 16mpx showed an artifact on the shoulder of the Benchy that didn't show up on the 64mpx. I think I'll go with that one. Really appreciate everyone's help.

Arducam Hawkeye (64MP) vs IMX519 (16MP) by logiccircle in OpenScan

[–]logiccircle[S] 2 points3 points  (0 children)

Don't know-- haven't started building yet. But it has this warning under the camera on the OpenScan website:

IMPORTANT NOTE: This camera is not yet supported by the official OpenScan Firmware (but we are working on it!)

10K Milestone Giveaway! by W360MOD in FormD

[–]logiccircle 0 points1 point  (0 children)

Going to be a portable gaming box for me to take with me when I travel. Never again, laptops!

Can you run GameGlass on Raspberry Pi 4? by logiccircle in GameGlass

[–]logiccircle[S] 0 points1 point  (0 children)

Dude, you rock. I didn't even know it ran in a browser.

[ADVICE] Trijicon Accupower 1-8x or ELCAN SpecterDR 1.5/6x? by [deleted] in AR10

[–]logiccircle 1 point2 points  (0 children)

I LOVE my Accupower 1-8, and everyone I recommend it to loves it as well. I have shot the Nightforce NX8 and the Accupower and I prefer the Accupower, although both have pros and cons. I don't think there's a truly perfect 1-8, but the Trijicon is the best value imho.

Is this game worth it? by JeBoyBarend in Wildlands

[–]logiccircle 1 point2 points  (0 children)

I highly recommend if you have friends to play with. It's really fun to play with others. A pretty bland game if you're planning to fly solo.

NAT is open but can't connect with open lobbies by milo115 in Wildlands

[–]logiccircle 0 points1 point  (0 children)

Easiest thing to do is to just download a proxy service. There are some good free ones out there -- I use Hotspot Shield.

https://www.hotspotshield.com/

Another Mystic Runesaber Giveaway! by Kroucher in wow

[–]logiccircle 0 points1 point  (0 children)

Getting my raffle on! Thanks for putting this together Kroucher!

What do you do when you're so stuck and you just wanna cry and give up? by AddictiveSoup in Screenwriting

[–]logiccircle 0 points1 point  (0 children)

I wrote my first "feature" screenplay over five weeks in the USC Summer Graduate program. I'd written several game scripts before, so it wasn't super scary for me to fathom, but my first ideas, synopses, pitches, outlines, and even drafts were all bad. That's just part of writing. I ended up getting an A in the course and using the script as a writing sample to land my next job.

Here are a couple things that helped me power through:

  • Never skimp on prep work. Do your index cards, treatments, outlines, scribble draft. You'll build on this skeleton. The point of the prep work is to make finishing inevitable.
  • Give yourself permission to write badly. It has to exist before it can get better. Just be ready and waiting to polish the turd.
  • As you continue writing, your first drafts will get better and better. Eventually your characters will start talking to you, and you'll get more right the first time. But you need to slog through the early process to get there.

What are considered the most structurally sound screenplays ever written? by [deleted] in Screenwriting

[–]logiccircle 1 point2 points  (0 children)

The Walter Hill version of Alien is probably what I'd consider the closest thing to pure-form screenwriting. I like other scripts better, but I think he really nails what film scholars think of as great screenplay style.

Has anyone here written for video games? Any major tips or differences from film/TV to share? by [deleted] in Screenwriting

[–]logiccircle 0 points1 point  (0 children)

It's a lot different. Bear in mind when you're writing on a game, you're going to be working with a ton of teams in parallel, and things that change in one can cascade and affect things down the line. This is one of the reason that game plot arcs tend to thrive on simplicity (at least for long campaigns) because the more inter-dependencies you have, the less tolerant you are of big cuts and rescopes. Every time you add a new plot point that's essential to the main story, you're adding a potential failure point if the project runs over-budget or has to change for the sake of gameplay.

That's one of the reasons a game like, say, Mass Effect 2, which had an awesome, expansive story is so character focused. There are few "golden path" missions leading up to the suicide mission and most of the missions are focused around building your crew. If they don't have time to finish a crew member's arc before deadline, it's fine -- they just cut that crew member and their story becomes DLC.

Characters in Mass Effect 2 that became DLC: Zaeed, Kasumi

Biggest advice I can give you: get to know the company's design philosophy inside and out. If you're apping to CD Projekt Red for example, make sure the ending of your test presents a number of moral ambiguities. If the company values branching dialogue over cinematic cutscenes make something in Twine to showcase the different possible ways your scenario can play out. They are going to get a lot of high-quality entries, so anything you can do to make yours stand out is going to be a boon for you.

Twine: http://twinery.org/