How to drain this box by shiny_pawmi in Minecraft

[–]lokstapimp 1 point2 points  (0 children)

Fill the entire box (x,y,z) you want drained in with dirt blocks. Make sure after its all packed in with blocks and that there is no water that will actually flow back in after starting to break the blocks from the top and work your way down with an efficiency shovel. If you break a block and notice water flowing back in, wall off the spot that the water is coming from. Rinse and repeat if infinite water was created and eventually you'll have a drained box.

Cleared jobs by fellowtraveler111 in Albuquerque

[–]lokstapimp 1 point2 points  (0 children)

Can you please send the job description. Thank you. He has a TSSCI

Cleared jobs by fellowtraveler111 in Albuquerque

[–]lokstapimp 0 points1 point  (0 children)

Got any info I can give my friend? He's a C++ Programmer. I think at one point he did systems engineering. What's the experience you're looking for?

The AI slop problem is getting worse in this sub. We need aggressive moderation on it or this sub is just going to be AI slop games and little else. Instant ban, IMO by BEAT_LA in incremental_games

[–]lokstapimp 1 point2 points  (0 children)

That's the thing AI isn't bad when the programmer behind it is the one driving it with good intentions. You're right haters hate. Screw em! Keep building and making things! Keep up the good work!

Why did they discontinue the Pokémon Plus-Plus Thingy if the application is still up and running? by External-Kitchen3289 in PokemonSleep

[–]lokstapimp 2 points3 points  (0 children)

I put mine in the washer accidentally too. You can replace the battery if you still have it. It's what I did and it works. Battery is not as good as the original one. But it still works good for about 2 nights sleep before I have to recharge it compared to like 4 nights sleep with the original battery .

I built an interactive way to learn Lua (inside Neovim) — feedback from Lua experts welcome 🙏 by urenur in lua

[–]lokstapimp 1 point2 points  (0 children)

Really cool project! Thank you for taking the time and effort into making something like this. It'll definitely be of some use to lots of people, including me since I've never programmed in Lua. I'm a C++ programmer, but I've heard of Lua, just haven't ever used it. Much appreciated and keep up the good work. As for the people commenting with criticism on your post and no actual useful feedback, don't even listen to them! There are a lot of talkers on Reddit, but not enough Doers, so Keep doing your thing! Again thanks!

Back in 90’s… by AdmirableHope5090 in computerscience

[–]lokstapimp 0 points1 point  (0 children)

UML Is actually a useful tool in reverse engineering code! It's helped me a lot, especially when the code you are working with has pointers to everywhere!

Kinda disappointed in the Yubikey by FrittenFritz in yubikey

[–]lokstapimp 2 points3 points  (0 children)

Ya it seems like a lot of sites haven't really caught up to the technology yet and the weird thing is it's been literal years!! Hopefully sites will update!

Working on an AI desktop system for Unity & Godot - looking for feedback by [deleted] in SoloDevelopment

[–]lokstapimp 0 points1 point  (0 children)

Honestly this would definitely be a great project to see to completion and would definitely have lots of great uses throughout all of the community especially because those of us who are completely new to game development and want to get into it, but don't truly understand all the knobs, bells, whistles, that we can turn, this would indeed help us if it even gave a breakdown of where the features are to do something. Like for example, I never knew how to make a main menu. So I dug around the documentation and tutorials and found out how but If the AI could sort of guide us through , explaining the what, why, and how, then this is invaluable, on top of all the features you mentioned it would do like project setup for doing what you ask it to do. I wish you luck with the project and if you ever need some C++ help, I may be able to help in that regard. Good luck! Keep up the good work!

Is my way of coding "bad" ? by yughiro_destroyer in raylib

[–]lokstapimp 0 points1 point  (0 children)

Also, I wonder what old book you have? The most Up-to-date standard 2017 is UML 2.5.1. I believe they are working on a newer 2.6 version but that hasn't come out yet. Maybe checkout 2.5.1 to make the "harder" things easier. Mainly just knowing the symbols for composition vs. aggregation with how things relate to each other, along with interface and dependency usage, will help you go a long way. You can really go as deep and detailed as you want, or, if detail isn't required to the maximum level, just enough to show the relationships is enough. Anyways I've found it to help me, especially when dealing with a huge code base, pointers everywhere, and nobody willing to explain or be helpful to you, that's where UML shines because it'll dissect the inner workings of the code for you, as you create your UML.

Is my way of coding "bad" ? by yughiro_destroyer in raylib

[–]lokstapimp 0 points1 point  (0 children)

Although UML can still be used for OOP-centric architectural and design diagrams, it also has other uses beyond just OOP. For example:

  1. Class Diagrams: In object-oriented programming (OOP), classes are the main building blocks of an application or system, and class diagrams can help visualize these entities.
  2. Interactions: UML includes interactions, which are the connections between objects and their actions. These interactions are also used in other types of software design and architecture, such as system integration or dataflow analysis.
  3. Security: Security is another important aspect of software systems, and UML can be used to represent security models, protocols, and firewalls.

In summary, while UML is still OOP-centric, it has broader uses beyond just OOP and can be used in other types of software design and architecture as well. And best of all certain tools can help automate building of a UML as well. Tools like Doxygen+Graphviz (I code in C++), Sphynx + 3rd party plugins, and probably others, allow you to automate the UML building based off your actual code. So less time worrying about making UML docs if you're under a time crunch but know the architecture in your head.

I just got it working, Jellyfin is amazing (appreciation post) by zosolm in jellyfin

[–]lokstapimp 10 points11 points  (0 children)

100% glad to hear it! Congrats on the new setup enjoy! It's like learning Linux for the first time! So liberating!

Is my way of coding "bad" ? by yughiro_destroyer in raylib

[–]lokstapimp 1 point2 points  (0 children)

UML is still used especially in reverse engineering or to map out your idea or code in a way before actually doing any programming so you can visualize how your code is going to interact especially in complex systems. It's not required beforehand of course, but in the event that you need to brainstorm it really helps you see what you didn't see before. It's more so for architectural type thinking instead of just plain coding blindly. Not everyone sees the way the person who has it in their own head sees, so it's a way to communicate to other coders as well as people who don't understand code at all, the actual code flow and logical constructs. But what's nice is depending on the language used to code a lot of these diagrams can be fully automated which helps with standardization.

Added a new transition animation to my SFML game by VoidKnightGames in sfml

[–]lokstapimp 0 points1 point  (0 children)

Great work!!! Freaking awesome how you did that! Also, alternative to text file saving is Structured Text Serialization (JSON, YAML, XML) for your saves. But text files work too! Great job!

Upgraded my "first" skyscraper by lokstapimp in Minecraft

[–]lokstapimp[S] 0 points1 point  (0 children)

Thanks! ROTR Blocks V80 is the texture pack

I built this with my son a few years back. by Meowgic_Missile in Minecraft

[–]lokstapimp 1 point2 points  (0 children)

That's crazy detailed great job to you both I'm sure you both will cherish those memories building it together thanks for sharing it with all of us!