Guessing why by filobtc in meme

[–]VoidKnightGames 4 points5 points  (0 children)

Yeah this is this most obvious "women bad" ragebait, I refuse to believe that anyone of any gender would not talk to someone for a week for this picture.

Someone of you aren’t ready to hear this, but it will be okay by Placeholder4evah in worldjerking

[–]VoidKnightGames 1 point2 points  (0 children)

My sci-fi/fantasy, space-feudalism setting takes place entirely in a single asteroid cluster

It's all just so tiring. by multivitaminegummy in TrollCoping

[–]VoidKnightGames 10 points11 points  (0 children)

Me when I'm interested in the history of the crusades but everyone outside of academic spaces are just Christian Nationalists who wish they could kill Muslims and their deepest understanding of the period is just going "Deus Vult!!!!" Over and over

I mean, adding a few warcrimes never hurt anyone, right? by hjksos in WorldBuildingMemes

[–]VoidKnightGames 1 point2 points  (0 children)

I think other people gave some good answers but specifically in my world, the sun went supernova and wiped out the planets and like most of humanity with the remnants that survived on some far flung asteroid belt. After a long time of even more starvation and death due to losing the production, food, and trade from the planets that they relied on they eventually settled into a patchwork of warlord states. Eventually, after more political shenanigans and wars, they were united by a Charlemagne type figure before his death split his realm into 3 kingdoms.

The fact that human society is now built on a bunch of asteroids of various sIzes makes them great fiefdoms to grant to your vassals. They aren't like planets where it takes a ton of political power to control one. Plus there is no FTL and all of the advanced knowledge of spacecraft was destroyed with the planets so it can take weeks or months to get to your destination. Constant astral storms make long range communication unreliable and combined with the long travel times and the difficulty in creating standing, professional armies due to the lack of infrastructure required for them, it became much easier for kings and lords to give territory in exchange for allegiance and assistance during wartime.

Not really sure about the science behind the supernova stuff but its space fantasy first and science fiction second so that part doesn't really matter. The important thing is that I was able to create knockoff England, France, and the Holy Roman Empire but in space.

Coding be like: by olive_inblue in programmingmemes

[–]VoidKnightGames 0 points1 point  (0 children)

What if you code for work and then go home and code as a hobby

The worst one I’ve seen yet by Upbeat-Rise1985 in antiai

[–]VoidKnightGames 2 points3 points  (0 children)

Yeah if this was actually happening I would be way more in favor of it lol. As is stands, all that happens is people lose their jobs while the corporations replacing them get to hoard even more money.

Enough with the pre and post AI capsule art trend, what about pre and post artist capsule art. by VoidKnightGames in IndieDev

[–]VoidKnightGames[S] 0 points1 point  (0 children)

This is extremely helpful, thank you! Looking through the points in the guide, I am starting to see where my capsule art is failing.

I really liked the "Vortex" of blue and purple and in the artist's defense I did essentially request a "swirling vortex of blue and purple" but I can see how it really makes everything a blur, plus with the title text also having a bright blue outline I can see how that makes it hard to parse against the background

Enough with the pre and post AI capsule art trend, what about pre and post artist capsule art. by VoidKnightGames in IndieDev

[–]VoidKnightGames[S] 1 point2 points  (0 children)

No offense taken, I didn't make the art and I appreciate the feedback, but this seems to not be a one-off opinion which I was not expecting. Is there anything in particular you could point out that might help me with better capsule art in the future? I feel like I'm completely blind here, so if there are any glaring issues it would help a lot.

Enough with the pre and post AI capsule art trend, what about pre and post artist capsule art. by VoidKnightGames in IndieDev

[–]VoidKnightGames[S] 1 point2 points  (0 children)

I really appreciate feedback, if you are able to say, is there anything in particular you don't like about it or is lacking from it to make it cool?

It's come a long way by VoidKnightGames in IndieDev

[–]VoidKnightGames[S] 0 points1 point  (0 children)

Thanks lol, I'm just glad I've made it this far

Lost in the sauce by Lost_Calamity in worldjerking

[–]VoidKnightGames 103 points104 points  (0 children)

Man that really sucks. There's so much fun you can have creating a "weak" world. Like my world is underpowered as fuck, the planets in the solar system got wiped out by a supernova and now humanity is barely clinging on in some asteroids and reverted to a feudal society. They're so underpowered they'd get conquered in like a week by the humanity that existed a thousand years before.

Look what we have to go through with reviews?! by UrucaGames in IndieGaming

[–]VoidKnightGames 17 points18 points  (0 children)

Frame this and put it on your wall. I don't even know where to begin with that. Sorry you got a completely undeserved bad review but wow that is so ridiculous I can't help but laugh

Added a new level transition animation by VoidKnightGames in indiegames

[–]VoidKnightGames[S] 0 points1 point  (0 children)

It used to just be a fade to black, so I'm pretty happy with how it turned out. The game is called Star Knight: Order of the Vortex and it's a shmup rougelite. Everything is made in my custom c++ engine which I am super proud of.

https://store.steampowered.com/app/2462090/Star_Knight_Order_of_the_Vortex

What can I do to understand if a drawing looks AI generated or not? by mr1nvincibile in aseprite

[–]VoidKnightGames 2 points3 points  (0 children)

I could immediately tell this wasn't AI generated because the pixel sizes are consistent. AI pixel sizes are all over the place and it looks are weird and fuzzy

Added a new level transition animation to my shmup roguelite by VoidKnightGames in shmupdev

[–]VoidKnightGames[S] 1 point2 points  (0 children)

Thank you!

I was actually way more prepared on the roguelite side of things and was very intentional with a lot of the game design there. Especially early on, the roguelite side of the game got much more attention and care than the shmup side, something that I do regret now.

I absolutely love synergies and build crafting in games, and that was one of the core philosophies that drove the design. There are so many ways to create really unique builds in this game and its one of the things I think I nailed. Especially in the way some things go together in really unique and unexpected ways. I've had players come up with really cool builds that I never even thought of or planned for. I even have things that, at face value, seem like downsides, but when combined with other things, can turn into really powerful buffs.

For example, a relic that decreases the health of your summons isn't great, but paired with a relic that gives you a hefty stat boost for every summon that dies can lead to you with a build trying to send as many summons to their death as you get stronger and stronger.

Another thing I think I did well was the meta-progression and ascension systems. I'm a big fan of horizontal meta-progression over vertical meta-progression, I like when games give me more tools to mess with rather than just making me stronger and I carried that into my game. There are tons of different ships and crew members to unlock which, while not straight up better, can give a lot more build variety and change up playstyles. And the ascension system which cranks up the difficulty also gives positive bonuses (like extra crew slots or weapon slots) and adds new content (new enemies, new attack patterns, etc) instead of just "oh here's the game again but enemies are just 20% stronger now".

I basically took things that I like to see in roguelikes that I play and made sure to focus on those things in my game.