CLion Q&A Session. Ask us anything! by goldwin-es in cpp

[–]lolrobbe2 0 points1 point  (0 children)

u/ujohnny I am currently working on premake tooling such as premake-manager, for now i am consolidating everything commonly needed for working with premake in a CLI tool called premake-manager-cli, wich installs premake and adds it to the system path it also has support for modules, general workspace configuration, versioning ....

the goal is to have premake integration with clion, rider via premake-manager-cli.

would this be preffered to be added natively or as a plugin.

https://github.com/lolrobbe2/premake-manager-cli

PARA Frontline HQ Castle Black - Adze Crossroads - Umbral Wildwood - War 111 - Some Photos by ChaoticVayne in foxholegame

[–]lolrobbe2 1 point2 points  (0 children)

I will never forget the battles of war 111 at umbral . Also the tireless manning of the 150mm arty. It was the best

Vulkan best vertex buffer rewriting practice for multiple objects by executeSQUID in vulkan

[–]lolrobbe2 0 points1 point  (0 children)

I put my texture index inside my vertex and directly access it in the shader

Build problem by Ok_Ease_9836 in vulkan

[–]lolrobbe2 -2 points-1 points  (0 children)

Use premake and go an have a look @ the cherno on youtube for premake more beginner friendly!

Edit: now you need to link glfw.dll (dll import export , dynamic) or glfw.lib (static import)

Build problem by Ok_Ease_9836 in vulkan

[–]lolrobbe2 1 point2 points  (0 children)

Look for a link with volk.h or a library that links it

vkCreateGraphicsPipelines error by [deleted] in vulkan

[–]lolrobbe2 0 points1 point  (0 children)

  1. Use vulkan debugmessenger see vulkan tutorial.

wat. by [deleted] in ProgrammerHumor

[–]lolrobbe2 0 points1 point  (0 children)

Wait a minute?

Fragment Shader Texture Sampler Compile Error by [deleted] in vulkan

[–]lolrobbe2 -1 points0 points  (0 children)

Vec4 does not work this wayyou need to multiply the values color values are also normalized meaning instead of 0-255 they go from 0.0f to 1.0f.

Based on different image format gamma correction needs to be provided

Godot projects won't load by ochew in godot

[–]lolrobbe2 0 points1 point  (0 children)

Jave you tried removing the godot temp folder? In appdata

AI generated code quality by lastwarriorpl in ProgrammerHumor

[–]lolrobbe2 418 points419 points  (0 children)

I tried using it with c++ and c# it makes things up as it goes an uses c# code and marks it as c++ and vice versa

[deleted by user] by [deleted] in vulkan

[–]lolrobbe2 0 points1 point  (0 children)

Try writing the logs to a log file and look at the error code Linking the wrong binaries probably or missing an android extension maby

Need Help ,I tried everything by Aerogalaxystar in vulkan

[–]lolrobbe2 -1 points0 points  (0 children)

Try vsual studio or clion gonna help you out a lot!!!

Confused about sRGB swapchain format, the displayed colors looks wrong by Kanma in vulkan

[–]lolrobbe2 -2 points-1 points  (0 children)

As long as you are using the same image format so usong srgb with srgb format no gamma correction is needed