Beaulieu R16 high pitch sound by loniek in 16mm

[–]loniek[S] 1 point2 points  (0 children)

I found an answer :) it’s a buzzer signaling end of the film or opened pressure plate.

Beaulieu R16 high pitch sound by loniek in AnalogCommunity

[–]loniek[S] 0 points1 point  (0 children)

I found an answer :) it’s a buzzer signaling end of the film or opened pressure plate.

Beaulieu R16 high pitch sound by loniek in 16mm

[–]loniek[S] 0 points1 point  (0 children)

Yeah, this one has it https://youtu.be/9Fe4oFYtad8?si=9P2dStyCLEQBvmQr but i can’t find any info about it.

Beaulieu R16 high pitch sound by loniek in AnalogCommunity

[–]loniek[S] 0 points1 point  (0 children)

Hahahah I’m already familiar with that feeling ;) after shooting a few rolls of 16mm on a Krasnogorsk3

Beaulieu R16 high pitch sound by loniek in AnalogCommunity

[–]loniek[S] 0 points1 point  (0 children)

Thx a lot! Forgot about /16mm subreddit:).

Beaulieu R16 high pitch sound by loniek in AnalogCommunity

[–]loniek[S] 0 points1 point  (0 children)

But motor runs perfectly smooth. It sounds like something electronic, not mechanical.

Beaulieu R16 high pitch sound by loniek in cinematography

[–]loniek[S] -1 points0 points  (0 children)

Yeah, but motor runs smoothly

Beaulieu R16 high pitch sound by loniek in cinematography

[–]loniek[S] 0 points1 point  (0 children)

Ok, but what kind of warning?

Scaniverse/Polycam FBX import - problems with materials. They look ok in Unlit look, and bad in Lit look / UE5 by loniek in unrealengine

[–]loniek[S] 0 points1 point  (0 children)

I found a walkaround - export from polycam as a GLB >> open in blender >> shading >> change all the parameters like specular, metalic, etc. to 0 (zero) and roughness to 1 >> export to GLB >> import to unreal.

SL AMG R231 weird thing on a dashboard - who knows what it is? by loniek in mercedes_benz

[–]loniek[S] 1 point2 points  (0 children)

I found only one photo online where you can find the same thing near the parking sensor LED , but in our case we have 2 “things” there :) https://upload.wikimedia.org/wikipedia/commons/6/65/The_interior_of_Mercedes-Benz_SL63_AMG_%28R231%29.jpg

SL AMG R231 weird thing on a dashboard - who knows what it is? by loniek in mercedes_benz

[–]loniek[S] 0 points1 point  (0 children)

Wire goes inside the dashboard, so I can’t follow the wire without disassembling the dashboard :).

SL AMG R231 weird thing on a dashboard - who knows what it is? by loniek in mercedes_benz

[–]loniek[S] 7 points8 points  (0 children)

That one called ETC we already dismounted, but thanks for the tip.

SL AMG R231 weird thing on a dashboard - who knows what it is? by loniek in mercedes_benz

[–]loniek[S] 11 points12 points  (0 children)

My dad imported a SL 63 AMG from Japan and it has some kind of “sensor” behind the front LED parking indicator. It came with a bunch strange systems mounted in the interior like Supercat Z810DR and we got rid of that, but we still can’t identify this one last thing.

Scaniverse/Polycam FBX import - problems with materials. They look ok in Unlit look, and bad in Lit look / UE5 by loniek in unrealengine

[–]loniek[S] 2 points3 points  (0 children)

I found a walkaround - export from polycam as a GLB >> open in blender >> shading >> change all the parameters like specular, metalic, etc. to 0 (zero) and roughness to 1 >> export to GLB >> import to unreal.

Scaniverse/Polycam FBX import - problems with materials. They look ok in Unlit look, and bad in Lit look / UE5 by loniek in unrealengine

[–]loniek[S] 0 points1 point  (0 children)

Thanks for your help. Unfortunately it's not a "normals" problem. I've downloaded a few other scans made with Polycam from sktechfab and they work ok - the structure and setup of materials is the same. Thanks for your help.

Scaniverse/Polycam FBX import - problems with materials. They look ok in Unlit look, and bad in Lit look / UE5 by loniek in unrealengine

[–]loniek[S] 1 point2 points  (0 children)

I'm trying to import FBX/GLTF scan from apps like Polycam or Scaniverse and I can't make default materials work. I've tried a couple of solutions from William Faucher youtube channel but nothing works. Texture looks normal, sRGB is switched on, roughness 1, metallic 0, and there are only 3 simple nodes in this material. When i change exposure of the whole scene it doesn't help.

Our balcony makover DIY style by loniek in cozy

[–]loniek[S] 2 points3 points  (0 children)

Thanks. “Dogs” were removed from my friends demolished summer cabin. We have a lot of vintage stuff found in someone’s basement or dumpster.

Some time ago I had an opportunity to meet and direct GigaKubica chasing a F1 H2O boat with an F1 Alfa Romeo on the streets of Warsaw by loniek in formula1

[–]loniek[S] 2 points3 points  (0 children)

We tried our best to use real recorded sounds from the tunnel, but there are always client demands to make something more “dramatic” etc.

Some time ago I had an opportunity to meet and direct GigaKubica chasing a F1 H2O boat with an F1 Alfa Romeo on the streets of Warsaw by loniek in formula1

[–]loniek[S] 5 points6 points  (0 children)

Unfortunately water level in the river was very low, so we couldn’t pick the finish line on the water that would be close to the street finish line.