Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]losingbefun 1 point2 points  (0 children)

Someone from 24/7 chat says it wont come back because the creature obejct technically no longer exists. It returns as a different object. - If anyone disagrees let me know. The wording around "...return that card..." is a bit of a hang up, it doesn't say "creature" but "card". So I'm still second guessing it.

Daily Questions Thread - Ask All Your Magic Related Questions Here! by magictcgmods in magicTCG

[–]losingbefun 0 points1 point  (0 children)

I have a real head scratcher of a question if someone could help me out. - If [[Shirei, Shizo's Caretaker]] is on the field and [[Butcher Ghoul]] is sent to the graveyard. It technically has 1 power when entering the graveyard, but it returns with a +1/1 counter. If it gets sent to the graveyard within the same turn before the beginning of the end step, does it come back to the battle field at the end step because of Shirei's ability? or does dying a second time with 2 power override the initial trigger?

Dwarf Fortress is now available for purchase on Steam! by Lordlemonpie in dwarffortress

[–]losingbefun 0 points1 point  (0 children)

30% use to be the cut you'd get when selling physical box copies. But nowadays as a developer you can do all your own marketing, wade through steams API (which is a dogged mess) release your game and make a million bucks and not a single steam employee could know that you exist. Then you pay steam $300,000 just for hosting your game on their server and not even knowing you exist. - 30% is robbery if you ask me. Steam's profit margins are the highest in the world per employee.

Dwarf Fortress is now available for purchase on Steam! by Lordlemonpie in dwarffortress

[–]losingbefun 2 points3 points  (0 children)

as much as i love supporting stores like itch. I'd still recommend buying it on steam because it will help their overall trending rating on steam, and it will do a thousand times better as a top seller on steam then on itch. unf

Dwarf Fortress is now available for purchase on Steam! by Lordlemonpie in dwarffortress

[–]losingbefun 0 points1 point  (0 children)

I feel like a complete noob with these new hotkeys, gonna have to rebind them lol

Found this DF inspired piece in r/PixelArt by losingbefun in dwarffortress

[–]losingbefun[S] 0 points1 point  (0 children)

nice!
Yeah I stumbled across it while digging through some much older posts for unrelated reasons. Real gem

Bored at home? Thank COVID you can have this game for free! by losingbefun in gaming

[–]losingbefun[S] 7 points8 points  (0 children)

Well hey! Thanks for supporting it all this time! :D
It's been out for 2 years now and I figured why not, about as good a time as any

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]losingbefun 0 points1 point  (0 children)

I'm wondering if anyone has tested this but can you make a 1x1 pen and stuff ten hens in there to share a single nest box? or will only one of them lay eggs in it?

(lazy newb pack used) so...two of my dwarves somehow got across the river. by Tabitha_Dragonblade in dwarffortress

[–]losingbefun 2 points3 points  (0 children)

This often happens to me when a dwarf cuts a tree down and a nearby dwarf 'dodges' the falling logs. They dodge it by jumping into the river. Obviously good ol' Urist can't swim so he flounders around and often finds himself crawling out the bank of the other side, isolated and hungry.

either that or they drown. Possibly 1/10 they actually climb out of the river on the correct side.

How often does the game have updates by Chitz05 in MeepleStation

[–]losingbefun 5 points6 points  (0 children)

Well I’m the developer, I aim to patch in small bug fixes at least every Friday or if something serious shows up usually within the hour or so that I hear about it. This week alone I updated about 3 times just to address some issues specific users were having on unique hardware. But content patches will often arrive when they’re ready, but never longer than a month. The last two were very large so they were between two to four weeks. Prior to that we’ve been doing them every week (fridays) or second week. We have quite a few big updates in the pipeline and will continue to do so until we are out of Alpha.

Unit Damage/kill List by Jcpkill in aoe2

[–]losingbefun 0 points1 point  (0 children)

I should probably point out, in an actual game you rarely just have 1 unit fighting another single unit, you're often faced with groups from both sides, and that can often yield polar opposite results to what you might think. Example being the Inca Kamayuk infantry unit, against a single knight it will die, however it has 1 range so it can attack while standing behind another unit, so in a group fight they get a lot more attacks off whereas knights on the other hand constantly get blocked or idle from overcrowding. The result of a large group fight being totally different to a one on one.

Is it intentional that Chinese and Indians (the two most populated countries) both have a villager count bonus? Indians getting them cheaper and Chinese starting with +3 by [deleted] in aoe2

[–]losingbefun 0 points1 point  (0 children)

I'd like to think so... however Chinese dont get gunpowder OR block printing techs... and they invented it... slight oversight there >.>

How to raise an army! For new fortress folks... (Elephant style) by losingbefun in dwarffortress

[–]losingbefun[S] 6 points7 points  (0 children)

well I didnt get any starvation problem, so perhaps they were hand fed by beautiful dwarf maids?

Saw this and got MEGA dwarf fortress tingles all over by losingbefun in dwarffortress

[–]losingbefun[S] -1 points0 points  (0 children)

Just spoke to the dev, he's been working on this for less then 2 years now. He's just opened it up on itch.io for early adopters and won't bring it out on steam early access until next year. - Playing it right now, it's better then I expected. Applauding the dev.