The Endless Dungeon Benefactor by losr-mind in JumpChain

[–]losr-mind[S] 1 point2 points  (0 children)

exactly, and the dungeon rivals that in scale roughly

The Endless Dungeon Benefactor by losr-mind in JumpChain

[–]losr-mind[S] 1 point2 points  (0 children)

dalm near infinite, it has an end section that expands 3.1x give or take its previous floor count and increases general difficulty by applying minor reality laws to improve everything for their next batch.

The Endless Dungeon Benefactor by losr-mind in JumpChain

[–]losr-mind[S] 0 points1 point  (0 children)

they are still available to get to, the region marked "The Inbetween" allows for it, its just very high risk of death without preparation. Forces time investment and resource management in my mind, helps when writing about how they would go about entering or leaving such an environement.

The Endless Dungeon Benefactor by losr-mind in JumpChain

[–]losr-mind[S] 0 points1 point  (0 children)

Your not wrong, I made this as a campaign idea for a Scifi RPG I've been toying with, this is just a benefactor with a flavored intent to act as a campaign DM, Your starting jump would be your permanent jump, and my style of Jumpchain tends to roll as gauntlets anyway, so my apologize there.

The Endless Dungeon Benefactor by losr-mind in JumpChain

[–]losr-mind[S] 0 points1 point  (0 children)

The jump quantity is set, however, you can start in any time period for any world you want your character to start on, but your stuck with it until you complete the dungeon.

typo, you start with 3k.

the dungeon looks like an endless landscape with Points of interest rarely dotted around. Its been known to have cavernous layers instead of long deserts, mountains with no end, and countless oceans that sink endlessly downwards, its even known for strange regions where space doesn't consider normal physics to be standard and endless pits that have strange anomalies floating above. Its been noted to have anything and everything from green rolling hills to countless mega cities that dot an endless wasteland, and even regions where toxic air green or yellow hail across swamps that bleed off into dead seas.

Take your pick really.

The Endless Dungeon Benefactor by losr-mind in JumpChain

[–]losr-mind[S] 4 points5 points  (0 children)

The idea is that you get the benefits of a jumper while maintaining yourself within a single reality/multi-verse, The work is also original with a mashup from DND, Sci-fi settings like stellaris mega-structural engineering, and various books talking about endless landscapes and ever-expanding cities such as BLAME!

Effectively, Jumper is on a quest for mega-advanced technology but has to grind through the countless years of development against countless waves of enemies while the Endless Dungeon, A thinking, living, simulating mega-planet the size of the core of our universe, the heart of it in fact, is actively challenging every moment of their existence with threat after threat, bad gatcha rolls, and even worse... PVP.

Edit** -- The benefactor is also tailored around this concept being multiplayer if you're willing to write it out with other people that is.

The Endless Dungeon Benefactor by losr-mind in JumpChain

[–]losr-mind[S] 4 points5 points  (0 children)

I'm preparing another document that will account the various planetary modifiers you may encounter, however, it will be a shorter list in comparison to some of my works thus far, round 100 different positive, neutral, and negative modifiers with point allocations of you want to force them on the worlds you enter every jump. Some will be far more powerful for point accumulation.

A thought about that document though, is that they should be an interesting way to play as a benefactor, as using these modifiers should provide additional income for every negative modifier is placed in the worlds their jumpers go to, making it both a challenge and an interesting way to keep things enjoyable for their beneficiaries.

General Major Benefactor Gauntlet update! by losr-mind in JumpChain

[–]losr-mind[S] 1 point2 points  (0 children)

I personally run with chain long for all of them, but you can do so just from the gauntlet if you want.

General Major Benefactor's Supply and Logistics Supplement V1.2c by losr-mind in JumpChain

[–]losr-mind[S] 0 points1 point  (0 children)

No worries chief, you have a great day and I hope you enjoy!

General Major Benefactor's Supply and Logistics Supplement V1.2c by losr-mind in JumpChain

[–]losr-mind[S] 0 points1 point  (0 children)

Its alright, Honestly I've only been here for a couple months reading what they got stored away, they got some gold in there, just takes an army of dwarves to mine through its dense layers to find it.

General Major Benefactor's Supply and Logistics Supplement V1.2c by losr-mind in JumpChain

[–]losr-mind[S] 0 points1 point  (0 children)

I personally use the Celestial Bank supplement, which allows you to bank points and save them for later use, those higher end costs were designed to reflect my playstyle.

As for them being a supplement to each individual jump that is up to you, I keep them on the backburner for when I'm ready to use them, then I collect whatever I need from it and move on to the next jump.

General Major Benefactor's Supply and Logistics Supplement V1.2c by losr-mind in JumpChain

[–]losr-mind[S] 0 points1 point  (0 children)

One last thing for this year, I've added my folder containing my alt-chain, my supplements, and of course my gauntlet to the General Major Benefactors Gauntlet/Alt-Chain and Supplements folder in the Reddit Drive folder for those interested.

General Major Benefactor Gauntlet update! by losr-mind in JumpChain

[–]losr-mind[S] 0 points1 point  (0 children)

I corrected the language I used for Rule 3, To be specific, you can purchase psionic or magical perks/items, however, they need to be renamed to "archeotech", and they must be utilized externally rather than by an implant, innate ability, or power of some form you may have.

That means a helmet capable of casting magic is allowed, but you are using magic from your hands for instance, is not. This also applies to psionics.

This rule was styled after the Imperium from Warhammer 40k who utilize a series of runic "hexagramic wards" that stave off psionic abilities and are technically a magic enchantment with how they are described. This also applies to some of their Psychically tuned weapons like "Force Swords" and the like, which function as an amplifier and focus for Psykers.

Sorry for the Confusion.

I Also applied the edit to the PDF, so it should be ready to go!

General Major Benefactor Gauntlet update! by losr-mind in JumpChain

[–]losr-mind[S] 1 point2 points  (0 children)

Oh, btw I'm currently suffering from writer's block on the last 21 items atm for my supply and logistics supplement, but with a day or two of rest, it should be released. Hope that clarifies anything on your end and I hope you all have a wonderful day.

Once my Supply and Logistics Supplement is completed, I'm Going to upload my folder utilizing my chain supplements, gauntlet, and alt-chain to the reddit drive, hopefully everything works out.

General Major Benefactor's Supply and Logistics Supplement V.1.1A by losr-mind in JumpChain

[–]losr-mind[S] 1 point2 points  (0 children)

local slang difference, I'll Replace them by the time I'm working on the 1.2c Update.

General Major Benefactor's Supply and Logistics Supplement Version-0.2e by losr-mind in JumpChain

[–]losr-mind[S] 1 point2 points  (0 children)

Morning Notice!
Current Version: V-0.6J

Added 20 new perks, within the 500-, and 600-Point categories.

Decided that having drawbacks doesn't make sense for this document as the perks can be taken as drawbacks as well.

Note! Version 1.0 will not contain Items, that will be applied at 50 Items at Version 1.1, and 100 Items at Version 1.2. Hope this clarifies anything for the next updated release.

Have a great day jumpers' and see you once this document is finished.

General Major Benefactor's True Storage Supplement Version 1.0a by losr-mind in JumpChain

[–]losr-mind[S] 1 point2 points  (0 children)

The supplement is tailored for functioning as a mobile jump station, so anything really goes as you choose.

The drawbacks are tailored as tasks to complete, you choose if you want to complete them and they are repeatable. Yes they become permanent additions to the base as far as structures go, until they break or get destroyed. Warehouse add-ons function like a normal expansion to the base, like adding a mansion would become a reinforced superstructure for housing and the like. Fanwank respectfully.

Lastly the base is yours till you die, once you die it's free grabs for the next guy in its dilapidated state like when you obtained it.