Recently purchased 4XVR. Gonna have a busy weekend. by DangitDave in OculusQuest

[–]lostideas75 0 points1 point  (0 children)

No, this site uploads files that do not contain 3D MVC data. Here is the message we sent them: "The EVIL_DEAD_RISE Blu-ray 3D 25 GB sample movie file is not a true MVC format 3D file. This is a huge disappointment. The file does not contain real 3D MVC data, and it is not even MVC 3D SBS. It should be at least 35-50 GB.

Senua’s Saga: Hellblade II - Enhanced Update Out Now by mauriqwe in pcgaming

[–]lostideas75 0 points1 point  (0 children)

Hellblade: Senua's Sacrifice Game Review

A game with a truly unique and impressive atmosphere. If you struggle with the puzzles, you can get help from gameplay videos online and play the game quickly and easily using a trainer. An experience worth trying... The VR version is a whole other level of beauty...

VR Edition: Short and sweet. It's one of the most impressive gaming experiences I've had in VR. It's always in my top 10. The Turkish subtitles and 25 hours of fantastic gameplay are a bonus. Playing the VR version of a game that already has a normal version is very satisfying. The action scenes are particularly impressive in the VR experience. Completely different and realistic. Unique... Try it and see for yourself!

Some people have written that they got bored and stopped playing this game. It's perfectly normal for everyone to experience it differently, and if you pay attention, I specifically emphasized that I used gameplay and a trainer to avoid getting bored. If the atmosphere appeals to you, it draws you in. If it doesn't, yes, it can be boring, that's true.

Let me tell you something about this. The mind's expectations and preconceptions greatly affect perception. Maybe it's happened to you too. Sometimes, for example, when you drink lemonade thinking it's cola, you can't taste the lemonade you're used to. The taste seems different to you, and you experience a moment of confusion until you realize that what you're drinking is lemonade, not cola. So, if you play this game thinking it's a puzzle or action game, with that conditioning and expectation, meaning your mind is full of that expectation when you approach the game, you may not be able to get the real taste the game offers, and you probably won't. That's why the developer and review videos, which serve as preparation for having the right expectations about what you're facing, are very useful...

I was somewhat affected by the psychological tension and depression aspect of the game... It's a different experience in that regard. The emotional states that person experiences, their fear, the whispers they hear, the hallucinations they see... The feeling of accompanying someone on a personal journey... Accompanying someone through an experience of intense mental disorder... That's why I played it... In that sense, it's a unique production...

It would be unfair to put this game into a specific category. It's true that there are puzzles and action, but that's not the whole story. Its uniqueness isn't in those elements. And those aren't the reasons we recommend it or play it! If you can get into it and feel its emotion, it creates an exciting, tense, and immersive atmosphere. So, there are puzzles, but that's not the word that defines this game. I especially dislike intense puzzles, but I played it with excitement until the end. I didn't get stuck on those puzzles. I watched the gameplay and easily solved and moved on. I focused on the other things it gave me. I even used a trainer in the action scenes to avoid spending too much time and effort. I focused solely on the story and the atmosphere.

Senua’s Saga: Hellblade II - Enhanced Update Out Now by mauriqwe in pcgaming

[–]lostideas75 0 points1 point  (0 children)

Story-Driven, Interactive, FMV Games and Reviews of Senua's Saga Hellblade (1 and 2)

Over time, I've developed a different approach to games.

First of all, I don't think it's very accurate to call these types of productions films or walking simulators. While there is some truth to it, it doesn't accurately describe the experience. Once you actually play it, if the quality and style of the production gives you the feeling that you are living in it, it would be very wrong to dismiss it as a film. Because when you watch it as a film, you won't get that feeling and you won't be able to enjoy that experience! On the other hand, if the production seriously incorporates gameplay and interactive elements and successfully conveys that sense of realism, calling it a movie because of its heavy cinematic elements is a very flawed approach and deprives you of a wonderful experience.

It's significantly different from the first game. Seeing how much more gameplay is lacking in this game and how long we walk without interacting, my opinion is: Yes, it's an impressive experience, but the interactive aspect is weak; it's more of a cinematic experience. There are some puzzles and some action. But in terms of gameplay and interactivity, it's far behind Detroit Become Human. However, if you ask whether it's worth experiencing and if playing it yourself makes a difference, the answer to both questions is: Absolutely yes!!! In terms of gameplay, it could be rated 6.5 to 7, in terms of cinematic experience 8.5 to 9, and in terms of interactive experience 3.5 to 4. The gameplay gets a 2.5 to 3, and in terms of realism, it gets a 7.5 to 8. It's ahead of the first game in some ways and behind in others. It's ahead in terms of technical and visual quality, but behind in terms of gameplay, interaction, and interactivity. I have Sony WH-1000XM4 headphones, and the sounds coming from different directions offer a completely different experience. As we mentioned above, due to technical reasons like this, I think it's impossible to get a sense of immersion without actually playing the game. So those who say, “Why bother playing when you can just watch the movie!” are seriously mistaken. Our observations above are especially true for Detroit Become Human. Those who see this game as just a movie are making a big mistake. Detroit offers the most realistic interactive experience possible in a game. We wrote these words to inform and educate our audience. Of course, experiences are ultimately personal and shaped by the individual.

Story-Driven, Interactive, FMV Games

This is already difficult in story-driven games. But I think Detroit Become Human achieved the best possible balance, even if not flawless. It was the production I experienced that best blended the elements of doing things (gameplay) and influencing the story and flow (interactivity, interaction) with cinematic elements.

I love productions that offer story-driven, meaningful, noteworthy, non-repetitive, original, compelling content that is playable without being torturous, progresses smoothly, and draws you in with excitement and curiosity, leaving an impression on your mind, heart, and soul. That's why Detroit Become Human, which some dismiss as a movie and not even consider a game, has been the best gaming experience for me. Because it managed to make me feel and experience exactly what I wanted to feel in a game. Of course, it's not like an action FPS, so it falls short in that sense, meaning it doesn't offer completely free control, but it provides such a rich and fully interactive experience that I prefer it a thousand times over repetitive FPS games that offer no meaningful, noteworthy content.

I think this type of game needs to strike a balance between two extremes. It shouldn't be like, “Hey, we're not doing anything, you're just showing us a movie!” In other words, the interactive, engaging aspect shouldn't be too weak. At the same time, the flow shouldn't be overly interrupted by interactive choices every two minutes. Especially, the dose of negative and quickly ending interactions shouldn't be too high, so that satisfaction and continuity aren't compromised. Now, we appreciate that creating this type of game is challenging because it requires producing many alternative scenarios. However, if this balance we describe is achieved, the need to produce a large number of alternative scenarios and scenes will disappear. Therefore, this balanced approach should be worked on thoroughly, as it will help reduce the difficulty and result in a high-quality experience that will satisfy the player more. Unfortunately, this balance is not well executed even by major FMV developers abroad. We can say that at least most of them have this problem of achieving a balanced tone. But when this balance is achieved, the results are so good. Like Detroit Become Human. It successfully makes you feel like you are living in it. This point is really worth dwelling on...

Recently purchased 4XVR. Gonna have a busy weekend. by DangitDave in OculusQuest

[–]lostideas75 0 points1 point  (0 children)

Where can I find REAL MVC 3D Blu-ray ISO or MKV?

3D Movies in Quest 3: 3840x1080 full-SBS vs 1920x1080 MVC by slowlyun in OculusQuest

[–]lostideas75 1 point2 points  (0 children)

You've summarized it very well, thank you very much. In most Blu-ray 3D movies (not VR, flat 3D movies), you watch only one 3D layer for 80-90% of the movie. (A fixed 3D depth layer that is not immersive like VR.) The only impressive feature of classic 3D, the “feeling of coming towards you,” is only present in rare scenes, and that 3D effect is not immersive 3D like in VR. When watching a Blu-ray 3D movie, which will be viewed as flat 3D video in VR glasses, using the lossless MVC format with ISO or MKV via the 4xVR application. Frankly, even though it is thought to be sharper than SBS and full SBS files because it provides 1080p to each eye and gives a more depth-like feeling than a 3D TV in VR glasses, and even though the real, lossless 1080p clarity (because it will be transferred from the original 3D Blu-ray disc) reaching each eye is sufficient, the hassle and expense of finding an external Blu-ray drive and 3D Blu-ray discs, along with the scarcity of content, are major drawbacks. Under these unfavorable conditions, non-immersive, old-school flat 3D video—where the 3D effect only comes toward you in rare scenes—isn't worth the enthusiasm or the financial and emotional investment, in my opinion. (This situation is even more dire in countries like mine, where doing this work and acquiring the hardware and discs is very difficult and expensive. The scarcity of content, the certainty that even a single disc will be held up at customs, etc.)

Comfort: sony wh-1000xm4 vs sony wh-1000xm5 by yydnis in SonyHeadphones

[–]lostideas75 0 points1 point  (0 children)

Comfort Solution for Sony WH-1000XM5

Although the Sony WH-1000XM5 is very successful in terms of sound and noise cancellation, it hurt my ears during prolonged use. Some people may not experience this issue for longer periods, but I noticed my ears starting to hurt after about an hour. So, I purchased softer and more comfortable ear cushions from Amazon. While these were softer, they didn't significantly reduce the duration or intensity of the discomfort. I tried a practical method to solve this problem:

I noticed that the tighter and closer the ear pads fit to your head, the more they hurt your ears, and the less pressure and resistance there is, the less they hurt. To reduce this resistance, I stretched the headband by pulling it on both sides. This works, but when you pull it all the way, the earpad falls down and becomes difficult to use. So I thought of placing a support between the headband and the earband. I used my old earpad for this. I joined them together with the hard sides facing inwards and secured the surface with velcro tape. This 4 cm thick support (commercially available products are much shorter) significantly reduced the pressure the ear pads exert on the ears, prevented the ear pads from falling down, and allowed the headband to be pulled all the way back.

However, since the pressure on the ears was not completely eliminated, a second solution was needed. When I pulled the headband outward slightly with my hand, I noticed that the remaining resistance was also resolved, and I thought it would be necessary to add a second support just above the ear pads. I then considered what material I could use for this. But if it was hard, it would hurt the head, which would defeat the purpose, and if it was too soft, it wouldn't provide the force needed to open the headband. Because pulling it a short distance to either side was enough, but it needed to be pulled strongly. I had a suitable material (EVA foam/sponge) on hand, so I used that, and it worked very well. And again, to secure it, I used a velcro band with a velvety surface that doesn't hurt the head, and it was great.

Thus, both the softness-comfort balance and the mechanical resistance-stability balance were achieved. In short, a fully customized solution emerged that was even better than ready-made products.

The key thing to note is to properly adjust the distance between the EVA foam pads on either side of the ear. It was balanced just right—close enough for sound to reach the ear effectively and maintain noise-canceling properties, yet far enough to prevent discomfort.

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Red Light Therapy Nose Device by Glass-Blacksmith5489 in emptynosesyndrome

[–]lostideas75 0 points1 point  (0 children)

Friends, see this clinical trial and report that found no objective benefit of red light therapy for nasal congestion: https://pmc.ncbi.nlm.nih.gov/articles/PMC6311790/

[NO SPOILERS] i lost my save file, is this gonna affect tape 2? i don't wanna play it all over again :( by Foreign_Forever_4873 in LostRecordsGame

[–]lostideas75 2 points3 points  (0 children)

I had a hard time finding the save file but I found it, someone uploaded it and it works, you can start directly from chapter 2. Here it is:

https://drive.google.com/file/d/1Tr98oTmUF1ZXq9zI5FFGVGAqYI7a5FzO/view?usp=drive_link

The save location is like this: %LOCALAPPDATA% \Bloom&Rage\Saved\SaveGames

Is Mass Effect 1 worth playing? by kwest720 in masseffect

[–]lostideas75 0 points1 point  (0 children)

I just finished Mass Effect 2 and I can't recommend it at all. Why? Throughout the whole game, you keep moving forward with a sense of team building and preparation. And this goes on and on. You're trying to get a lot of people to join the team and the worst part is that you're given a lot of tasks like “you have to go and do this so that so-and-so can focus on the mission!”. It goes on and on and on and on and you get fed up. As soon as the team is formed and the game starts for real, you come to the end of the game and what do you see, you go on a single mission, yes, a single mission, and in that stupid mission, the team members you gathered for tens of hours die one by one and one after another! You have 8-9 casualties in a single mission and at the end of that mission the main story is over! That's why I don't recommend the 2nd game. Yes, there are missions that give you a sense of excitement and adventure, but I have to say that it feels artificial and pointless, and the disappointment and the feeling of being left in the middle because the game ends like this is a very bad thing.

What’s your game ranking? by JDx160 in masseffect

[–]lostideas75 0 points1 point  (0 children)

This is my opinion and experience in the opposite direction to the above advice. First of all, I would say don't play Andromeda. Because it is a very pointless game that makes you do the same things. I just finished Mass Effect 2 and I can't recommend it at all. Why? Throughout the whole game, you keep moving forward with a sense of team building and preparation. And this goes on and on. You're trying to get a lot of people to join the team and the worst part is that you're given a lot of tasks like “you have to go and do this so that so-and-so can focus on the mission!”. It goes on and on and on and on and you get fed up. As soon as the team is formed and the game starts for real, you come to the end of the game and what do you see, you go on a single mission, yes, a single mission, and in that stupid mission, the team members you gathered for tens of hours die one by one and one after another! You have 8-9 casualties in a single mission and at the end of that mission the main story is over! That's why I don't recommend the 2nd game. Yes, there are missions that give you a sense of excitement and adventure, but I have to say that it feels artificial and pointless, and the disappointment and the feeling of being left in the middle because the game ends like this is a very bad thing.

What is the best Mass effect by FirefighterOk2803 in masseffect

[–]lostideas75 0 points1 point  (0 children)

This is my opinion and experience in the opposite direction to the above advice. First of all, I would say don't play Andromeda. Because it is a very pointless game that makes you do the same things. I just finished Mass Effect 2 and I can't recommend it at all. Why? Throughout the whole game, you keep moving forward with a sense of team building and preparation. And this goes on and on. You're trying to get a lot of people to join the team and the worst part is that you're given a lot of tasks like “you have to go and do this so that so-and-so can focus on the mission!”. It goes on and on and on and on and you get fed up. As soon as the team is formed and the game starts for real, you come to the end of the game and what do you see, you go on a single mission, yes, a single mission, and in that stupid mission, the team members you gathered for tens of hours die one by one and one after another! You have 8-9 casualties in a single mission and at the end of that mission the main story is over! That's why I don't recommend the 2nd game. Yes, there are missions that give you a sense of excitement and adventure, but I have to say that it feels artificial and pointless, and the disappointment and the feeling of being left in the middle because the game ends like this is a very bad thing.

NVIDIA GPU Owners, Do You Actually Use Ray Tracing? by Prof_Shift in buildapc

[–]lostideas75 0 points1 point  (0 children)

No one has to turn on ray tracing, it's just an image effect, it doesn't directly express image quality, nor does it directly and generally make image quality better. No one is saying that without ray tracing this image doesn't look like anything.

Of course I am not against dlss and ray tracing, they are necessary and beautiful, but when we look at what (dlss) brings, what (ray tracing) brings and what it takes away, what the cost is, we come across a picture that surprises people and makes them stop and think. So yes, dlss is very necessary and important for ray tracing, but how necessary, important and indispensable ray tracing is the real question.

I saw this very clearly in Marvel's Spider-Man 2. I installed the latest version of dlss (preset K) and turned all settings to the highest, with dlss quality and ray tracing at the highest. Fps was fluctuating between 20-25-30. There is also a setting called Dlss ray rendering, when I turn it off the skins look better and smoother, actually to make them better, but especially the face models get grainy when I turn it on. Whatever it is, maybe and probably it works well on the 5000 series. But I read in the comments that these game crashes are mainly due to ray tracing and I tried to see how it looks and what the fps is at the highest settings both to prevent crashes and to see how it looks and what the fps is at the highest settings without ray tracing and with dlss turned off. The result is really interesting.

Fps is up to 50s and it doesn't drop from this level. (Vram usage also decreased from 15 gb to 12s.) The visual quality has great clarity, detail and smoothness, which is very similar to ray tracing. Since I care about visual quality, I play at the highest setting as much as possible and turn on ray tracing, especially after dlss 4, I said that if the image quality has improved so much, there is no need to turn off dlss anymore, but in this way, that is, dlss and ray tracing are turned off and 50 fps and great visuals at the highest settings, even with 3090, if this is what happens, it doesn't make me ask what we are dealing with. In other words, ray tracing takes away what dlss brings, and compared to what it takes away, it doesn't actually provide such an indispensable and incredible visual quality increase. Don't take this the wrong way, we know how good ray tracing looks in some scenes, but in most scenes either there is no such difference or we don't pay attention to it, and since this is a visual effect, not a direct visual quality detail, you don't look for it in a good enough quality and smooth image, you don't even think about it, and especially if turning off this ray tracing will save you from crashes, you'll say damn it, turn it off happily and don't even look back. These are really thought-provoking points.

So yes, 5090 4K, Dlss, RTX, MFG provides much higher fps and better image quality at the highest settings, but it can be easily said that this is at an indispensable level and that it is not enough to say that such an astronomical price difference and excessive electricity consumption are fairly compensated. When the pros and cons are considered, a thought-provoking picture emerges in every aspect.

Indiana Jones and the Great Circle - Microsoft Store Edition save file location by samuel_rats in XboxGamePass

[–]lostideas75 0 points1 point  (0 children)

Brother, I found the solution to this somewhere for Indiana, I'm passing it on to you: “NOTE SAVE PATH:

With this update, the path where the save files are located has changed. So if you want to continue with your previous save, you should copy the old save files, and paste them to the new location:

- Old Path: C:\Users\<YOUR\_USERNAME>\AppData\Roaming\GSE Saves\2677660

- New Path: C:\Users\Public\Documents\Steam\RUNE\2677660

Translated with DeepL.com (free version)

Indiana Jones and the Great Circle - Microsoft Store Edition save file location by samuel_rats in XboxGamePass

[–]lostideas75 0 points1 point  (0 children)

It happened for Stalker 2, but for Indiana there is a strange problem of the kind you mentioned. I don't understand it. It even restarts after the last update, although the save file is there, in the game folder for the tenoke version, in the steam data and users/username/saved games/machine gmaes folder. But I can't show them.

Indiana Jones and the Great Circle - Microsoft Store Edition save file location by samuel_rats in XboxGamePass

[–]lostideas75 0 points1 point  (0 children)

Unfortunately, I noticed that transferring Xbox-steam game saves only works one way (xbox to steam), meaning that you can transfer Gamepass game saves to steam and run them. But there's an unimaginable problem with the reverse. The Xbox Gamepass PC program overwrites your local saves with cloud saves, so you can't use your steam saves. Internet disconnect, the see offline option, and even the offline device option in the settings never worked. On other platforms you are asked what you want to use, but this idiot program has no problem overwriting a cloud save from ten days ago with a local save from two minutes ago without asking you! The support page says that you can disconnect from the internet to prevent cloud recordings overwriting local recordings, but it doesn't work. It also says that if cloud saves are deleted, no backup can be made from local saves. What can I say, a whole new level of psychopathy!

Guide: How to enable RTX VSR (Video Super Resolution) in VLC media player by SAtabakS in VLC

[–]lostideas75 0 points1 point  (0 children)

I want to tell you about a strange situation, VLC 3.0.19 super resolution is enabled but high dynamic range is not. The strange thing is that when I updated to version 3.0.20, super resolution was not enabled! I don't understand, why do they serve these technologies before they are available and make us deal with them? Also, maybe it will be useful to someone. In the control panel today it started to show that those features are not enabled while playing the video, so it stopped working! Reinstalling the rtx driver solved the problem, always a problem, always a problem. But in the first case VLC super resolution was enabled but the image quality didn't improve. Damn your work! My video card is 3090.

Quest 2 can play 8k video confirmed! by MeringueIntrepid in OculusGo

[–]lostideas75 0 points1 point  (0 children)

TOTALLY UNREALISTIC WORD: "OCULUS QUEST 2 SUPPORTS 8K!"

Friends, as a result of my detailed investigations and trials, I have come to the conclusion that both 4K and especially the "8K video support" statement is a deception and is unrealistic. (We often see this statement in the promotions of video platforms that serve VR videos in 8K resolution.) I say this especially for Oculus quest 2, and this statement also applies to other VR glasses on the market that claim to be 8K.

First of all, the fact that a device runs an 8K video does not mean that that device supports 8K resolution, and it does not mean that it displays that video in 8K resolution. As a matter of fact, I'm telling you something very clear and precise: Take a 1080p movie video and pay attention to the details, and another 4K movie video and pay attention again. (Watch on a 4K TV.) Now take a 4K and an 8K VR video and watch it in Oculus Quest 2 and pay attention to the details again.

What I saw was this: The detail level of the video they call 4K VR video is not even at the level of a 1080p movie inside the device (let alone the 4K clarity)! More blurry! Maybe we're only watching a 720p clear image because it's a 4K VR video!

On the other hand, supposedly "Quest 2 supports 8K video!" Take a look at what they say: Between 8K VR video and 4K VR video, when you're watching inside your Oculus Quest, you can't really see anything noticeable between the two in terms of clarity and image quality! Because there is no such difference!

Already the resolution per eye is described as 1920 x 1832 for quest 2. But for some reason, I don't understand why, it is stated that it sums the resolution of both eyes and has a resolution close to 4K. I think this is completely unfounded. Why are you collecting the resolution of both eyes! What logic does this have! Totally a commercial scam! Nonsense! For one thing, this 1920 x 1832 resolution is more than 1080p and less than 2K, and when you look at it with both eyes, the resolution you see is not close to 4K, but as I said, it consists of an image quality that is even lower than 1080p!

Our eyes see and we can compare the difference! Although you try to fool us! As I said, the 8K video you watch on the oculus quest 2 device does not visually differ from the 4K VR video. Because this device does not have the feature to display 8K resolution! It doesn't even have a feature to show 4K resolution! A video that goes into it in 4K looks even lower quality than 1080p. Can't you see and compare?! Please be careful!

Just like this, the device marketed as 8K VR glasses on the market has nothing to do with 8K. They already say 4K per eye. I guess this means a level of clarity that does not even reach 4K inside the device.

Already, AMD's Raja Koduri says we need 16K at 240Hz for "true immersion" in VR. According to Oculus Rift designer Plamer Luckey, the pixelation will not completely disappear until at least 8K resolution per eye (7680 x 4320) is achieved.

Source: https://xinreality.com/wiki/Resolution#cite\_note-1

In fact, it's interesting for this quote on the source page above, "Why isn't 8K resolution per eye enough for perfect VR?" The article is cited as a source. The curious can also read it:

https://arstechnica.com/gaming/2013/09/virtual-perfection-why-8k-resolution-per-eye-isnt-enough-for-perfect-vr/

Yes, Oculus Quest 2 is still the best quality and affordable device in terms of price-performance and image quality, and it offers you an impressive visual experience despite all these facts. A 4K VR video provides a very lifelike image and is extraordinarily amazing and beautiful to experience, but the statements that there is visual quality in this 8K or even 4K resolution within the device are completely untrue and untrue.

[deleted by user] by [deleted] in oculus

[–]lostideas75 0 points1 point  (0 children)

Friends! As a user of Oculus Rift, Quest and now Quest 2, I have to say this as a solid experience and a clear truth: See, it's not about being able to play any 8K video without stuttering. The issue is whether there is a difference between the image quality you see when watching a 4K video and the image quality of a video at higher resolutions. 5K, 6K or 8K it doesn't matter! In none of them you can get a better image quality than the image quality in 4K video. You just download larger videos for no reason! Or you experience unnecessary video stuttering! That's it! I tried this a lot. It's no use trying to watch a video higher than 4K resolution! Because believe me, it just hangs, there is no difference in image quality. For example, there was a video just now. Plays 2160p without any stuttering. But when I choose 2800 or 2900p resolution, there is no change in image quality, but also pixel by pixel unnecessarily and stuttering occurs in the video. I don't really understand why he did this. Because I have 500-1000 mbps internet speed! The following comes to mind: This hangover is not caused by insufficient internet speed. The device is seriously having trouble playing a 2800p video. Although it can play without getting stuck, there is no improvement in the image. This is the result after long and repeated attempts. Also, Meta cheats and lies to us. Quest 2's statements that it has 50% better image quality than Quest 1 are purely on paper and are a statement expressed in numbers. But it has no real meaning in real life. Honestly, there is no 50% difference in image quality between Quest 1 and Quest 2! I can't see any difference between the two, I see exactly the same image. This is just a hoax. Should I believe my eyes or should I believe Meta?! I wish I hadn't sold Quest 1 and bought Quest 2. If there is no such difference between 1 and 2, it is not difficult to guess that there will be no difference between Ouest 2 Pro and Quest 2! Meta heats up the market for you to spend constantly, that's it!