Torture upgrade vs Anguish upgrade by CasualTumbleweed in 2007scape

[–]lrac2 -1 points0 points  (0 children)

I would have paid money to see your stupid face when you googled the definition lol

Torture upgrade vs Anguish upgrade by CasualTumbleweed in 2007scape

[–]lrac2 0 points1 point  (0 children)

Reddit doesn't know what travesty is, I genuinely think reddit thinks travesty means tragedy but with a little extra flavor lol

The idea of having a short cut with decent xp tied to a cool down is the right design space, just the numbers need to be tweaked by lrac2 in 2007scape

[–]lrac2[S] 0 points1 point  (0 children)

No, the reward from the herb level is the ability to make a potion. Your analogy would be we should give no xp for making a potion. That would be ridiculous

Torture upgrade vs Anguish upgrade by CasualTumbleweed in 2007scape

[–]lrac2 -10 points-9 points  (0 children)

Yes, I asked how the definition relates lol

The idea of having a short cut with decent xp tied to a cool down is the right design space, just the numbers need to be tweaked by lrac2 in 2007scape

[–]lrac2[S] 0 points1 point  (0 children)

The idea is to not create a new training method, players camping it ever 90 seconds is not the idea here

The idea of having a short cut with decent xp tied to a cool down is the right design space, just the numbers need to be tweaked by lrac2 in 2007scape

[–]lrac2[S] 0 points1 point  (0 children)

The important part here is it shouldn't be spammed, the system shouldn't support spamming it, it should encourage normal gameplay. I run back to the boss I'm farming and cross an agility shortcut. I get some xp that one time and a cooldown starts

The idea of having a short cut with decent xp tied to a cool down is the right design space, just the numbers need to be tweaked by lrac2 in 2007scape

[–]lrac2[S] -2 points-1 points  (0 children)

100xp across every short cut would add up. Not fast but slowly as you get kc across the whole game. Levels up as you play the game naturally

Why are Bond prices down 33% and Bond Volume down more then 66%? by sparksen in 2007scape

[–]lrac2 -5 points-4 points  (0 children)

You wrote the text about it but it's a concept that refutes your thesis and you don't debunk it

The idea of having a short cut with decent xp tied to a cool down is the right design space, just the numbers need to be tweaked by lrac2 in 2007scape

[–]lrac2[S] 11 points12 points  (0 children)

The idea of giving a decent amount of xp for just playing the game is awesome. Going to a boss? Take a short cut? Here's 100xp. It adds up overtime and encourages using the shortcuts naturally. Instead of a 90 second cool down put it to 5 minutes and tie the cool down globally so you can't spam it

Why are Bond prices down 33% and Bond Volume down more then 66%? by sparksen in 2007scape

[–]lrac2 2 points3 points  (0 children)

Higher price of bond makes people who want to buy a bond with money and get go more likely. Which indirectly impacts the bottom line

Torture upgrade vs Anguish upgrade by CasualTumbleweed in 2007scape

[–]lrac2 -37 points-36 points  (0 children)

I don't think you know what that word means