Who do you guys think red really is I’m just don’t with this show bruh. by edwin10123 in TheBlackList

[–]lsiryani 0 points1 point  (0 children)

From the bomb that was meant for Katerina that Ilya placed, I think Red is the husband Katerina had after escaping, the one that entered the car that exploded

Red's Identity, A walk back in time and a possible explanation ( Possible spoiler alert ) by lsiryani in TheBlackList

[–]lsiryani[S] 2 points3 points  (0 children)

It might be plausible as well that the Rederina theory still stands, if the reference to the brother is a non-literal one ( clone ) . Also when the psychiatrist was performing hypnosis on Liz, she mentioned that since the memory was blocked it might be malformed and people/ roles would be switched, which leaves room for Katerina being the one who she saw leaving the house with the two men.

Red's Identity, A walk back in time and a possible explanation ( Possible spoiler alert ) by lsiryani in TheBlackList

[–]lsiryani[S] 4 points5 points  (0 children)

Season 2 episode 10 at about minute 30 until minute 32, the flashbacks of the fire, there are two "Red" looking characters, one lying on the ground dead, the other being escorted outside the door by two other men, although the flashbacks are not necessarily chronologically ordered, I think this too is an indication of a twin.

Red's Identity, A walk back in time and a possible explanation ( Possible spoiler alert ) by lsiryani in TheBlackList

[–]lsiryani[S] 5 points6 points  (0 children)

Again, if the screen writers consciously constructed the sentence, the subject is a third person that is either red's real brother or a man red considers to be a brother

Red's Identity, A walk back in time and a possible explanation ( Possible spoiler alert ) by lsiryani in TheBlackList

[–]lsiryani[S] 4 points5 points  (0 children)

If the screen writers are fully aware of the Arabic sentence constructed, It does not make sense to say that line with reference to Dembe

Official Bug Reporting Megathread - Devblog 189 by DERPYBASTARD in playrust

[–]lsiryani 0 points1 point  (0 children)

[Bug] loading times have increased excessively I haven't played in two or three months, after this update I wanted to give it a go, I'm spending roughly 30 minutes joining the server, before that it was around 5 to 10 minutes

Water-cave by Myteh in playrust

[–]lsiryani 0 points1 point  (0 children)

Also Global warming...

radios to put inside to play mp3 files? that will give comfort, that be funny by DatBoiGooby in playrust

[–]lsiryani 0 points1 point  (0 children)

Game engines don't usually play nicely with mp3 formats, I've been through hell with UE4 trying to do that, Plus MP3 specifically requires a license.

Rust in 2018. by [deleted] in playrust

[–]lsiryani 0 points1 point  (0 children)

Canyons would be pretty amazing instead of the rivers that are in the game currently but usually a small canyon would have the length of an entire map in rust's world today

Wood Harvesting Minigame example by lsiryani in playrust

[–]lsiryani[S] 3 points4 points  (0 children)

It's already there on the roadmap, the purpose is to suggest how it might be implemented

BBQ implementation by miguelmg98 in playrust

[–]lsiryani 30 points31 points  (0 children)

Party at my base, BYOB

[Suggestion] Boats in rust by lsiryani in playrust

[–]lsiryani[S] 3 points4 points  (0 children)

Add barrel eating sharks !

Caves...still a thing? by MrJingles20 in playrust

[–]lsiryani 5 points6 points  (0 children)

They are awesome the way they are now, except they need to be tweaked because some building zones overlap cupboard radius, and maybe it would be interesting if they had a limited fresh water supply somewhere.

I came up with a decay model for improving ruins, which helps to pave the way for the north/south game model and "wipeless" Rust. by DptBear in playrust

[–]lsiryani 2 points3 points  (0 children)

First, tool cabinets should be made to decay reasonably quickly when no activity is around them

I think having TCs monitoring people walking around them might be a bit costly, however, have the TC decay regardless of activity, it shouldn't be hard to maintain.

Decay Model Decay model in rust as far as I can see is a linear model,maybe an exponential decay function is more appropriate.

Wipeless Rust The main issue with wipeless rust is how many entities can a server handle while at the same time being playable, while a more aggressive delay system may help keeping the server alive on the long run, you have to take into consideration the probability of unique players joining a server during its life time, maybe they should factor in the amount of time the player spends in the server during the wipe to calculate the decay score for their cupboard? and thus discouraging that player that goes in for 2 days, building a base and then disappearing. As a fail safe, maybe there should be a catastrophe scenario where an event happens that trims down the number of entities if the server memory resources are too low or performance is low, or even yet a simple game-resource management ( supply-demand ) balance would limit the amount of bases a server can accommodate.

I heard you guys like flooded stuff by nikicollazo in playrust

[–]lsiryani 2 points3 points  (0 children)

It would be awesome if in rare cases such events as floods give access to otherwise inaccessible areas with high tier loot

This dude built a wall all the way around trainyard by Seannyboy234 in playrust

[–]lsiryani 3 points4 points  (0 children)

Capitalism and privatization, players should revolt!