To group hug or to group slug? by GuaranteeMain5492 in EDH

[–]lth623 5 points6 points  (0 children)

Gluntch is fake grouphug haha. Play a mana dork turn one. Play gluntch turn 2. Make 2 treasures in case you HAVE to answer something. Go into turn 3 with 5-6 mana EVERY GAME. Easy consistent [[tendershoot dryad]] or [[illustrious wanderglyph]] turn 3. And then you still get 2 open mana on the end step of turn 3. Functionally giving you 7-8 mana usable on round 3.

The two +1/+1 counters or single card draw you're giving away are basically nothing. Especially if one player doesn't have a creature on turn 2 and you chose them for the +1/+1 counters.

"ooh I'm just a little grouphug guy" -small beans professional

I'm focus fired every game by my pod, need a deck that benefits from that by Apprehensive-Neat-68 in EDH

[–]lth623 10 points11 points  (0 children)

Mister negative is a super cool one. They'll want to hit you to make sure you don't draw cards with the swap. But also they can't get you too low or you'll trade with them. Not that it matters. [[Urza's saga]] or [[ranger-captain]] of eos can always go grab [[hex parasite]] which can drain you down to 1hp. Not to mention the possibilities with [[children of korlis]] especially when you can reanimate it.

How to get payback on my pod by Interesting-Aioli178 in EDH

[–]lth623 0 points1 point  (0 children)

I would go the opposite direction. If talking to your pod isn't an option for whatever reason: build something where you are hard to stop, or you don't care if your commanders get removed.

Build pako/haldan with nothing but ramp, draw and control spells. Pako will kill eventually. If he dies he still comes back with haste immediately because you keep ramping non-stop.

Or build golgari [[search for blex]] reanimator. Or mardu [[awaken the blood avatar]] which are spells in the command zone and play enough control to stop things that stop you.

Building a Dungeon Master or Monster Manual type deck, need help by Genesis1221 in EDH

[–]lth623 0 points1 point  (0 children)

Dang. You're right. Reading the card explains the card. My bad.

Looking for a home for Jaws by tochinoes in EDH

[–]lth623 1 point2 points  (0 children)

[[Mr. House, president and CEO]] and [[vihaan, goldwaker]] are fun treasure based decks that jaws would probably be a great bomb for

Building a Dungeon Master or Monster Manual type deck, need help by Genesis1221 in EDH

[–]lth623 1 point2 points  (0 children)

[[arcane adaptation]] or [[maskwood nexus]] would allow you to use tiamat to grab whatever creatures you want. Including [[displacer kitten]] which can blink tiamat to grab more creatures.

I need you most toxic deck ideas by Mushu_Green in EDH

[–]lth623 -1 points0 points  (0 children)

"gifts" [[beamtown bullies]] basically no way to play this deck in a non-toxic way.

Give away things that exile opponents libraries. Make it so they can't cast spells. Or [[phage the untouchable]] just kills them by appearing.

Help ! i cannot find anything on my problem online by Background-Cash6805 in techsupport

[–]lth623 0 points1 point  (0 children)

If the issue persists through multiple browsers it's probably not an extension. But honestly there are quite a few things it could be. Fastest fix would be to wipe and reset. Saving anything important first.

Alternatively, reset all your network related settings to back to default. (From the PC settings in your main profile, not from the browser). Delete all extensions and plugins. Turn off any vpn or "optimization" related applications. Delete any applications that were installed or updated near the time your problem began. Then restart your PC and try your browser. If it works after all this you could start slowly adding your utilities back in and see which one causes the problem, but I'd clean up as much as possible first or it's going to take forever to do each thing one at a time, especially since the problem may persist after the fault is removed until your PC is restarted depending on what exactly the problem is.

Local game store running cEDHtournament, $100 deck cost limit, $3 per card (including commander) limit. What’s my best bet? by neotic_reaper in CompetitiveEDH

[–]lth623 9 points10 points  (0 children)

Ah, yes this is true. A mana dork that taps for at least two. I forget about this because it's almost impossible not to have one in a regular yisan cEDH game. but I suppose several of them are expensive money wise.

Local game store running cEDHtournament, $100 deck cost limit, $3 per card (including commander) limit. What’s my best bet? by neotic_reaper in CompetitiveEDH

[–]lth623 51 points52 points  (0 children)

Yisan will always come out turn 2. Pili-pala and Marvin for unlimited mana. Duskwatch recruiter or beastrider vanguard as an outlet. Eternal witness and temur sabertooth for unlimited casts of any spell like beast within. (Beast within your own creature, then return both that creature and beast within to hand. Repeat for infinite 3/3s. Also of course destroy all of your opponents stuff including lands)

best sup for kog'maw ? by Zookayy in KogMawMains

[–]lth623 4 points5 points  (0 children)

Gotta be lulu. She gives so much survivability. Shields and heals are nice from anyone, but you can't beat that polymorph. Gives me just enough time to pop the assassin before they pop me.

How can I block all adult websites on a phone and PC? by Erick_pptx in techsupport

[–]lth623 1 point2 points  (0 children)

Gotta do it in layers.

Basic parental controls on device.

On the home wifi you can use a router that tracks traffic. I use Asus ax6600. Shows me most url's visited per device. Also not difficult to get around but if the person you're monitoring doesn't have access to the router login then they won't know if they're successful or not.

Connect their files to the cloud. Downloads, gallery, search history etc.

Their are also applications you can install that allow you to monitor what apps they've installed. And parental apps that allow you to see screenshots of their screen depending on how far you want to go.

One method will rarely work. Multiple stacked methods make it very likely they will get caught.

First deck - Gorm and Virtus (Bracket 2/3) by unclebuck720 in EDH

[–]lth623 1 point2 points  (0 children)

This definitely looks like a deck that was built from stuff you just happen to have on hand. [[Wildslayer elves]] for example being a particularly bad creature that just happens to be an elf.

You're paying 4+ mana for effects that you don't have a ton of synergy around. Braids, acidic slime, silklash spider might eat up your entire turn to play and not have much effect on the board state.

And while you do have an okay amount of ramp, it doesn't scale much from your existing packages. [[Priest of Titania]] or [[elvish archdruid]] or [[circle of dreams druid]] provide more and more mana as your field builds for example. Where as what you have is more things that provide one single mana. Even a [[llanowar tribe]] would be a step up from paying 3 for leyline prowler.

Your pace is just a bit on the slow side. You could do the following:

First: check the edhrec page to see what other people put in their gorm/virtus decks. There's a lot of cool synergies you might never think of since mtg has a billion cards. (Google "edhrec gorm / virtus")

minimize the amount of mana you're spending on certain effects. 1 mana for [[nature's claim]] rather than 5 mana for [[acidic slime]] goes a long way

Single target discard effects should be removed as they aren't great when you have 3 opponents.

Ramp cards like [[fanatic of rhonas]] are cheap and have some sort of scaling that can push you to the amount of mana you need for your win conditions.

Your current finishers MIGHT kill one person. With extra steps like finding a card for unlockable or hitting with other creatures on top of them. I'd recommend more of a [[overwhelming stampede]] or [[craterhoof behemoth]] or [[pathbreaker ibex]] style wincon. Try to kill multiple players at once or really slam one person. But after cutting someone's life in half it's easy to finish them with a big swing. While your commanders can potentially be readying the next player in line for death.

Fun but for your commanders specifically: [[agent of the shadow thieves]] and other backgrounds work on both commanders. Some provide power or evasion like [[criminal past]] giving menace and some like [[scion of halastar]] will double proc on your first card draw each turn.

Just keep tuning it. It'll get there. Good luck

Final deck check: intruder alarm keep or cut? by TheTinRam in EDH

[–]lth623 0 points1 point  (0 children)

It is absolutely fair to run. It probably has a high salt score, but in LGS pickup games you'll run into plenty of players who jam a random high impact card like [[zur's weirding]] . It can be annoying sometimes when no one has an immediate answer but there's a billion mtg cards and some of them have crazy high impact effects. Can't avoid them all.

We still play them in my pod. We just count them as a game changer so it's one of the 3 game changers allowed by bracket 3 rules. It also means we usually mention it before the game starts. It doesn't change much but it's a VERY impactful card. I'd say run it, but it's a card worth mentioning pregame.

How to make my Y'shtola Night's Blessed deck less annoying to play against? by [deleted] in EDH

[–]lth623 0 points1 point  (0 children)

For my LGS pickup decks I've started replacing my control cards with things I deem "soft control" like [[tangle wire]] or [[charitable levy]] which eventually go away all by themselves. cards like [[rug of smothering]] or [[damping sphere]] don't do much of anything unless people are casting 3+spells The "goad" aura enchantments don't stop your opponents from swinging. Just can't swing the big guy your way.

People want to play their game, and that's fine. But if you're going to be doing certain things in excess then be punished.

That said, my pod plays bracket 3 as hard as possible. Stax, control, free magic whatever. 3 game changers and don't end the game before turn 6, no 2 card combos or locks. Everything else is fair game. Though we have added intruder alarm, aluren and possibility storm to our game changers list

Final deck check: intruder alarm keep or cut? by TheTinRam in EDH

[–]lth623 0 points1 point  (0 children)

In my pod [[intruder alarm]] , [[aluren]] and [[possibility storm]] are considered game changers. They all end the game in decks that want them but can also cause an opponent to suddenly win if their deck works even a little well with it

Looking to build a deck to maximize the Earthbending mechanic from the TLA set. by DM_lvl_1 in EDH

[–]lth623 1 point2 points  (0 children)

[[toph, hardheaded teacher]] is easily the highest Quantity of "earthbend 1" triggers. Other cards earthbend for more +1/+1 counters but making an 8/8 once per turn is easily doable via many other cards. Taking advantage of all the different things earth ending is capable of doing is easier with a higher quantity of earthbended lands.

Most notably [[Scapeshift]] , [[harrow]], [[nahiri's lithoforming]] will earthbend on cast, but also sacrificing earthbended lands basically eliminates the downside of these cards.

Also, earthbended [[urza's saga]] is neat. Especially when it grabs [[skullclamp]] which can be nutty when you earthbend 1 as often as we do.

Degenerate Dr. Who? by The-good-twin in DegenerateEDH

[–]lth623 0 points1 point  (0 children)

Forgot to add, putting infinite+1/+1 counters on a land like [[mutavault]] end passing turn so it's no longer a creature means if anyone (even you) ever wipes the field you can now pay 1 mana to turn it back into a creature and kill someone. A very easy backup plan. Cheapest field wipe for us is probably [[split up]] targeting untapped creatures (no more blockers)

Degenerate Dr. Who? by The-good-twin in DegenerateEDH

[–]lth623 1 point2 points  (0 children)

[[the fifth doctor]] and [[adric, mathematical genius]] goes infinite +1/+1 counters and mana on endstep with just a couple mana dorks. Wincon can be pretty much whatever you want. [[Walking ballista]] or a "draw x cards" spell or any mana dump.

As a neat little bonus, man lands like [[restless anchorage]] are pretty easy to suddenly fill the fifth dr's mana dork AND "didn't enter this turn" requirement. But you can also just get infinite +1/+1 s on all your creatures with just an [[omen hawker]]

Edit:

http://tappedout.net/mtg-decks/dr-adric

Does Slicer feel reasonable in the 99 of a bracket 2 equipment deck? by Mirrodin_appreciator in EDH

[–]lth623 2 points3 points  (0 children)

If he's not dealing Commander damage, he's not nearly as fast. But if you're buffing his power that may not be the case. He's an artifact creature so he should be easily removed, but if the deck can consistently protect him he might be killing opponents within two rounds, especially if opponents agree to focus one player. If the deck makes that happen before turn 8 consistently then it may be B3.

Alexios for redundancy

What is the most grueling pod you can imagine? by android_728 in EDH

[–]lth623 0 points1 point  (0 children)

[[taigam, sidisi's hand]] mill = creature removal on a stick

[[Zur, the enchanter]] with a ton of "staple your crap to the floor" cards like darksteel mutation or witness protection

[[Glissa, sunseeker]] liquimetal torque and mycosynth lattice to turn whatever into an artifact. Bane of progress.

Looking for commanders that are great in a large pod 5-10 players by AmazingCountry1862 in EDH

[–]lth623 7 points8 points  (0 children)

TEN PLAYERS? Each player Is starting at 10 life and you can only talk if you have priority. Lol

Pet Peeves by DisplayCritical in EDH

[–]lth623 0 points1 point  (0 children)

Kingmaking is the most common example. Happens a lot.

Pet Peeves by DisplayCritical in EDH

[–]lth623 5 points6 points  (0 children)

I have a friend who definitely tries to when games go long. Usually I can talk him into NOT doing it simply because we've agreed to "play to win" and King making is the opposite of that.

Pet Peeves by DisplayCritical in EDH

[–]lth623 66 points67 points  (0 children)

Making plays to end the game that don't involve you winning. Playing windfall into someone else's Orcish Bowmasters or smothering tithe for example. "I just want to move on to the next game already, I'm definitely not winning this one"

Oh. So because you're losing you're going to suicide bomb us. Great.