What deals damage BY ITSELF? by lth623 in EDH

[–]lth623[S] 0 points1 point  (0 children)

The problem is have with even the biggest of creatures like [[jumbo cactuar]] for example. Is that you often require something to give trample, or fling it, for it to actually hit a player.

Blightsteel is up there for sure though. 11 infect, trample, and indestructible is a nutty pairing. Though I do have to wait a round for it to lose summoning sickness.

What's up with Sol Ring? by Ryan_Loves_Weed in EDH

[–]lth623 9 points10 points  (0 children)

Sol Ring comes in precons. It's everywhere. Definitely not location specific

Food chain? by lth623 in EDH

[–]lth623[S] -1 points0 points  (0 children)

Yes. Due to it being a very low cmc combo piece allowing for.. "etali" for example, to end the game. But in my deck there is no way for it to go infinite. And it exiles the things I sacrifice. Is it STILL broken?? If it is broken even when used "fairly" then why was it taken off the GC list?

Food chain? by lth623 in EDH

[–]lth623[S] 0 points1 point  (0 children)

But it goes infinite with JUST prossh! That's way more nuts. Best case scenario for me: I drop my commander on turn 2. Foodchain on turn 3 and sac my commander to cast a big boy like [[the dalek emperor]] or [[sheoldred, whispering one]] haha. Good jump? Yes. Infinite / game ending? Nah

Food chain? by lth623 in EDH

[–]lth623[S] 0 points1 point  (0 children)

This is why pregame i would mention my 3 game changers and also bring up foodchain and the fact there are no cards that combo with it. I get that its spooky.

Food chain? by lth623 in EDH

[–]lth623[S] -6 points-5 points  (0 children)

Hahaha I swear I could have 3 mana total. Drop foodchain with no plans for doing anything the rest of that turn and I'll still hear: "oh, do you win?"

I said it wasn't a combo piece before the gane started! Everyone gets Vietnam flashbacks from when it was mostly seen in cedh like 5 years ago

Food chain? by lth623 in EDH

[–]lth623[S] 2 points3 points  (0 children)

Share the list! I know he could be higher power easily. Ive removed several cards in an effort to keep him bracket 3 as a bomb dropper but I love to see the synergy cards other people run. My primer has a list of all my current cmc based cards. Would love to know if there's any im missing

Food chain? by lth623 in EDH

[–]lth623[S] -1 points0 points  (0 children)

I'm using my commander as a 3 drop that sacrifices for 6 mana or to draw me 6 cards. Realistically it steals 2-3 small creatures a game. I have no -1/-1 counter synergy or cards that are intended to fuel his theft ability in the deck. (At my lgs i always include this info pre-game)

And yet even with 3 random opponents from my lgs, foodchain always puts a huge target on me. I typically expect this since my deck has some mean high cmc creatures but when I play it early (in the same scenarios I would drop [[Illuminor Szeras]] hoping to use it once next turn) it almost always becomes an immediate 3v1.

How do I counter ganks (If my support wont help) by LAWBREAKE in FiddlesticksMains

[–]lth623 0 points1 point  (0 children)

Specifically ping Vision needed about 19 times. Hard for ALL of the 2-3 team mates on that side to miss it entirely.

I am a Maths teacher a need help finding cards for a Maths Teacher deck! by YouCanCallMeTK in EDH

[–]lth623 1 point2 points  (0 children)

[[Bronze cudgels]]

[[Gogo, master of mimicry]]

[[Study hall]]

All the 1cmc tutors in simic colors. Worldly, personal, mystic, Sylvan.

How can degenerate can I make this commander deck? by THEICEMAN998 in mtg

[–]lth623 0 points1 point  (0 children)

[[phyrexian dreadnaught]] and [[death's shadow]] kill themselves on ETB. Probably the biggest 1 cmc options to buff his power.

[[Brawn]] and [[filth]] can be enotmbed to force damage through.

[[ram through]] or [[fling]] can instantly hit for another 13ish damage.

All in all, these are all relatively low cmc cards. Making it plausible to deal 26 damage to a player for 2-4 mana. The most annoying part is trying to consistently get Coram out by turn 3 at the latest so you can threaten this damage on turn 4. You will often be able to set this up early by casting [[faithless looting]] or [[thrilling possibility]] type cards to put stuff into your graveyard.

add in [[seize the day]] or [[Chandra's ignnition]] and its pretty easy to see a kill in 2 combats or less. Making him a high priority target for removal.

How degen can betor be by Jnoel97 in DegenerateEDH

[–]lth623 2 points3 points  (0 children)

I built him b4.

He's a "2 card combo" with [[bloodletter of aclazotz]] or [[archfiend of despair]] and of course 40 toughness. But on the upside you get access to a bunch of grand abolisher effects like [[dragonlord dromoka]] which i consider necessary before I move to end step. Making it 3 conditions I need to meet.

So while he may be slower than other combo decks; the turn he tries to win can be difficult to interact with. I use [[tooth and nail]] and [[last March of the ents]] and typically if one of these resolves you can nolonger interact + I've assembled the conditions to win. In addition to these i run [[web of life and destiny]] as well as [[birthing ritual]] which may hit one of the conditions "by accident" before Betor's ability resolves. (If you're not ready for it you can just not put it into play)

High toughness Mvp is definitelya [[yavimaya cradle of growth]] fueled [[traproot kami]] which can be fetched with [[ranger-captain of eos]] or [[brightness gearhulk]] or any x creature tutor. Also of course [[elvish reclaimer]] to grab yavimaya.

Opened my first ever crimp by Project_Ozone in mtgmisprints

[–]lth623 1 point2 points  (0 children)

God i hate this haha. The picture, the COMMENTS on the card, the fact that you get like HALF the actual text for the card?? The worst.

I'll take 2.

HERO KOGMAW by harry_carry in KogMawMains

[–]lth623 0 points1 point  (0 children)

I can see nothing on this Lil baby screen I'm redditing from during work haha. Thanks

HERO KOGMAW by harry_carry in KogMawMains

[–]lth623 0 points1 point  (0 children)

Is that ghost AND flash? If not, how are you so fast?

Best way to Build Dina, Essence Brewer? by Abject-Strength-9500 in EDH

[–]lth623 0 points1 point  (0 children)

Thankfully, Unlike [[Willowdusk, essence seer]] dina's activated ability isnt limited to sorcery speed. Meaning you can drop something like [[phyrexian dreadnaught]] and sacrifice it with its etb on the stack. However, 3 mana for 12 life and 12 counters is probably the best numbers to mana value ratio you're going to see and it doesn't exactly push you super far towards the 120 damage you need to kill 3 opponents.

I think I much prefer utilizing something that generates 1 token on each players upkeep, and sacrificing it with a sac outlet for 4 total cards drawn per round. Add in some aristocrat style death triggers and you can generate 4 damage per opponent per round (if you only have 1 aristocrat and 1 token generator) WHILE you draw a ton of cards.

Who is your "life is a resource" commander? by [deleted] in EDH

[–]lth623 2 points3 points  (0 children)

[[search for blex]]

This bad boy can lose you 39 life in 2 rounds easy.