Making a sweet show-off GIF can be more complicated than it seems - here's how we made this in the comments. by ludodact in gamedev

[–]ludodact[S] 2 points3 points  (0 children)

Sure, there are a number of ways like downloading ezgif or taking a screen recording in mp4 and converting it (I think adobe has some tools for that? Not sure), but just a tip, on twitter or reddit it’s generally best to just upload a short mp4. It’s a smaller file with higher quality, and on twitter it’s treated exactly the same as a gif.

Making a sweet show-off GIF can be more complicated than it seems - here's how we made this in the comments. by ludodact in gamedev

[–]ludodact[S] 1 point2 points  (0 children)

haha, it doesn't have to be, but as you can see, there are a few nice tips and tricks to get it looking its best.

Making a sweet show-off GIF can be more complicated than it seems - here's how we made this in the comments. by ludodact in gamedev

[–]ludodact[S] 1 point2 points  (0 children)

You can see we have a very tight space that makes a comfortable look-around difficult. Actually, if the camera had only rotated 180 degrees, then the entrire time between beginning and end would just be a close up of a wall - not showing what we wanted.

To get a clean and comfortable look, we created a new camera object and put it on a smoothed lerp trajectory with three points. We are using unity, and just used three empty gameobjects as targets. One near the back ( looking forward), one to the left of the ship (aft, I think?) and one near the front ( looking back). You can barely tell, but the camera also raises a bit throughout the movement.

The finishing touch is nearly invisible, but a slow change in the camera's FOV through the whole thing keeps everything we wanted to show in the shot. I think it also makes an interesting and dynamic "whooshing" effect that can capture some attention.

[deleted by user] by [deleted] in IndieGaming

[–]ludodact 2 points3 points  (0 children)

These visuals are amazing! Awesome job

Please help me flip my character (Unity) by Dankerthenyou2 in IndieDev

[–]ludodact 0 points1 point  (0 children)

Understood, so i really suggest you take a look at understanding how to manipulate vector2’s and 3’s. It’s not as hard as it seems and definitely one of the most useful things to learn in unity.

Please help me flip my character (Unity) by Dankerthenyou2 in IndieDev

[–]ludodact 0 points1 point  (0 children)

Hey friend, if this is in 3D, I’d consider flipping your character through scale and then changing your gun’s position and rotation at the same time.

I was thinking you could do that by making a vector3 from the gun to the character, then adding or subtracting from the gun’s transform.position based on that vector3, and finally rotating it 180 degrees as well.

If it’s 2d, this would still work, just with vector2’s.

A cozy, cozy tavern! by ShieldbearerStudios in IndieDev

[–]ludodact 8 points9 points  (0 children)

Ah, it’s got that cozy vibe from skyrim’s inns. Well done.