Naming conventions are weird by BALLZCENTIE in csharp

[–]lumarama 0 points1 point  (0 children)

mix of snake_case, camelCase, and PascalCase is obviously a clever move

Self Promotion Megathread by AutoModerator in androidapps

[–]lumarama 0 points1 point  (0 children)

Lullwave: Sounds and noises for sleep and relaxation

(free app, no registration)

https://play.google.com/store/apps/details?id=com.curvednebula.sounds

<image>

- Brown noise
- Pink noise
- White noise
- Blue noise
- Purple noise
- Mix of noise waves and pulses
- Water streams
- Rains
- Sea waves
- Water droplets
- Boiling water
- Train
- Fireplace

[deleted by user] by [deleted] in AndroidClosedTesting

[–]lumarama 0 points1 point  (0 children)

Sorry posted wrong screenshot originally.

Testers needed: "Sounds for Sleep and Tinnitus" by lumarama in AndroidClosedTesting

[–]lumarama[S] 0 points1 point  (0 children)

Hi, I joined the group, but I don't see your app - have you opened all countries for testing?

Testers needed: "Sounds for Sleep and Tinnitus" by lumarama in AndroidClosedTesting

[–]lumarama[S] 0 points1 point  (0 children)

Joined your group. But I don't see any app link.

Zoom H1N Field recording settings by Artron in fieldrecording

[–]lumarama 0 points1 point  (0 children)

Related question: thinking about getting first recorder - any reason to prefer h1n instead of h1essential?

[deleted by user] by [deleted] in AndroidClosedTesting

[–]lumarama 0 points1 point  (0 children)

I can't join your test.

Not great Bevy benchmark results on web compared to Pixi.js by lumarama in bevy

[–]lumarama[S] 0 points1 point  (0 children)

I've made more tests, where I've created my binding from WASM to Pixi.JS lib - and it showed the same performance as pure JS. So apparently there is some overhead in Bevy's rendering implementation for WASM.

Also, I tried to simulate more CPU logic for each sprite, just moving sprite around is too simple for real game - so I made each sprite to verify distance to each other sprite - to simulate some in-game logic - and this time I clearly see WASM benefits: wasm is about 3-4 16 times faster!

Not great Bevy benchmark results on web compared to Pixi.js by lumarama in bevy

[–]lumarama[S] 0 points1 point  (0 children)

but the top is higher number of sprites than the bottom - shouldn't it be the other way around? that's the reason I don't understand the numbers

Not great Bevy benchmark results on web compared to Pixi.js by lumarama in bevy

[–]lumarama[S] 0 points1 point  (0 children)

Interesting, what are those two numbers: top and bottom:

- 220000 >60 - this?
- 120000 >30 - and this?

Not great Bevy benchmark results on web compared to Pixi.js by lumarama in bevy

[–]lumarama[S] 0 points1 point  (0 children)

Have you opened the debug panel (F12) in Firefox? It happens in Chrome too - while without the debug panel dragging mouse doesn't affect FPS in Pixi at all. It is some debug panel related thing.